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Allowing PCs to be heroic
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<blockquote data-quote="Knight_Arothir" data-source="post: 2233932" data-attributes="member: 31962"><p>I think it's dependant on many factors. Firstly, you need to make sure the game mechanics that you're using allow for heroic characters doing heroic things.</p><p> </p><p>Secondly, the players need to make their characters -act heroicly-. No matter what you do, if they don't act the part, they're not going to seem heroic.</p><p> </p><p> </p><p>How do I, as a DM, make the PCs feel more heroic? A few things:</p><p> </p><p>1) Hero Points. Or Action Points, or whatever you want to call them.</p><p> </p><p>2) New Critical Hit rules. I like realistic heroics. Slicing off limbs, et al. So I use Torn Asunder when playing the d20 system. But I've also changed the rules a bit so that it's harder to confirm a critical against a Player Character. And sometimes, depending on the game, I disallow mooks from critting at all. Which allows the PCs to wade through large amounts of minions to get to more powerful leaders and captains.</p></blockquote><p></p>
[QUOTE="Knight_Arothir, post: 2233932, member: 31962"] I think it's dependant on many factors. Firstly, you need to make sure the game mechanics that you're using allow for heroic characters doing heroic things. Secondly, the players need to make their characters -act heroicly-. No matter what you do, if they don't act the part, they're not going to seem heroic. How do I, as a DM, make the PCs feel more heroic? A few things: 1) Hero Points. Or Action Points, or whatever you want to call them. 2) New Critical Hit rules. I like realistic heroics. Slicing off limbs, et al. So I use Torn Asunder when playing the d20 system. But I've also changed the rules a bit so that it's harder to confirm a critical against a Player Character. And sometimes, depending on the game, I disallow mooks from critting at all. Which allows the PCs to wade through large amounts of minions to get to more powerful leaders and captains. [/QUOTE]
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Allowing PCs to be heroic
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