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<blockquote data-quote="TillForPie" data-source="post: 6855756" data-attributes="member: 6762758"><p>I feel your pain. The Shadowrun rulebook is the messiest and most poorly-designed RPG book that exists. It's a beautiful mess, but still a mess.</p><p></p><p>Riggers use a variety of attributes and skills depending how they're controlling their drones. There's a lot of confusion and debate on the internet about how best to interpret the (sometimes contradictory) rules-as-written so we'll settle how it'll work in ALL THE BRICKS.</p><p></p><p>This is going to get into tl;dr territory, but rest assured that once we have it all figured out it'll actually be quite simple to operate the things on runs.</p><p></p><p>Three main ways to control a drone:</p><p></p><p>1.) Autonomously. With this method the drone is controlling its own movement and decision-making. You tell it what to do and it decides how to best to follow your orders. Advantages of this method are that there's no limit to how many drones you can control and you don't have to babysit the things. Downside is that the drone isn't going to be as good as you. When you're not taking more direct control a drone will revert back to autonomy. </p><p></p><p>Autonomous drones will use [(Drone's Pilot Attribute x2) + 4d6] as their initiative and will attack with [Drone's Pilot Attribute + Targeting Autosoft]. </p><p></p><p>2.) Remote Control. With this method you're piloting a drone or a group of drones using your RCC. From your character's perspective it's kind of a mix between a shooter and a real time strategy game. Advantages are that you get to use your own attributes and skills, which will almost certainly be better than the drone's. Downsides are that you're limited in the variety and number of drones you can control. You'll do best when piloting either a single drone or a group of identical drones that you're giving similar orders to. You're also going to be a bit too busy piloting the suckers to do much in meatspace but you won't be comatose or anything. This is kind of the best of both worlds and you'll likely be using remote control often.</p><p></p><p>When you're remote controlling a drone the things will use your own initiative and you'll be attacking with [Your Agility + Your Gunnery].</p><p></p><p>3.) Jumped In: With this method you've implanted your consciousness into a drone (or rigged vehicle!) - the drone has become your body in a literal sense. The primary advantage is that you get to use your own skills and attributes as well as your own matrix initiative - so the drone is gonna be able to tear it up. The downsides are that you can only jump into one drone at a time, your meat body becomes comatose, and damage done to your drone can result in biofeedback damage to you (varying based on whether you are cold-simming or hot-simming). Frankly this method is best used when operating vehicles but it can be good when you absolutely, positively have to kill every last mother in the room. Be careful.</p><p></p><p>When you're jumped in you'll be using your matrix initiative (which will vary based on whether you are cold-simming or hot-simming) and you'll be attacking with EITHER a.) [Your Agility + Gunnery (limited by mounted weapon's accuracy)] OR b.) [Your Logic + Gunnery (limited by the drone's sensors)].</p><p></p><p>OK, one last thing, about autosofts: They're mentioned in the books but it never lists their prices! An errata was released and their cost is Rating x 500ny and their availability is Rating x 2. This last bit is kind of a house rule but any drone that comes with a weapon mount also comes with a free Rating 3 Targeting autosoft for a single weapon (if it includes a weapon it's an autosoft for that weapon, otherwise it's for whichever weapon you first get for it). If you want to swap weapons or make the drone better at shooting you'll have to buy a brand-new autosoft for it at the above price. Phew!</p><p></p><p>There's also a lot of nifty upgrades in the Rigger 5.0 book. I'll help with more character suggestions and notes sometime soon, likely tomorrow.</p></blockquote><p></p>
[QUOTE="TillForPie, post: 6855756, member: 6762758"] I feel your pain. The Shadowrun rulebook is the messiest and most poorly-designed RPG book that exists. It's a beautiful mess, but still a mess. Riggers use a variety of attributes and skills depending how they're controlling their drones. There's a lot of confusion and debate on the internet about how best to interpret the (sometimes contradictory) rules-as-written so we'll settle how it'll work in ALL THE BRICKS. This is going to get into tl;dr territory, but rest assured that once we have it all figured out it'll actually be quite simple to operate the things on runs. Three main ways to control a drone: 1.) Autonomously. With this method the drone is controlling its own movement and decision-making. You tell it what to do and it decides how to best to follow your orders. Advantages of this method are that there's no limit to how many drones you can control and you don't have to babysit the things. Downside is that the drone isn't going to be as good as you. When you're not taking more direct control a drone will revert back to autonomy. Autonomous drones will use [(Drone's Pilot Attribute x2) + 4d6] as their initiative and will attack with [Drone's Pilot Attribute + Targeting Autosoft]. 2.) Remote Control. With this method you're piloting a drone or a group of drones using your RCC. From your character's perspective it's kind of a mix between a shooter and a real time strategy game. Advantages are that you get to use your own attributes and skills, which will almost certainly be better than the drone's. Downsides are that you're limited in the variety and number of drones you can control. You'll do best when piloting either a single drone or a group of identical drones that you're giving similar orders to. You're also going to be a bit too busy piloting the suckers to do much in meatspace but you won't be comatose or anything. This is kind of the best of both worlds and you'll likely be using remote control often. When you're remote controlling a drone the things will use your own initiative and you'll be attacking with [Your Agility + Your Gunnery]. 3.) Jumped In: With this method you've implanted your consciousness into a drone (or rigged vehicle!) - the drone has become your body in a literal sense. The primary advantage is that you get to use your own skills and attributes as well as your own matrix initiative - so the drone is gonna be able to tear it up. The downsides are that you can only jump into one drone at a time, your meat body becomes comatose, and damage done to your drone can result in biofeedback damage to you (varying based on whether you are cold-simming or hot-simming). Frankly this method is best used when operating vehicles but it can be good when you absolutely, positively have to kill every last mother in the room. Be careful. When you're jumped in you'll be using your matrix initiative (which will vary based on whether you are cold-simming or hot-simming) and you'll be attacking with EITHER a.) [Your Agility + Gunnery (limited by mounted weapon's accuracy)] OR b.) [Your Logic + Gunnery (limited by the drone's sensors)]. OK, one last thing, about autosofts: They're mentioned in the books but it never lists their prices! An errata was released and their cost is Rating x 500ny and their availability is Rating x 2. This last bit is kind of a house rule but any drone that comes with a weapon mount also comes with a free Rating 3 Targeting autosoft for a single weapon (if it includes a weapon it's an autosoft for that weapon, otherwise it's for whichever weapon you first get for it). If you want to swap weapons or make the drone better at shooting you'll have to buy a brand-new autosoft for it at the above price. Phew! There's also a lot of nifty upgrades in the Rigger 5.0 book. I'll help with more character suggestions and notes sometime soon, likely tomorrow. [/QUOTE]
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