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ALL THE BRICKS - Prologue: What Rough Beast
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<blockquote data-quote="TillForPie" data-source="post: 6868576" data-attributes="member: 6762758"><p>Death Otter let the walls of the host shake with white noise, let the sounds of the NYNet grid outside pour in. She could tell she'd left a trail of breadcrumbs for GOD to follow, but not too much. Kind of funny considering what a disaster things had become in meatspace.</p><p></p><p>[sblock=OOC]As I explained earlier, your Overwatch Score would normally be higher. It'd contain results for all the illegal things you did as part of the Pensodyne run and your attempts to put marks on the subway train icons in order to mark its host, all the Spoof Commands in order to take control of the train as much as you have so far, etc. I don't like making rolls against players for things they haven't actually done, so instead I only rolled once for the host prior to the start of the game. Then the successes scored against her when she failed to hack the lights. Death Otter's OS is very low indeed.</p><p></p><p>You scored 5 successes [sup]<a href="http://www.coyotecode.net/roll/lookup.php?rollid=122283" target="_blank">link</a>[/sup]</p><p>This exceeded the 6 dice rolled against you</p><p></p><p>Death Otter's OS is currently <strong>4</strong> - <em>not</em> including any successes made against her during the Check Overwatch Score attempt.</p><p></p><p>So her Overwatch Score range is currently: <strong>4 - 10</strong>. She has plenty of time before having to worry about GOD.[/sblock]</p><p>[HR][/HR]</p><p></p><p>Lum's Roto-Drone doesn't have a clear lock on Lunchmeat at all. It's still lurching from the recoil of its heavy assault rifle, still grinding along the textured steel floor after its close call with balaclava, still in the field of suppressing fire, no way it could make a shot. Instead it grinds along the floor toward the corner. <em>GRGRGRGRGRRRRRR</em> is the sound of scratching along its belly. That's going to mess with its paint job.</p><p></p><p>[sblock=OOC]The drone is making Take Cover and Take Aim simple actions.[/sblock]</p><p>[HR][/HR]</p><p></p><p>Lunchmeat runs her fingers over her chest, feels the hot bullets in her vest. She can't believe she's alive. Next moment she's reaching into a jacket pocket and bringing a transparent plastic inhaler full of black-red smoke to her lips. She sucks in with all she's got and sprays the drug into her lungs. Immediately she's drooling and spitting in a rage, face and arms shaking, eyes wider than ever. The veins on her face are burning red through her skin. The empty inhaler falls to the floor. "Rrrrrraaaaaaaaaahhhh!" Her screaming is animal. She's about to be totally out of control.</p><p></p><p><em>Kamikaze</em>. It's a hardcore, super-illegal combat stimulant particularly famous for its use by military forces in west Africa. You'll run faster, you'll jump higher, and you'll make all the three pointers. It's highly addictive and it will make you go insane (literally) but it'll pick you right up in a pinch.</p><p></p><p>[sblock=OOC]At the end of this round Lunchmeat will get +1 Body, +1 Agility, +2 Strength, +1 Willpower, +2 Physical Limit, +2D6 Initiative Dice, +High Pain Tolerance 3.[/sblock]</p><p>[HR][/HR]</p><p></p><p> [MENTION=40413]GlassEye[/MENTION], it's Lum the Mad's turn.</p><p></p><p>The sparks and <em>PRICHOW</em>s of bullet impacts are all around Lum. It's a good thing he made it to cover behind the side of this bench. He hears Lunchmeat scream.</p><p></p><p>[sblock=OOC]Lum the Mad is getting -3 to all actions due to wound penalties. On top of that, he's getting -5 due to suppression. If he's going to do anything involving dice rolls it's recommended that he delay his initiative to go after balaclava this pass (delaying would give him a -1 penalty to actions but it would <em>not</em> permanently reduce his initiative, just for this one pass). Balaclava is going to have to reload and that'll get rid of the suppression penalty, allowing Lum to return fire from cover or do whatever else you have planned for him.[/sblock]</p></blockquote><p></p>
[QUOTE="TillForPie, post: 6868576, member: 6762758"] Death Otter let the walls of the host shake with white noise, let the sounds of the NYNet grid outside pour in. She could tell she'd left a trail of breadcrumbs for GOD to follow, but not too much. Kind of funny considering what a disaster things had become in meatspace. [sblock=OOC]As I explained earlier, your Overwatch Score would normally be higher. It'd contain results for all the illegal things you did as part of the Pensodyne run and your attempts to put marks on the subway train icons in order to mark its host, all the Spoof Commands in order to take control of the train as much as you have so far, etc. I don't like making rolls against players for things they haven't actually done, so instead I only rolled once for the host prior to the start of the game. Then the successes scored against her when she failed to hack the lights. Death Otter's OS is very low indeed. You scored 5 successes [sup][url=http://www.coyotecode.net/roll/lookup.php?rollid=122283]link[/url][/sup] This exceeded the 6 dice rolled against you Death Otter's OS is currently [b]4[/b] - [i]not[/i] including any successes made against her during the Check Overwatch Score attempt. So her Overwatch Score range is currently: [B]4 - 10[/B]. She has plenty of time before having to worry about GOD.[/sblock] [HR][/HR] Lum's Roto-Drone doesn't have a clear lock on Lunchmeat at all. It's still lurching from the recoil of its heavy assault rifle, still grinding along the textured steel floor after its close call with balaclava, still in the field of suppressing fire, no way it could make a shot. Instead it grinds along the floor toward the corner. [i]GRGRGRGRGRRRRRR[/i] is the sound of scratching along its belly. That's going to mess with its paint job. [sblock=OOC]The drone is making Take Cover and Take Aim simple actions.[/sblock] [HR][/HR] Lunchmeat runs her fingers over her chest, feels the hot bullets in her vest. She can't believe she's alive. Next moment she's reaching into a jacket pocket and bringing a transparent plastic inhaler full of black-red smoke to her lips. She sucks in with all she's got and sprays the drug into her lungs. Immediately she's drooling and spitting in a rage, face and arms shaking, eyes wider than ever. The veins on her face are burning red through her skin. The empty inhaler falls to the floor. "Rrrrrraaaaaaaaaahhhh!" Her screaming is animal. She's about to be totally out of control. [i]Kamikaze[/i]. It's a hardcore, super-illegal combat stimulant particularly famous for its use by military forces in west Africa. You'll run faster, you'll jump higher, and you'll make all the three pointers. It's highly addictive and it will make you go insane (literally) but it'll pick you right up in a pinch. [sblock=OOC]At the end of this round Lunchmeat will get +1 Body, +1 Agility, +2 Strength, +1 Willpower, +2 Physical Limit, +2D6 Initiative Dice, +High Pain Tolerance 3.[/sblock] [HR][/HR] [MENTION=40413]GlassEye[/MENTION], it's Lum the Mad's turn. The sparks and [i]PRICHOW[/i]s of bullet impacts are all around Lum. It's a good thing he made it to cover behind the side of this bench. He hears Lunchmeat scream. [sblock=OOC]Lum the Mad is getting -3 to all actions due to wound penalties. On top of that, he's getting -5 due to suppression. If he's going to do anything involving dice rolls it's recommended that he delay his initiative to go after balaclava this pass (delaying would give him a -1 penalty to actions but it would [i]not[/i] permanently reduce his initiative, just for this one pass). Balaclava is going to have to reload and that'll get rid of the suppression penalty, allowing Lum to return fire from cover or do whatever else you have planned for him.[/sblock] [/QUOTE]
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