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ALL THE BRICKS - Prologue: What Rough Beast
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<blockquote data-quote="TillForPie" data-source="post: 6865821" data-attributes="member: 6762758"><p><strong><u>Initiative: Round One, Pass One</u></strong></p><p>Death Otter - 27 [sup]<a href="http://www.coyotecode.net/roll/lookup.php?rollid=121891" target="_blank">link</a>[/sup]</p><p>Faust - 25 [sup]<a href="http://www.coyotecode.net/roll/lookup.php?rollid=121888" target="_blank">link</a>[/sup]</p><p>Lum's MCT-Nissan Roto-Drone - 21 [sup]<a href="http://www.coyotecode.net/roll/lookup.php?rollid=121887" target="_blank">link</a>[/sup]</p><p>Patrol IC - 18</p><p>Lum the Mad - 16 [sup]<a href="http://www.coyotecode.net/roll/lookup.php?rollid=121884" target="_blank">link</a>[/sup]</p><p>Lunchmeat - 16</p><p>Balaclava - 14</p><p>Herald - 11 [sup]<a href="http://www.coyotecode.net/roll/lookup.php?rollid=121889" target="_blank">link</a>[/sup]</p><p>Cyberarms - 11</p><p>Pig mask - 9</p><p></p><p><strong><u>Death Otter - The Matrix, NYNet, NYS Transit Train 213 Host</u></strong></p><p></p><p>Death Otter doesn't realize it yet, but she's made a mistake. Somewhere in her code she forgot a semicolon or else put a 1 where she should have put a 0. The icon is suddenly glowing red-hot and shaking in her claws. A blast like a train whistle makes her release it and she knows immediately that she's in danger.</p><p></p><p>"Here! It's in here!" The patrol IC is two cars down, directing the beam of his flashlight at Otter. </p><p></p><p>The host knows she's here.</p><p></p><p>[sblock=OOC]Technomancers are always hot-simmed so you get an additional 2 dice on your hacking attempt, for a total pool of 13.</p><p></p><p>Unfortunately you rolled poorly, scoring 2 successes. [sup]<a href="http://www.coyotecode.net/roll/lookup.php?rollid=121924" target="_blank">Link</a>[/sup]</p><p></p><p>The lights were rolling only 6 dice (from device rating 3. Targeting a single car would have given it 4 dice to roll from device rating 2, a single light would have only had 2 dice from device rating 1 - just to provide transparency and give insight into how my GM mind works for the future) but it was enough. [sup]<a href="http://www.coyotecode.net/roll/lookup.php?rollid=121925" target="_blank">Link</a>[/sup]</p><p></p><p>I realize now that it's possible to simply increase the rollid number (924 to 925, for example - you can even go back to 923 to see my messed-up roll for Death Otter!) in order to view GM rolls. I'll likely use another dice roller in the future in order to keep it super secret. In any case, the lights resisted. </p><p></p><p>Death Otter's Overwatch score has increased. The host is aware and has gained a free mark on you. It will begin spawning up to its rating (4) in IC at a rate of one per round starting at the beginning of the next round. In the meantime the patrol IC has rolled initiative. It can't attack but it knows you're here now - if you try to erase the mark and hide it will be able to make Perception checks in order to find you every time it gets a turn. </p><p></p><p>This was horrible first-turn luck - you had more than double its pool![/sblock]</p><p> [MENTION=6763059]Rubberneck[/MENTION], it's Faust's turn.</p><p></p><p><strong><u>Faust - Newark, Subway Tunnels, Train 213</u></strong></p><p></p><p>The train continues on its high-speed journey, lights very much on. The commuters in cars four and five are clinging to the walls with their arms over their heads in a desperate bid to stay out of the line of fire. Through the shattered window of the door separating cars five and six Faust glimpses one of Lunchmeat's crew taking point. They're getting ready to advance into the fifth car.</p></blockquote><p></p>
[QUOTE="TillForPie, post: 6865821, member: 6762758"] [b][u]Initiative: Round One, Pass One[/u][/b] Death Otter - 27 [sup][url=http://www.coyotecode.net/roll/lookup.php?rollid=121891]link[/url][/sup] Faust - 25 [sup][url=http://www.coyotecode.net/roll/lookup.php?rollid=121888]link[/url][/sup] Lum's MCT-Nissan Roto-Drone - 21 [sup][url=http://www.coyotecode.net/roll/lookup.php?rollid=121887]link[/url][/sup] Patrol IC - 18 Lum the Mad - 16 [sup][url=http://www.coyotecode.net/roll/lookup.php?rollid=121884]link[/url][/sup] Lunchmeat - 16 Balaclava - 14 Herald - 11 [sup][url=http://www.coyotecode.net/roll/lookup.php?rollid=121889]link[/url][/sup] Cyberarms - 11 Pig mask - 9 [b][u]Death Otter - The Matrix, NYNet, NYS Transit Train 213 Host[/u][/b] Death Otter doesn't realize it yet, but she's made a mistake. Somewhere in her code she forgot a semicolon or else put a 1 where she should have put a 0. The icon is suddenly glowing red-hot and shaking in her claws. A blast like a train whistle makes her release it and she knows immediately that she's in danger. "Here! It's in here!" The patrol IC is two cars down, directing the beam of his flashlight at Otter. The host knows she's here. [sblock=OOC]Technomancers are always hot-simmed so you get an additional 2 dice on your hacking attempt, for a total pool of 13. Unfortunately you rolled poorly, scoring 2 successes. [sup][url=http://www.coyotecode.net/roll/lookup.php?rollid=121924]Link[/url][/sup] The lights were rolling only 6 dice (from device rating 3. Targeting a single car would have given it 4 dice to roll from device rating 2, a single light would have only had 2 dice from device rating 1 - just to provide transparency and give insight into how my GM mind works for the future) but it was enough. [sup][url=http://www.coyotecode.net/roll/lookup.php?rollid=121925]Link[/url][/sup] I realize now that it's possible to simply increase the rollid number (924 to 925, for example - you can even go back to 923 to see my messed-up roll for Death Otter!) in order to view GM rolls. I'll likely use another dice roller in the future in order to keep it super secret. In any case, the lights resisted. Death Otter's Overwatch score has increased. The host is aware and has gained a free mark on you. It will begin spawning up to its rating (4) in IC at a rate of one per round starting at the beginning of the next round. In the meantime the patrol IC has rolled initiative. It can't attack but it knows you're here now - if you try to erase the mark and hide it will be able to make Perception checks in order to find you every time it gets a turn. This was horrible first-turn luck - you had more than double its pool![/sblock] [MENTION=6763059]Rubberneck[/MENTION], it's Faust's turn. [b][u]Faust - Newark, Subway Tunnels, Train 213[/u][/b] The train continues on its high-speed journey, lights very much on. The commuters in cars four and five are clinging to the walls with their arms over their heads in a desperate bid to stay out of the line of fire. Through the shattered window of the door separating cars five and six Faust glimpses one of Lunchmeat's crew taking point. They're getting ready to advance into the fifth car. [/QUOTE]
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