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<blockquote data-quote="DreamChaser" data-source="post: 531031" data-attributes="member: 1190"><p>Gez, I agree with you about EM. General feat all the way.</p><p></p><p>I disagree with you in your assessment of sorcerer and you solution. Sorcerer as a class is as versatile as wizard. Each sorcerer is limited, however. A sorcerer does not have to choose combat spells it's just that many players will chose them (the sorcerer in my game has chosen a mix). Your solution doesn't change their limit of spells enough to solve what you see as a problem.</p><p></p><p>I completely agree with the theme idea. All sorcerers in my game are required to have one.</p><p></p><p>One thing I find interesting about this thread and others like it is that I don't think I've seen an alt. wizard thread. This class is a new one to 3e. People who played magic users in the past were used to being able to do a lot (once they hit 5th level, before that they were walking bait). Now you have wizards who can do darn near anything, provided they prepare in advance or have the slots and time to prepare on the fly. </p><p></p><p>A sorcerer must be approached with a different concept or it ends up feeling like a fireball slinger or a poor cousin to the wizard. I think the greatest disservice the designers did to the sorcerer was to give them the exact same spell list as a wizard. Most of the threads on this subject that I have followed here have related to adjusting the sorcerer's spell lists to make them less like wizards and more like themselves (the Sorcerous Domains thread, for example).</p><p></p><p>Because sorcerers can cast more spells a day, taking magic missile at early levels seems like a no brainer: how else are you going to survive combat over and over? Well, just like wizards, you can always count on your friendly neighorhood fighter if you want to take Enlarge and Summon Monster I (which is a cool spell if you house rule it to have a duration of C up to 1 min per level).</p><p></p><p>The sorcerer, more than any class, takes imagination, preparation, and, especially, a desire to be a sorcerer and not a wizard with all his spells permananently prepared (which is what so many people seem to want them to be).</p><p></p><p>Just my thoughts.</p><p>DC</p></blockquote><p></p>
[QUOTE="DreamChaser, post: 531031, member: 1190"] Gez, I agree with you about EM. General feat all the way. I disagree with you in your assessment of sorcerer and you solution. Sorcerer as a class is as versatile as wizard. Each sorcerer is limited, however. A sorcerer does not have to choose combat spells it's just that many players will chose them (the sorcerer in my game has chosen a mix). Your solution doesn't change their limit of spells enough to solve what you see as a problem. I completely agree with the theme idea. All sorcerers in my game are required to have one. One thing I find interesting about this thread and others like it is that I don't think I've seen an alt. wizard thread. This class is a new one to 3e. People who played magic users in the past were used to being able to do a lot (once they hit 5th level, before that they were walking bait). Now you have wizards who can do darn near anything, provided they prepare in advance or have the slots and time to prepare on the fly. A sorcerer must be approached with a different concept or it ends up feeling like a fireball slinger or a poor cousin to the wizard. I think the greatest disservice the designers did to the sorcerer was to give them the exact same spell list as a wizard. Most of the threads on this subject that I have followed here have related to adjusting the sorcerer's spell lists to make them less like wizards and more like themselves (the Sorcerous Domains thread, for example). Because sorcerers can cast more spells a day, taking magic missile at early levels seems like a no brainer: how else are you going to survive combat over and over? Well, just like wizards, you can always count on your friendly neighorhood fighter if you want to take Enlarge and Summon Monster I (which is a cool spell if you house rule it to have a duration of C up to 1 min per level). The sorcerer, more than any class, takes imagination, preparation, and, especially, a desire to be a sorcerer and not a wizard with all his spells permananently prepared (which is what so many people seem to want them to be). Just my thoughts. DC [/QUOTE]
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