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All Rogues Game: Wretched Hive of Scum & Villainy
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<blockquote data-quote="kinem" data-source="post: 6013666" data-attributes="member: 24234"><p>Stefano Claude, male human rogue (cutpurse) 1</p><p></p><p>[sblock=stats]str 12/+1</p><p>dex 20/+5</p><p>con 10/+0</p><p>int 13/+1</p><p>wis 8/-1</p><p>cha 14/+2</p><p></p><p>HD 1d8+1, hp 9</p><p>AC 18 (+5 dex, +3 armor), touch 15, flat footed 13; +1 Combat Expertise when attacking</p><p>move 30'; saves Fort +0, Reflex +7, Will -1; init +5</p><p></p><p>attack rapier +5 melee (1d6+1, 18/x2)</p><p>or sap +5 melee (1d6+1 nonlethal, 20/x2)</p><p>or dagger +5 melee or ranged (1d4+1, 19/x2)</p><p>or crossbow +5 ranged (1d8, 19/x2, 80' range inc) (move action to reload; can attack while prone)</p><p></p><p>Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. They are proficient with light armor, but not with shields.</p><p></p><p>The rogue's class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (local) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), Swim (Str), and Use Magic Device (Cha).</p><p></p><p>Skill Ranks per Level: 8 + Int modifier + 1 (human)</p><p></p><p>skills (ranks/total/with ACP): Acrobatics 1/9/8, Appraise 1/5, Bluff 1/6, Climb 1/5/4, Disable Device 1/9/8, Escape Artist 1/9/8, Perception 1/3, Sense Motive 1/3, Sleight of Hand 1/9/8, Stealth 1/9/8</p><p></p><p>languages: Terrasan, Common</p><p></p><p>feats: Weapon Finesse, Combat Expertise</p><p></p><p>traits: Magical Talent (message 1/day), Threatening Defender (reduce Combat Expertise penalty to attack rolls by 1)</p><p></p><p>class abilities:</p><p></p><p>Sneak Attack +1d6</p><p></p><p>Measure the Mark (Ex): When a cutpurse makes a Sleight of Hand check to take something, the target makes its Perception check before the rogue makes his Sleight of Hand check, and the rogue knows the Perception check result. He can decide whether or not to make the check based on the results of the target’s Perception check. If the rogue elects not to make the check, he can make a Bluff check, opposed by the target’s Sense Motive, to prevent the target from noticing the attempt.</p><p></p><p>140 gp equip:</p><p>rapier (1d6 P, 18/x2), 2 lb, 20 gp</p><p>sap (1d6 B nonlethal, 20/x2), 2 lb, 1 gp</p><p>dagger (1d4 PS, 19/x2, can throw 10' range inc), 1 lb, 2 gp; +2 on Sleight of Hand to conceal</p><p>light crossbow (1d8 P, 20/x2, 80' range inc), 4 lbs, 35 gp</p><p>20 bolts, 2 lbs, 2 gp</p><p>studded leather armor, (+3 AC, max dex +5, ACP -1), 25 gp</p><p></p><p>Thieves' Tools, 30 gp</p><p>Periscope (+12 stealth, -4 perception), 20 gp</p><p>Rope, hemp, 50', 10 lbs, 1 gp</p><p>backpack, 2 gp</p><p>waterskin, 1 gp</p><p>sack (x2), 0.2 gp</p><p>8 sp[/sblock][sblock=Description]Stefano is a dark haired (bald) human male, 5'8'.</p><p></p><p>He grew up in an unhappy rural household, constantly at odds with his father, who often beat him. As a young teenager he ran away and came to Porto Liure, where he quickly fell into a life of thievery. Despite his frequent stealing, he has a moral streak and sometimes deposits stolen items in the pockets of those who need them more than he does. Unfortunately, that once caused an innocent woman - Sandra Grin - to be caught and jailed for a crime that Stefano committed. Though unhappy about it, he wasn't willing to come clean and go to jail himself.[/sblock]</p></blockquote><p></p>
[QUOTE="kinem, post: 6013666, member: 24234"] Stefano Claude, male human rogue (cutpurse) 1 [sblock=stats]str 12/+1 dex 20/+5 con 10/+0 int 13/+1 wis 8/-1 cha 14/+2 HD 1d8+1, hp 9 AC 18 (+5 dex, +3 armor), touch 15, flat footed 13; +1 Combat Expertise when attacking move 30'; saves Fort +0, Reflex +7, Will -1; init +5 attack rapier +5 melee (1d6+1, 18/x2) or sap +5 melee (1d6+1 nonlethal, 20/x2) or dagger +5 melee or ranged (1d4+1, 19/x2) or crossbow +5 ranged (1d8, 19/x2, 80' range inc) (move action to reload; can attack while prone) Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. They are proficient with light armor, but not with shields. The rogue's class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (local) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), Swim (Str), and Use Magic Device (Cha). Skill Ranks per Level: 8 + Int modifier + 1 (human) skills (ranks/total/with ACP): Acrobatics 1/9/8, Appraise 1/5, Bluff 1/6, Climb 1/5/4, Disable Device 1/9/8, Escape Artist 1/9/8, Perception 1/3, Sense Motive 1/3, Sleight of Hand 1/9/8, Stealth 1/9/8 languages: Terrasan, Common feats: Weapon Finesse, Combat Expertise traits: Magical Talent (message 1/day), Threatening Defender (reduce Combat Expertise penalty to attack rolls by 1) class abilities: Sneak Attack +1d6 Measure the Mark (Ex): When a cutpurse makes a Sleight of Hand check to take something, the target makes its Perception check before the rogue makes his Sleight of Hand check, and the rogue knows the Perception check result. He can decide whether or not to make the check based on the results of the target’s Perception check. If the rogue elects not to make the check, he can make a Bluff check, opposed by the target’s Sense Motive, to prevent the target from noticing the attempt. 140 gp equip: rapier (1d6 P, 18/x2), 2 lb, 20 gp sap (1d6 B nonlethal, 20/x2), 2 lb, 1 gp dagger (1d4 PS, 19/x2, can throw 10' range inc), 1 lb, 2 gp; +2 on Sleight of Hand to conceal light crossbow (1d8 P, 20/x2, 80' range inc), 4 lbs, 35 gp 20 bolts, 2 lbs, 2 gp studded leather armor, (+3 AC, max dex +5, ACP -1), 25 gp Thieves' Tools, 30 gp Periscope (+12 stealth, -4 perception), 20 gp Rope, hemp, 50', 10 lbs, 1 gp backpack, 2 gp waterskin, 1 gp sack (x2), 0.2 gp 8 sp[/sblock][sblock=Description]Stefano is a dark haired (bald) human male, 5'8'. He grew up in an unhappy rural household, constantly at odds with his father, who often beat him. As a young teenager he ran away and came to Porto Liure, where he quickly fell into a life of thievery. Despite his frequent stealing, he has a moral streak and sometimes deposits stolen items in the pockets of those who need them more than he does. Unfortunately, that once caused an innocent woman - Sandra Grin - to be caught and jailed for a crime that Stefano committed. Though unhappy about it, he wasn't willing to come clean and go to jail himself.[/sblock] [/QUOTE]
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