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Allowing Vicious Mockery via telepathy
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<blockquote data-quote="MNblockhead" data-source="post: 7477681" data-attributes="member: 6796661"><p>I would be tempted to homebrew a rule that VERBAL components simply means WORDS must be used. These can be spoken, signed, written (on paper, the dirt, in the air), or thought. I would lead to some very flavorful variations of spell casting. </p><p></p><p>To avoid breaking the system TOO much, I might caveat this with the need for the words to connect with the target. That would be more limiting than RAW as the target need not hear your words according to RAW. Maybe a middle ground would be that the words must be manifested in the world, outside your mind somehow. Speaking them is one way, having them transmitted to another mind is another. It is not enough to think the words to yourself, they have to be transmitted outwards in some fashion. </p><p></p><p>Using sign-language for verbal components raises some interesting issues. First, they are different than somatic components. By signing verbal components you are spelling out words with your fingers--another Wizard who understood arcane sign-language would be able to vocalize them. Somatic are symbolic movements that communicate or interact with reality in ways beyond words. The deaf and mute should not be precluded from casting spells with verbal components. Would signing get in the way of somatic components? I would think that there would be ways for wizards to work out a system that allowed signing and somatic components. </p><p></p><p>All that said, I can see going the other way. Enforcing RAW, where "particular combination of sounds, with specific pitch and resonance, sets the threads of magic in motion." If you want to cast silently, be a sorcerer with subtle magic. Or become a bard and use a musical instrument or other performance art to weave magic. If you are a Wizard, and get you tongue cut out, well, that's a risk of the trade. It is also a good adventure hook for lower tier play. Your wizard gets his or her tongue cut out and must seek a cleric with sufficient power to cast <em>regenerate</em>.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7477681, member: 6796661"] I would be tempted to homebrew a rule that VERBAL components simply means WORDS must be used. These can be spoken, signed, written (on paper, the dirt, in the air), or thought. I would lead to some very flavorful variations of spell casting. To avoid breaking the system TOO much, I might caveat this with the need for the words to connect with the target. That would be more limiting than RAW as the target need not hear your words according to RAW. Maybe a middle ground would be that the words must be manifested in the world, outside your mind somehow. Speaking them is one way, having them transmitted to another mind is another. It is not enough to think the words to yourself, they have to be transmitted outwards in some fashion. Using sign-language for verbal components raises some interesting issues. First, they are different than somatic components. By signing verbal components you are spelling out words with your fingers--another Wizard who understood arcane sign-language would be able to vocalize them. Somatic are symbolic movements that communicate or interact with reality in ways beyond words. The deaf and mute should not be precluded from casting spells with verbal components. Would signing get in the way of somatic components? I would think that there would be ways for wizards to work out a system that allowed signing and somatic components. All that said, I can see going the other way. Enforcing RAW, where "particular combination of sounds, with specific pitch and resonance, sets the threads of magic in motion." If you want to cast silently, be a sorcerer with subtle magic. Or become a bard and use a musical instrument or other performance art to weave magic. If you are a Wizard, and get you tongue cut out, well, that's a risk of the trade. It is also a good adventure hook for lower tier play. Your wizard gets his or her tongue cut out and must seek a cleric with sufficient power to cast [I]regenerate[/I]. [/QUOTE]
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