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Allowing some Concentration Stacking - With big costs
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<blockquote data-quote="Dessert Nomad" data-source="post: 7533867" data-attributes="member: 6976536"><p>This looks like a huge buff to casters with very little downside. You can maintain your highest level buff and as many lower level ones as you can afford to spend up cast slots on, which is a huge power jump and a straight buff - the caster can use single concentration spells just as before, but also has the option of stacking them by upcasting. The downside is that you get disadvantage on concentration rolls while casting it, and all spells go to one roll. You seem to think this is a really big disadvantage, but it's pretty easy to negate. War caster turns is from disadvantage to a normal roll, which is then easy to use lucky or diviner on. Alternately, resilient with a high con pushes you into territory where you're automatically making the saves, trivially so if you're a 6th level paladin or within 10 feet of one. I think you'd see a lot of casters in your world starting with a 15 con (17 for the +2 con races), taking resilient early, and stacking items that give plus to saves. Disadvantage doesn't matter on hits less than 21 if you can get +9 to your con save, and that's not an impossible target.</p><p></p><p>At the very least, you should need to 'simple' all of the spells, not just the lower-level ones, and should have to make a save for each, and lose all of the effects if any fail. And you should figure out how this works with cantrips that require concentration, since resistance suddenly looks very attractive to a caster.</p></blockquote><p></p>
[QUOTE="Dessert Nomad, post: 7533867, member: 6976536"] This looks like a huge buff to casters with very little downside. You can maintain your highest level buff and as many lower level ones as you can afford to spend up cast slots on, which is a huge power jump and a straight buff - the caster can use single concentration spells just as before, but also has the option of stacking them by upcasting. The downside is that you get disadvantage on concentration rolls while casting it, and all spells go to one roll. You seem to think this is a really big disadvantage, but it's pretty easy to negate. War caster turns is from disadvantage to a normal roll, which is then easy to use lucky or diviner on. Alternately, resilient with a high con pushes you into territory where you're automatically making the saves, trivially so if you're a 6th level paladin or within 10 feet of one. I think you'd see a lot of casters in your world starting with a 15 con (17 for the +2 con races), taking resilient early, and stacking items that give plus to saves. Disadvantage doesn't matter on hits less than 21 if you can get +9 to your con save, and that's not an impossible target. At the very least, you should need to 'simple' all of the spells, not just the lower-level ones, and should have to make a save for each, and lose all of the effects if any fail. And you should figure out how this works with cantrips that require concentration, since resistance suddenly looks very attractive to a caster. [/QUOTE]
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Allowing some Concentration Stacking - With big costs
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