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ALL THE BRICKS - Prologue: What Rough Beast
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<blockquote data-quote="TillForPie" data-source="post: 6865623" data-attributes="member: 6762758"><p>[MENTION=4936]Shayuri[/MENTION], it's Death Otter's turn.</p><p></p><p><strong><u>Death Otter - The Matrix, NYNet, NYS Transit Train 213 Host</u></strong></p><p></p><p>The monstrous red cybereye of Death Otter's persona follows the patrolling guard from beneath a bench as he passes. He looks real in his NYS Transit security uniform but Otter knows too well what he is: Intrusion Countermeasures - IC. He sweeps his flashlight across Otter's hiding spot as he goes but his search yields him nothing and he continues on to the next car. </p><p></p><p>NYS Transit Train 213's host is the platonic ideal of a subway train. It's sleek and spacious, all gleaming steel and spotless plastic. It might be chaos back in meatspace but here everything is quiet efficiency and cold logic. It's a train with no passengers, no noise, and no stops. It won't be long before spiders and more IC arrive but for now Otter is in the clear.</p><p></p><p>Sounds seep into Otter's thoughts. "Hand over the sharp and nobody else has to die!" It's Lunchmeat. Her voice is left muted coming through the blood-brain barrier of the host and she sounds otherworldly. Gunshots follow her words like exclamation marks. Lunchmeat is still patched into the comms of the other runners, so Death Otter can hear her. But there's no seeing the comm's Matrix presence from inside the host so taking care of that will have to wait.</p><p></p><p>"Cut the lights!" It's Herald, his voice as muted as Lunchmeat's. He's talking to Death Otter.</p><p></p><p>[sblock=Matrix Stuff]NYS Transit Train 213 Host - Rating 4</p><p>IC Spawned (1/4): Patrol - will make next Perception check in 1d6-1 rounds</p><p>Marks on Host: 1</p><p>Host's Marks on Otter: 0</p><p>Overwatch Score: ???</p><p></p><p>This is not correct. The real purpose of entering a host is so that you count as being directly connected to all devices that are slaved to it - this means you get to attack a device's (likely quite low) defenses rather than allowing it to use the host's (much beefier) defenses as it would normally. It also allows you to hack wirelessly without worrying about noise (NYS has a huge noise issue) as there exists no noise within a host.</p><p></p><p>In any case, in the OOC thread I had confused myself with regards to the required Matrix Perception checks. None of the following icons are running silent so no check is required to spot them. You can perform Search checks as I described in the OOC thread to learn more information about these icons but it's not required. </p><p></p><p><u>Icons you're aware of</u>:</p><p>Speed control system</p><p>Individual speed controllers (one per car)</p><p>Track selection system</p><p>Individual track selectors (one per car)</p><p>Emergency brake system (will trigger all emergency brakes)</p><p>Individual emergency brakes (one per car)</p><p>Couples (no unified system - one couple between each pair of cars)</p><p>Light control system, trainwide (can turn all on or off)</p><p>Light control system, carwide (one per car - can turn all on or off)</p><p>Individual lights</p><p>Fire suppression system</p><p>Individual fire suppressors (gaseous fire suppressors)</p><p>Door control system</p><p>Individual doors</p><p>Individual terminals (main terminal in lead car, public terminals in each car, etc)</p><p>Sensor control system (can turn all on or off, etc)</p><p>Individual sensors (cameras, fire detectors, SIN scanners, etc)</p><p></p><p>There are hundreds of icons slaved to the train's host. If there are any icons you think would exist but haven't been listed feel free to ask about them, I won't always be able to think of every possible icon off the top of my head.</p><p></p><p>You can hack icons with Control Device or Spoof Command:</p><ul> <li data-xf-list-type="ul">Control Device - Requires marking individual icons. Gives you direct control (which would let you do things like look through cameras). Can potentially control icons using simple actions.</li> <li data-xf-list-type="ul">Spoof Command - Only requires you have the host marked. You give orders which devices follow (so you could potentially order that same camera to broadcast its feed to a commlink - though that would have to be a separate command than one which makes it look in a particular direction). Always requires a complex action.</li> </ul><p>Like the rest of the game, the Matrix rules are a bit of a mess and can be very difficult to interpret. I'll trust you won't try to abuse things too much and give you a lot of flexibility.</p><p></p><p>About Death Otter's Overwatch score: In reality it would be higher, but I've only rolled the host's defense dice once (once for her marking it, in actual play the speed control system, door, and terminal icons each would have added to her Overwatch score with their own defense rolls each time she sent a spoofed command).</p><p></p><p>As a final heads-up, Death Otter would know that any moment now (within the next few combat rounds - it's being determined semi-randomly with dice) the host will be alerted by an outside source that something is wrong and start spawning more IC. A spider won't be far behind - he'll likely try to stop the train so that authorities can deal with you and your friends.[/sblock]</p></blockquote><p></p>
[QUOTE="TillForPie, post: 6865623, member: 6762758"] [MENTION=4936]Shayuri[/MENTION], it's Death Otter's turn. [b][u]Death Otter - The Matrix, NYNet, NYS Transit Train 213 Host[/u][/b] The monstrous red cybereye of Death Otter's persona follows the patrolling guard from beneath a bench as he passes. He looks real in his NYS Transit security uniform but Otter knows too well what he is: Intrusion Countermeasures - IC. He sweeps his flashlight across Otter's hiding spot as he goes but his search yields him nothing and he continues on to the next car. NYS Transit Train 213's host is the platonic ideal of a subway train. It's sleek and spacious, all gleaming steel and spotless plastic. It might be chaos back in meatspace but here everything is quiet efficiency and cold logic. It's a train with no passengers, no noise, and no stops. It won't be long before spiders and more IC arrive but for now Otter is in the clear. Sounds seep into Otter's thoughts. "Hand over the sharp and nobody else has to die!" It's Lunchmeat. Her voice is left muted coming through the blood-brain barrier of the host and she sounds otherworldly. Gunshots follow her words like exclamation marks. Lunchmeat is still patched into the comms of the other runners, so Death Otter can hear her. But there's no seeing the comm's Matrix presence from inside the host so taking care of that will have to wait. "Cut the lights!" It's Herald, his voice as muted as Lunchmeat's. He's talking to Death Otter. [sblock=Matrix Stuff]NYS Transit Train 213 Host - Rating 4 IC Spawned (1/4): Patrol - will make next Perception check in 1d6-1 rounds Marks on Host: 1 Host's Marks on Otter: 0 Overwatch Score: ??? This is not correct. The real purpose of entering a host is so that you count as being directly connected to all devices that are slaved to it - this means you get to attack a device's (likely quite low) defenses rather than allowing it to use the host's (much beefier) defenses as it would normally. It also allows you to hack wirelessly without worrying about noise (NYS has a huge noise issue) as there exists no noise within a host. In any case, in the OOC thread I had confused myself with regards to the required Matrix Perception checks. None of the following icons are running silent so no check is required to spot them. You can perform Search checks as I described in the OOC thread to learn more information about these icons but it's not required. [u]Icons you're aware of[/u]: Speed control system Individual speed controllers (one per car) Track selection system Individual track selectors (one per car) Emergency brake system (will trigger all emergency brakes) Individual emergency brakes (one per car) Couples (no unified system - one couple between each pair of cars) Light control system, trainwide (can turn all on or off) Light control system, carwide (one per car - can turn all on or off) Individual lights Fire suppression system Individual fire suppressors (gaseous fire suppressors) Door control system Individual doors Individual terminals (main terminal in lead car, public terminals in each car, etc) Sensor control system (can turn all on or off, etc) Individual sensors (cameras, fire detectors, SIN scanners, etc) There are hundreds of icons slaved to the train's host. If there are any icons you think would exist but haven't been listed feel free to ask about them, I won't always be able to think of every possible icon off the top of my head. You can hack icons with Control Device or Spoof Command: [list][*]Control Device - Requires marking individual icons. Gives you direct control (which would let you do things like look through cameras). Can potentially control icons using simple actions. [*]Spoof Command - Only requires you have the host marked. You give orders which devices follow (so you could potentially order that same camera to broadcast its feed to a commlink - though that would have to be a separate command than one which makes it look in a particular direction). Always requires a complex action.[/list] Like the rest of the game, the Matrix rules are a bit of a mess and can be very difficult to interpret. I'll trust you won't try to abuse things too much and give you a lot of flexibility. About Death Otter's Overwatch score: In reality it would be higher, but I've only rolled the host's defense dice once (once for her marking it, in actual play the speed control system, door, and terminal icons each would have added to her Overwatch score with their own defense rolls each time she sent a spoofed command). As a final heads-up, Death Otter would know that any moment now (within the next few combat rounds - it's being determined semi-randomly with dice) the host will be alerted by an outside source that something is wrong and start spawning more IC. A spider won't be far behind - he'll likely try to stop the train so that authorities can deal with you and your friends.[/sblock] [/QUOTE]
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