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ALL THE BRICKS - Prologue: What Rough Beast
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<blockquote data-quote="TillForPie" data-source="post: 6868059" data-attributes="member: 6762758"><p><strong><u>Initiative: Round Two, Pass One</u></strong></p><p>Crack Sprite - 26 [sup]<a href="http://www.coyotecode.net/roll/lookup.php?rollid=122190" target="_blank">link</a>[/sup]</p><p>Faust - 24 [sup]<a href="http://www.coyotecode.net/roll/lookup.php?rollid=122185" target="_blank">link</a>[/sup]</p><p>Death Otter - 23 [sup]<a href="http://www.coyotecode.net/roll/lookup.php?rollid=122184" target="_blank">link</a>[/sup]</p><p>FUTBOL - 24 [sup]<a href="http://www.coyotecode.net/roll/lookup.php?rollid=122191" target="_blank">link</a>[/sup] (delaying initiative)</p><p>Lum's MCT-Nissan Roto-Drone - 22 [sup]<a href="http://www.coyotecode.net/roll/lookup.php?rollid=122194" target="_blank">link</a>[/sup]</p><p>Patrol IC - 20</p><p>Lunchmeat - 18</p><p>Lum the Mad - 13 [sup]<a href="http://www.coyotecode.net/roll/lookup.php?rollid=122186" target="_blank">link</a>[/sup]</p><p>Herald - 13 [sup]<a href="http://www.coyotecode.net/roll/lookup.php?rollid=122195" target="_blank">link</a>[/sup]</p><p>Fire Spirit - 17 [sup]<a href="http://www.coyotecode.net/roll/lookup.php?rollid=122188" target="_blank">link</a>[/sup] (delaying initiative)</p><p>Balaclava - 13</p><p></p><p><strong><u>Death Otter - The Matrix, NYNet, NYS Transit Train 213 Host</u></strong></p><p></p><p>One of the sliding doors near the back of Death Otter's car opens and IC steps through. He's in heavy riot gear with a ballistic vest and combat helmet - all of it black. He lifts his shotgun, ready to put a slug into Otter, when the crack sprite's corruption surges up his feet and legs. He stumbles and fires wide, shattering a plastic window behind Otter. "What the hell!" The corrupted code coats his body, locking him down. When he screams it's a dial tone.</p><p></p><p>Black IC. This is the heavy stuff, the stuff that can kill you. Not just your persona - <em>you</em>. It's shocking, but it makes sense: The possible use of a hijacked subway train in a terrorist attack has likely made IC of this kind standard. Good thing her sprite is taking care of it.</p><p></p><p>[sblock=OOC]Otter's crack sprite is suppressing the IC. He won't launch until the beginning of the fifth combat round.[/sblock]</p><p>[HR][/HR]</p><p></p><p> [MENTION=6763059]Rubberneck[/MENTION], it's Faust's turn. </p><p></p><p>[sblock=OOC]Faust no longer has an issue with recoil, but suppression (-5 Suppression + Take Aim 2 = -3 penalty) is still an issue. Faust can fire now or delay his initiative this pass until after balaclava (he won't have the ammo to keep suppressing and his recoil is over 20, enough to drop his pool to 0 - he'll likely spend his entire next pass reloading). You're choosing between decreased accuracy and letting Lunchmeat have another turn.[/sblock]</p></blockquote><p></p>
[QUOTE="TillForPie, post: 6868059, member: 6762758"] [b][u]Initiative: Round Two, Pass One[/u][/b] Crack Sprite - 26 [sup][url=http://www.coyotecode.net/roll/lookup.php?rollid=122190]link[/url][/sup] Faust - 24 [sup][url=http://www.coyotecode.net/roll/lookup.php?rollid=122185]link[/url][/sup] Death Otter - 23 [sup][url=http://www.coyotecode.net/roll/lookup.php?rollid=122184]link[/url][/sup] FUTBOL - 24 [sup][url=http://www.coyotecode.net/roll/lookup.php?rollid=122191]link[/url][/sup] (delaying initiative) Lum's MCT-Nissan Roto-Drone - 22 [sup][url=http://www.coyotecode.net/roll/lookup.php?rollid=122194]link[/url][/sup] Patrol IC - 20 Lunchmeat - 18 Lum the Mad - 13 [sup][url=http://www.coyotecode.net/roll/lookup.php?rollid=122186]link[/url][/sup] Herald - 13 [sup][url=http://www.coyotecode.net/roll/lookup.php?rollid=122195]link[/url][/sup] Fire Spirit - 17 [sup][url=http://www.coyotecode.net/roll/lookup.php?rollid=122188]link[/url][/sup] (delaying initiative) Balaclava - 13 [B][U]Death Otter - The Matrix, NYNet, NYS Transit Train 213 Host[/U][/B] One of the sliding doors near the back of Death Otter's car opens and IC steps through. He's in heavy riot gear with a ballistic vest and combat helmet - all of it black. He lifts his shotgun, ready to put a slug into Otter, when the crack sprite's corruption surges up his feet and legs. He stumbles and fires wide, shattering a plastic window behind Otter. "What the hell!" The corrupted code coats his body, locking him down. When he screams it's a dial tone. Black IC. This is the heavy stuff, the stuff that can kill you. Not just your persona - [i]you[/i]. It's shocking, but it makes sense: The possible use of a hijacked subway train in a terrorist attack has likely made IC of this kind standard. Good thing her sprite is taking care of it. [sblock=OOC]Otter's crack sprite is suppressing the IC. He won't launch until the beginning of the fifth combat round.[/sblock] [HR][/HR] [MENTION=6763059]Rubberneck[/MENTION], it's Faust's turn. [sblock=OOC]Faust no longer has an issue with recoil, but suppression (-5 Suppression + Take Aim 2 = -3 penalty) is still an issue. Faust can fire now or delay his initiative this pass until after balaclava (he won't have the ammo to keep suppressing and his recoil is over 20, enough to drop his pool to 0 - he'll likely spend his entire next pass reloading). You're choosing between decreased accuracy and letting Lunchmeat have another turn.[/sblock] [/QUOTE]
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