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<blockquote data-quote="TillForPie" data-source="post: 6859870" data-attributes="member: 6762758"><p>The importance of fake SINs in the game cannot be overstated. Everyone should consult page 367 of the SR5 rulebook for information on the different levels of fake SINs.</p><p></p><p>The higher the rating of the fake SIN, the more closely it matches your character and the more convincing its forged records. They're called <em>fake</em> SINs but really they're mostly <em>stolen</em> SINs. Your characters would have bought their fake SINs either from a fixer or from a criminal organization such as the Yakuza or the Vory (which is where your fixer would have gotten them).</p><p></p><p>A rating 1 fake SIN is going to have absolutely nothing in common with your character. I'm not kidding when I say that your rating 1 fake SIN could belong to an 8-year old Ethiopian ork girl who died from malaria eleven years ago. So it's not really appropriate to assume that a rating 1 fake SIN is going to have the same metatype, nationality, or even gender as your character. All this SIN is good for is general broadcasting and using in places where there's absolutely no scrutiny at all (for example, a convenience store - where all they care about is whether you have a SIN, not whether it's legit). </p><p></p><p>To demonstrate how weak a rating 1 fake SIN is, every single time you step onto a city bus or subway train there is a 44% chance it will be burned (the public scanner will be rolling a pool of 2 with a threshold of 1). Yup, that's right: A rating 1 fake SIN is garbage. It wasn't much of a gift. </p><p></p><p>A rating 2 fake SIN will get burned 11% of the time it encounters the lowest level of scrutiny. Still incredibly weak.</p><p></p><p>A rating 3 fake SIN is immune to the lowest level of scrutiny, mercifully (the threshold of 3 is beyond the means of a 2-dice pool). It does have a 9% chance of getting burned if you're stopped at a security checkpoint on the street, though. So getting into Manhattan will be risky - don't worry, that place is so dangerous for runners that it's off-limits anyway.</p><p></p><p>A rating 4 fake SIN is on the low-to-middle end of what a person trying to actually fake being a SINner in the long term will use. A 1% chance of being discovered at a security checkpoint. </p><p></p><p>A rating 5 fake SIN is the higher level used by the SINless who are trying to fit in with society - and it's beyond the availability (15F!) of new characters at creation. It's expensive but there are whole hosts of SINless who work menial under-the-table jobs for slave wages for <em>years</em> to save up the cash to buy one of these from the Mafia or the Triad. It's beyond the means of a standard security checkpoint to flag and will get through even high-end security with a failure rate of under 7%. It'll crumble only under long-term investigation, such as if the user is arrested.</p><p></p><p>A rating 6 fake SIN is real in every way except for one: It's fake. It has your actual biometrics as well as a concrete falsified history. It's essentially undetectable. This isn't a stolen identity, this is the result of a truckload of nuyen paid to a criminal organization to actually insert a new SIN into the system. It's of course the ultimate dream for most SINless - not for runners though. The fact that it's essentially real makes it worse than useless to you.</p><p></p><p>If a SIN is burned it's basically unusable. Technically you can still broadcast it but you're very likely to wind up leading the police right to you in short order. You'll lose the lifestyle, the licenses, and even the cash associated with the burned SIN. </p><p></p><p><em>What, the <strong>cash</strong>?</em> Yup. Paper currency still exists... somewhere. It's hard to get a hold of and 99.9% of businesses don't accept it. So money is instead calculated digitally and attached to a SIN. Every single nuyen essentially has a SIN of its own, making forgery next to impossible (think: super bitcoins of the future). That's why you should own credsticks. As in multiple of them - that way if one is stolen or lost you have backup cash. Using a credstick can be seen as kind of suspicious in some places but most won't turn it down. A credstick is basically a device with a SIN of its own that exists purely for having money attached to it. Credstick prices are listed on page 443 and each level has a maximum currency amount.</p><p></p><p>Licenses exist so that you can attempt to take illegal gear with you when you're out and about in the city. If you don't have a license for your handgun, keep it under your jacket. If you don't have a license for that rifle, keep it in the trunk of your car. In the worst parts of town you'll almost never be stopped (because there's little-to-no police presence) but if you try to walk into a fancy mall in Astoria, Queens with a shotgun over your shoulder you'll raise eyebrows. Remember that even non-weapon items (like certain cybernetic implants) can have an R or F availability rating. Every time a cop runs a check on your license he's also checking your SIN - the license isn't a piece of paper or anything, it's a note or a tag that's been attached to a SIN. Licenses are best for R and F rated items that you'll always have with you, like restricted cyberware.</p><p></p><p>As for vehicles, these are easier to handle thanks to spoof chips and morphing plates, both of which I explained a while back to Mosier in this thread. If you have the spoof chip you might get pulled over for having no plate (you DID remember to pull it off before doing legwork for the run, right?) but otherwise you'll be fine. If you have both the vehicle is basically untraceable.</p><p></p><p>This is the system you're fighting. It's not there just to be a pain in the ass - maneuvering through this minefield is a core part of the game. You guys are like red pills in the Matrix. No one said being a runner was going to be easy.</p></blockquote><p></p>
[QUOTE="TillForPie, post: 6859870, member: 6762758"] The importance of fake SINs in the game cannot be overstated. Everyone should consult page 367 of the SR5 rulebook for information on the different levels of fake SINs. The higher the rating of the fake SIN, the more closely it matches your character and the more convincing its forged records. They're called [i]fake[/i] SINs but really they're mostly [i]stolen[/i] SINs. Your characters would have bought their fake SINs either from a fixer or from a criminal organization such as the Yakuza or the Vory (which is where your fixer would have gotten them). A rating 1 fake SIN is going to have absolutely nothing in common with your character. I'm not kidding when I say that your rating 1 fake SIN could belong to an 8-year old Ethiopian ork girl who died from malaria eleven years ago. So it's not really appropriate to assume that a rating 1 fake SIN is going to have the same metatype, nationality, or even gender as your character. All this SIN is good for is general broadcasting and using in places where there's absolutely no scrutiny at all (for example, a convenience store - where all they care about is whether you have a SIN, not whether it's legit). To demonstrate how weak a rating 1 fake SIN is, every single time you step onto a city bus or subway train there is a 44% chance it will be burned (the public scanner will be rolling a pool of 2 with a threshold of 1). Yup, that's right: A rating 1 fake SIN is garbage. It wasn't much of a gift. A rating 2 fake SIN will get burned 11% of the time it encounters the lowest level of scrutiny. Still incredibly weak. A rating 3 fake SIN is immune to the lowest level of scrutiny, mercifully (the threshold of 3 is beyond the means of a 2-dice pool). It does have a 9% chance of getting burned if you're stopped at a security checkpoint on the street, though. So getting into Manhattan will be risky - don't worry, that place is so dangerous for runners that it's off-limits anyway. A rating 4 fake SIN is on the low-to-middle end of what a person trying to actually fake being a SINner in the long term will use. A 1% chance of being discovered at a security checkpoint. A rating 5 fake SIN is the higher level used by the SINless who are trying to fit in with society - and it's beyond the availability (15F!) of new characters at creation. It's expensive but there are whole hosts of SINless who work menial under-the-table jobs for slave wages for [i]years[/i] to save up the cash to buy one of these from the Mafia or the Triad. It's beyond the means of a standard security checkpoint to flag and will get through even high-end security with a failure rate of under 7%. It'll crumble only under long-term investigation, such as if the user is arrested. A rating 6 fake SIN is real in every way except for one: It's fake. It has your actual biometrics as well as a concrete falsified history. It's essentially undetectable. This isn't a stolen identity, this is the result of a truckload of nuyen paid to a criminal organization to actually insert a new SIN into the system. It's of course the ultimate dream for most SINless - not for runners though. The fact that it's essentially real makes it worse than useless to you. If a SIN is burned it's basically unusable. Technically you can still broadcast it but you're very likely to wind up leading the police right to you in short order. You'll lose the lifestyle, the licenses, and even the cash associated with the burned SIN. [i]What, the [b]cash[/b]?[/i] Yup. Paper currency still exists... somewhere. It's hard to get a hold of and 99.9% of businesses don't accept it. So money is instead calculated digitally and attached to a SIN. Every single nuyen essentially has a SIN of its own, making forgery next to impossible (think: super bitcoins of the future). That's why you should own credsticks. As in multiple of them - that way if one is stolen or lost you have backup cash. Using a credstick can be seen as kind of suspicious in some places but most won't turn it down. A credstick is basically a device with a SIN of its own that exists purely for having money attached to it. Credstick prices are listed on page 443 and each level has a maximum currency amount. Licenses exist so that you can attempt to take illegal gear with you when you're out and about in the city. If you don't have a license for your handgun, keep it under your jacket. If you don't have a license for that rifle, keep it in the trunk of your car. In the worst parts of town you'll almost never be stopped (because there's little-to-no police presence) but if you try to walk into a fancy mall in Astoria, Queens with a shotgun over your shoulder you'll raise eyebrows. Remember that even non-weapon items (like certain cybernetic implants) can have an R or F availability rating. Every time a cop runs a check on your license he's also checking your SIN - the license isn't a piece of paper or anything, it's a note or a tag that's been attached to a SIN. Licenses are best for R and F rated items that you'll always have with you, like restricted cyberware. As for vehicles, these are easier to handle thanks to spoof chips and morphing plates, both of which I explained a while back to Mosier in this thread. If you have the spoof chip you might get pulled over for having no plate (you DID remember to pull it off before doing legwork for the run, right?) but otherwise you'll be fine. If you have both the vehicle is basically untraceable. This is the system you're fighting. It's not there just to be a pain in the ass - maneuvering through this minefield is a core part of the game. You guys are like red pills in the Matrix. No one said being a runner was going to be easy. [/QUOTE]
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