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[Alt. Paladin] The Oathsworn Paladin
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<blockquote data-quote="FireLance" data-source="post: 1545986" data-attributes="member: 3424"><p>Here's another oath for paladins dedicated to eliminating a particular type of creature:</p><p></p><p><strong><u>Oath of Nemesis</u></strong></p><p></p><p><strong>Conduct:</strong> The paladin dedicates himself to be the special foe of a particular type of creature. In combat, he attacks such creatures in preference to all other foes unless they present an obviously greater threat. He may not retreat from a fight with such creatures if he knows them to be evil. He may not stop fighting until they surrender, flee or are otherwise defeated. If he does, he loses the benefit of this oath. He does not lose the benefit of this oath if he leaves a battle because he is no longer able to fight, e.g. he is unconscious, dying, or otherwise helpless. He may break off from fighting such creatures in order to accomplish a more important task, e.g. healing a wounded ally, but must continue fighting them as soon as it is practical. In addition, he must provide help to those who are threatened by such creatures or seek his assistance to oppose them. He loses the benefits of this oath if he does not provide help when he is able to (e.g. providing help would not violate any of his oaths and he is not on a more important mission).</p><p></p><p><strong>Benefit:</strong> At 1st level, the paladin gains the ability to detect evil creatures of his nemesis type at will (as the spell <em>detect undead</em>, but only with respect to such creatures). </p><p>He also gains the ability to smite evil creatures of his nemesis type once per day (as smite evil, but only with respect to such creatures), and gains an additional smite per day at 5th, 10th, 15th and 20th level. If he also has the ability to smite evil (e.g. from the Oath of Righteousness), he does not gain additional smites per day, but he gains an additional +1 to hit and +2 to damage when he smites an evil creature of his nemesis type.</p><p>At 2nd level, he gains divine grace, but only against spells, attacks and other effects created by evil creatures of his nemesis type. If he also has the divine grace ability (e.g. from the Oath of Service), the bonus to saving throws does not stack. Instead, he gains an additional +2 bonus to his saving throws against evil creatures of his nemesis type.</p><p>At 3rd level, he gains a dodge bonus to AC equal to his Charisma bonus against evil creatures of his nemesis type. This is a supernatural ability.</p><p>A paladin who has sworn an Oath of Nemesis may freely multiclass as a ranger, but he must select his nemesis type as a favored enemy, and must use the bonus to favored enemies that he gets at every 5th ranger level to increase his bonus against his nemesis type or one of his nemesis types, if he has sworn more than one Oath of Nemesis.</p></blockquote><p></p>
[QUOTE="FireLance, post: 1545986, member: 3424"] Here's another oath for paladins dedicated to eliminating a particular type of creature: [B][U]Oath of Nemesis[/U][/B] [B]Conduct:[/B] The paladin dedicates himself to be the special foe of a particular type of creature. In combat, he attacks such creatures in preference to all other foes unless they present an obviously greater threat. He may not retreat from a fight with such creatures if he knows them to be evil. He may not stop fighting until they surrender, flee or are otherwise defeated. If he does, he loses the benefit of this oath. He does not lose the benefit of this oath if he leaves a battle because he is no longer able to fight, e.g. he is unconscious, dying, or otherwise helpless. He may break off from fighting such creatures in order to accomplish a more important task, e.g. healing a wounded ally, but must continue fighting them as soon as it is practical. In addition, he must provide help to those who are threatened by such creatures or seek his assistance to oppose them. He loses the benefits of this oath if he does not provide help when he is able to (e.g. providing help would not violate any of his oaths and he is not on a more important mission). [B]Benefit:[/B] At 1st level, the paladin gains the ability to detect evil creatures of his nemesis type at will (as the spell [I]detect undead[/I], but only with respect to such creatures). He also gains the ability to smite evil creatures of his nemesis type once per day (as smite evil, but only with respect to such creatures), and gains an additional smite per day at 5th, 10th, 15th and 20th level. If he also has the ability to smite evil (e.g. from the Oath of Righteousness), he does not gain additional smites per day, but he gains an additional +1 to hit and +2 to damage when he smites an evil creature of his nemesis type. At 2nd level, he gains divine grace, but only against spells, attacks and other effects created by evil creatures of his nemesis type. If he also has the divine grace ability (e.g. from the Oath of Service), the bonus to saving throws does not stack. Instead, he gains an additional +2 bonus to his saving throws against evil creatures of his nemesis type. At 3rd level, he gains a dodge bonus to AC equal to his Charisma bonus against evil creatures of his nemesis type. This is a supernatural ability. A paladin who has sworn an Oath of Nemesis may freely multiclass as a ranger, but he must select his nemesis type as a favored enemy, and must use the bonus to favored enemies that he gets at every 5th ranger level to increase his bonus against his nemesis type or one of his nemesis types, if he has sworn more than one Oath of Nemesis. [/QUOTE]
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[Alt. Paladin] The Oathsworn Paladin
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