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All Rogues Game: Wretched Hive of Scum & Villainy
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<blockquote data-quote="Deuce Traveler" data-source="post: 6013970" data-attributes="member: 34958"><p><strong>Feo Gato</strong></p><p></p><p>Deuce Traveler checking in. I'm sure the others will soon, too. Tell me what you think about my first draft:</p><p></p><p>Name: Feo Gato</p><p>Human Rogue (Roof Runner)</p><p>Favored Class: Rogue (+1 hit point/level)</p><p></p><p>HP: 10</p><p>STR 14 (+2)</p><p>DEX 20 (+5)</p><p>CON 13 (+1)</p><p>INT 10 (+0)</p><p>WIS 12 (+1)</p><p>CHA 8 (-1)</p><p></p><p>Feats: Sneak Attack +1d6 (Class), Roof Running (Class), Point Blank Shot, Precise Shot</p><p></p><p>Languages: Terrasan</p><p></p><p>Skills (9 points):</p><p>Acrobatics: +9</p><p>Climb: +6</p><p>Swim: +6</p><p>Disable Device: +9</p><p>Escape Artist: +9</p><p>Perception: +5</p><p>Sleight of Hand: +9</p><p>Stealth: +9</p><p>Knowledge (local): +4</p><p></p><p>Traits: Deft Dodger (+1 to Reflex Saves), Reactionary (+2 to Initiative)</p><p></p><p>Initiative +7</p><p>HP: 10</p><p>AC: 17</p><p>Saves: Fortitude +1, Reflex +8, Willpower +1</p><p></p><p>BAB: +0</p><p>CMB +2</p><p>CMD +7</p><p></p><p>Weapons: Short Bow, Club (table leg)</p><p>Short Bow (+5 to hit, 1d6 damage, x3 Critical, Range: 60 feet), Club (+2 to hit, 1d6 damage, x2 critical)</p><p></p><p>Armor: Leather</p><p></p><p>Equipment: Chalk, 1 piece; Flint and steel; Mirror (small steel); Backpack; Signal whistle; Thieves Tools; Quiver, Arrows: 20; Smoke Arrow; Traveler's Outfit; Sack; 42gp, 9 cp</p><p></p><p>Total Cost: 95.91 out of 140gp</p><p>Total Weight: 32 out of 58 pounds (Light)</p><p></p><p>Background: Feo grew up as another poor street rat in Porto Liorte, though he had a knack for climbing and roof jumping. He joined up with one of the local gangs called the Saracens, but the group ended up on the wrong end of a score and were wiped out of their turf by the Turnball ACs. They should have known that the Turnball ACs would look down on them robbing a low-rate jewelry store on their territory, but Edge, the Saracen gang leader, thought the place was too undefended and lucrative to pass up. Feo came out of the fight unscathed and with enough of the loot from the score to escape to Bara Gairo and lay low for a bit. Half of his gang was killed outright (including Edge), while the others were hurt bad or scattered to parts unknown. Feo knows some other local gangs that might take him in, such as the Moonrunners, once things settle down. Feo is dusky skinned with chubby cheeks and dark eyes set in a squat face. He is downright unattractive and talks little, though he is generally even-tempered.</p><p></p><p>---</p><p></p><p>I'd love to throw chakrams instead of firing a shortbow. I just love chakrams. I think this character should fit well in the group as a sneak, burglar, climber and all around infiltrator.</p></blockquote><p></p>
[QUOTE="Deuce Traveler, post: 6013970, member: 34958"] [b]Feo Gato[/b] Deuce Traveler checking in. I'm sure the others will soon, too. Tell me what you think about my first draft: Name: Feo Gato Human Rogue (Roof Runner) Favored Class: Rogue (+1 hit point/level) HP: 10 STR 14 (+2) DEX 20 (+5) CON 13 (+1) INT 10 (+0) WIS 12 (+1) CHA 8 (-1) Feats: Sneak Attack +1d6 (Class), Roof Running (Class), Point Blank Shot, Precise Shot Languages: Terrasan Skills (9 points): Acrobatics: +9 Climb: +6 Swim: +6 Disable Device: +9 Escape Artist: +9 Perception: +5 Sleight of Hand: +9 Stealth: +9 Knowledge (local): +4 Traits: Deft Dodger (+1 to Reflex Saves), Reactionary (+2 to Initiative) Initiative +7 HP: 10 AC: 17 Saves: Fortitude +1, Reflex +8, Willpower +1 BAB: +0 CMB +2 CMD +7 Weapons: Short Bow, Club (table leg) Short Bow (+5 to hit, 1d6 damage, x3 Critical, Range: 60 feet), Club (+2 to hit, 1d6 damage, x2 critical) Armor: Leather Equipment: Chalk, 1 piece; Flint and steel; Mirror (small steel); Backpack; Signal whistle; Thieves Tools; Quiver, Arrows: 20; Smoke Arrow; Traveler's Outfit; Sack; 42gp, 9 cp Total Cost: 95.91 out of 140gp Total Weight: 32 out of 58 pounds (Light) Background: Feo grew up as another poor street rat in Porto Liorte, though he had a knack for climbing and roof jumping. He joined up with one of the local gangs called the Saracens, but the group ended up on the wrong end of a score and were wiped out of their turf by the Turnball ACs. They should have known that the Turnball ACs would look down on them robbing a low-rate jewelry store on their territory, but Edge, the Saracen gang leader, thought the place was too undefended and lucrative to pass up. Feo came out of the fight unscathed and with enough of the loot from the score to escape to Bara Gairo and lay low for a bit. Half of his gang was killed outright (including Edge), while the others were hurt bad or scattered to parts unknown. Feo knows some other local gangs that might take him in, such as the Moonrunners, once things settle down. Feo is dusky skinned with chubby cheeks and dark eyes set in a squat face. He is downright unattractive and talks little, though he is generally even-tempered. --- I'd love to throw chakrams instead of firing a shortbow. I just love chakrams. I think this character should fit well in the group as a sneak, burglar, climber and all around infiltrator. [/QUOTE]
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