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<blockquote data-quote="TillForPie" data-source="post: 6855801" data-attributes="member: 6762758"><p>And sorry, I'd completely missed your edit, Shayuri.</p><p></p><p>[sblock=First up: Grids] The Matrix is a web on which hangs all the virtual representations of all wirelessly-broadcasting objects (which is 99.9% of things with any sort of electronic component built in the last 15 years). Objects don't just broadcast their signals into the void, they do it to a <em>grid</em>. So a grid is kind of like a slice of the web that is the Matrix. You can see an object on the web even if you're not in the same slice but you'll find it's easier to interact with it if you are. </p><p></p><p>There are three levels of grids: Public, local, and global. </p><p></p><p>Public grids can have a lot of sources but it's easiest to think of them as the barrens of the Matrix. Public grids are a slow, clogged, nauseating mess - all Matrix actions performed from the public grid provides a -2 penalty. The public grid is the default, free grid and it's the one you're assumed to be on unless stated otherwise.</p><p></p><p>Local grids cost money, but not a lot. A low lifestyle is assumed to include a local grid subscription - though you can also straight-up purchase one for a SIN that doesn't have a lifestyle. There's no penalty to being on a local grid but it's awash with advertising and it only works if you're accessing it from near its physical servers. New York's local grid is NYNet and it only works within the boroughs. </p><p></p><p>There are ten global grids, each run by one of the Big Ten. A subscription to one of these is included with a middle lifestyle or higher, though like with the local grid you can purchase one for a SIN. Wageslaves also typically have access to the grid of their parent company. There's no mechanical benefit to using one of these, but setting-wise they're much, much nicer than the local grid.</p><p></p><p>Remember that in order to access a grid subscription attached to a SIN you have to be <em>using</em> that SIN. So if you're using a SIN without a lifestyle or purchased grid subscription - or not using a SIN at all - you start out on the public grid. You can <em>illegally</em> access other grids (and in fact, you'll probably be doing this a lot!) using the grid hop action described on page 240 of the SR5 rulebook.</p><p></p><p>Why hop grids at all? Because if you're trying to access a device that's on a different grid you take a -2 penalty. This means if you're on a public grid and you're accessing devices on, say, a megacorp grid, you'll be taking a -4 penalty.</p><p></p><p>Hopping grids isn't too difficult but when you're using Transcendent Grid you don't have to worry about it at all. Read the rules on 240 so you can estimate for yourself how big of a benefit this power might be to you.[/sblock][sblock=Resonance Veil (and Puppeteer)]This is of course a potentially very powerful form and it's one of the things that has people sweating about technomancers in 2078. The only limit is your creativity (as well as potential game balance - but know that I'm not too worried as long as it won't bring the game crashing down). Remember that the target has to be a <em>device</em> (so no tricking a spider into thinking you've vanished) and that the illusion has to be about something that's happened <em>in the Matrix</em> (so no tricking a smart gun with user verification into thinking that it's not being held by its proper owner). </p><p></p><p>The best way to wrap your head around the power is to look at all the different Matrix actions that exist. So you could trick a commlink into thinking that a message (of your choosing) has been sent (or not sent). You could convince an IC program that you've exited its host. You could trick a device into thinking it's invited you to mark it. This is a power that's going to rely on you knowing how to game the system that the corps have set up.</p><p></p><p>This differs from puppeteer in which you're trying to force a device to actually attempt to perform an action. The applications are subtly different.[/sblock]</p></blockquote><p></p>
[QUOTE="TillForPie, post: 6855801, member: 6762758"] And sorry, I'd completely missed your edit, Shayuri. [sblock=First up: Grids] The Matrix is a web on which hangs all the virtual representations of all wirelessly-broadcasting objects (which is 99.9% of things with any sort of electronic component built in the last 15 years). Objects don't just broadcast their signals into the void, they do it to a [i]grid[/i]. So a grid is kind of like a slice of the web that is the Matrix. You can see an object on the web even if you're not in the same slice but you'll find it's easier to interact with it if you are. There are three levels of grids: Public, local, and global. Public grids can have a lot of sources but it's easiest to think of them as the barrens of the Matrix. Public grids are a slow, clogged, nauseating mess - all Matrix actions performed from the public grid provides a -2 penalty. The public grid is the default, free grid and it's the one you're assumed to be on unless stated otherwise. Local grids cost money, but not a lot. A low lifestyle is assumed to include a local grid subscription - though you can also straight-up purchase one for a SIN that doesn't have a lifestyle. There's no penalty to being on a local grid but it's awash with advertising and it only works if you're accessing it from near its physical servers. New York's local grid is NYNet and it only works within the boroughs. There are ten global grids, each run by one of the Big Ten. A subscription to one of these is included with a middle lifestyle or higher, though like with the local grid you can purchase one for a SIN. Wageslaves also typically have access to the grid of their parent company. There's no mechanical benefit to using one of these, but setting-wise they're much, much nicer than the local grid. Remember that in order to access a grid subscription attached to a SIN you have to be [i]using[/i] that SIN. So if you're using a SIN without a lifestyle or purchased grid subscription - or not using a SIN at all - you start out on the public grid. You can [i]illegally[/i] access other grids (and in fact, you'll probably be doing this a lot!) using the grid hop action described on page 240 of the SR5 rulebook. Why hop grids at all? Because if you're trying to access a device that's on a different grid you take a -2 penalty. This means if you're on a public grid and you're accessing devices on, say, a megacorp grid, you'll be taking a -4 penalty. Hopping grids isn't too difficult but when you're using Transcendent Grid you don't have to worry about it at all. Read the rules on 240 so you can estimate for yourself how big of a benefit this power might be to you.[/sblock][sblock=Resonance Veil (and Puppeteer)]This is of course a potentially very powerful form and it's one of the things that has people sweating about technomancers in 2078. The only limit is your creativity (as well as potential game balance - but know that I'm not too worried as long as it won't bring the game crashing down). Remember that the target has to be a [i]device[/i] (so no tricking a spider into thinking you've vanished) and that the illusion has to be about something that's happened [i]in the Matrix[/i] (so no tricking a smart gun with user verification into thinking that it's not being held by its proper owner). The best way to wrap your head around the power is to look at all the different Matrix actions that exist. So you could trick a commlink into thinking that a message (of your choosing) has been sent (or not sent). You could convince an IC program that you've exited its host. You could trick a device into thinking it's invited you to mark it. This is a power that's going to rely on you knowing how to game the system that the corps have set up. This differs from puppeteer in which you're trying to force a device to actually attempt to perform an action. The applications are subtly different.[/sblock] [/QUOTE]
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