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<blockquote data-quote="TillForPie" data-source="post: 6847235" data-attributes="member: 6762758"><p>Chummer 5 (very likely the tool Shayuri's talking about) is a great aid. Everyone should consider downloading it <a href="https://github.com/chummer5a/chummer5a/releases/tag/5.178.0" target="_blank">here</a> but it's by no means a requirement. I'll likely be using it myself to help validate everyone's finalized characters and make sure it's all legal.</p><p></p><p>As for roles, it looks like we have Face, Matrix, and Magic covered. Rubberneck is likely going to go Physical, which means you can pretty much do whatever you want, GlassEye. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>Multiples of any of the roles is always handy as it provides some redundancy. If you wanted to combine a little bit of the technical with the physical you could play a rigger - someone who is capable of immersing their consciousness into vehicles (<em>vehicle</em> is a loose term that includes drones as well as things like buildings - many locations will have rigger security immersed into the systems of the facility itself). </p><p></p><p>But really any crazy concept can work. A street doc known for harvesting the organs of patients who die on the operating table... maybe even helping some of them along to that state? That could be made to fit any of the primary roles with a healthy dose of medicine/first aid thrown in. An extreme sport fanatic running the shadows for the adrenaline high? Physical overwatch with driving. Biologically "perfected" assassin escaped from a mad scientist's lab? A mix of physical overwatch and infiltration. The rules are exhaustive enough that we could build a character out of any concept that gets your juices flowing.</p></blockquote><p></p>
[QUOTE="TillForPie, post: 6847235, member: 6762758"] Chummer 5 (very likely the tool Shayuri's talking about) is a great aid. Everyone should consider downloading it [url=https://github.com/chummer5a/chummer5a/releases/tag/5.178.0]here[/url] but it's by no means a requirement. I'll likely be using it myself to help validate everyone's finalized characters and make sure it's all legal. As for roles, it looks like we have Face, Matrix, and Magic covered. Rubberneck is likely going to go Physical, which means you can pretty much do whatever you want, GlassEye. :) Multiples of any of the roles is always handy as it provides some redundancy. If you wanted to combine a little bit of the technical with the physical you could play a rigger - someone who is capable of immersing their consciousness into vehicles ([I]vehicle[/I] is a loose term that includes drones as well as things like buildings - many locations will have rigger security immersed into the systems of the facility itself). But really any crazy concept can work. A street doc known for harvesting the organs of patients who die on the operating table... maybe even helping some of them along to that state? That could be made to fit any of the primary roles with a healthy dose of medicine/first aid thrown in. An extreme sport fanatic running the shadows for the adrenaline high? Physical overwatch with driving. Biologically "perfected" assassin escaped from a mad scientist's lab? A mix of physical overwatch and infiltration. The rules are exhaustive enough that we could build a character out of any concept that gets your juices flowing. [/QUOTE]
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