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ALL THE BRICKS - Prologue: What Rough Beast
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<blockquote data-quote="Shayuri" data-source="post: 6867809" data-attributes="member: 4936"><p>Death Otter chuckles wickedly at the Patrol IC's response. Agent software never took input from outside their parameters very well, and IC were basically just very specialized agents.</p><p></p><p>She gestured at the Crack Horror and said, "Run silent and lock this system down. Freak the normals!"</p><p></p><p>The sprite rose up from its hunched posture, showing a silhouette that was considerably taller and more emaciated than it appeared to be at first. Its tattered wrappings moved restlessly, as if it was in a strong wind, or underwater...then began burrowing into the floor and walls of the 'train car' of the host. From those spots, corruption spread. Pools of blackness, with fitful flashes of 1's and 0's and random flickers of images constantly changing deep within. Shadows converged over the sprite as well, and its existence became ephemeral...ghostly. </p><p></p><p>The Matrix was <em>wrong</em> here, and the disembodied presence of the Host hesitated at it. Had it launched the IC already? Was everything all right? It needed more data, but the data coming from that area was not easily interpreted. Doggedly it repeated the launching of its intrusion countermeasures...and just as quickly lost track of the process again.</p><p></p><p>This would continue for some time, while the Horror worked her wicked will.</p><p></p><p>With any luck it would take the spider on call a bit longer to jack in. But Death Otter wasn't trusting luck today. Not anymore.</p><p></p><p>"ARE YOU READY FOR SOME FUTBOL!" she shouted...and a massive presence began to manifest behind her. Barrel-chested, with long gorilla-like arms and ludicrously stubby legs. Clad in shiny greenish, high tech armor, with a face devoid of any features except a pair of glowing, perpetually angry eyes.</p><p></p><p>(Simple action to issue command to Crack Sprite - Begin Suppressing the host's IC response. Rating 6 means this lasts a maximum of 3 turns. She included a run silent clause, but I don't think this'll work when she's marked...I believe sprites share the marks on their compiler. But if not, then yes, silent. And if so, well...if it uses a separate service we can omit that clause. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Otherwise there's no harm in trying. Suppression doesn't involve a die roll.)</p><p></p><p>(Simple action to call FUTBOL.)</p></blockquote><p></p>
[QUOTE="Shayuri, post: 6867809, member: 4936"] Death Otter chuckles wickedly at the Patrol IC's response. Agent software never took input from outside their parameters very well, and IC were basically just very specialized agents. She gestured at the Crack Horror and said, "Run silent and lock this system down. Freak the normals!" The sprite rose up from its hunched posture, showing a silhouette that was considerably taller and more emaciated than it appeared to be at first. Its tattered wrappings moved restlessly, as if it was in a strong wind, or underwater...then began burrowing into the floor and walls of the 'train car' of the host. From those spots, corruption spread. Pools of blackness, with fitful flashes of 1's and 0's and random flickers of images constantly changing deep within. Shadows converged over the sprite as well, and its existence became ephemeral...ghostly. The Matrix was [i]wrong[/i] here, and the disembodied presence of the Host hesitated at it. Had it launched the IC already? Was everything all right? It needed more data, but the data coming from that area was not easily interpreted. Doggedly it repeated the launching of its intrusion countermeasures...and just as quickly lost track of the process again. This would continue for some time, while the Horror worked her wicked will. With any luck it would take the spider on call a bit longer to jack in. But Death Otter wasn't trusting luck today. Not anymore. "ARE YOU READY FOR SOME FUTBOL!" she shouted...and a massive presence began to manifest behind her. Barrel-chested, with long gorilla-like arms and ludicrously stubby legs. Clad in shiny greenish, high tech armor, with a face devoid of any features except a pair of glowing, perpetually angry eyes. (Simple action to issue command to Crack Sprite - Begin Suppressing the host's IC response. Rating 6 means this lasts a maximum of 3 turns. She included a run silent clause, but I don't think this'll work when she's marked...I believe sprites share the marks on their compiler. But if not, then yes, silent. And if so, well...if it uses a separate service we can omit that clause. :) Otherwise there's no harm in trying. Suppression doesn't involve a die roll.) (Simple action to call FUTBOL.) [/QUOTE]
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