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<blockquote data-quote="Ruin Explorer" data-source="post: 8926566" data-attributes="member: 18"><p>It's just funny how that's turned out to give you a particularly strong and synergistic character design there.</p><p></p><p>You've confirmed two of the restrictions are meaningless.</p><p></p><p>1) No money = doesn't matter, you don't need money. What, is the rest of the group going let you starve? Nah.</p><p></p><p>2) No weapons/armour = doesn't matter, you weren't planning on using weapons/armour.</p><p></p><p>So those two, like, just total non-restrictions.</p><p></p><p>3) Doesn't use magic is an actual restriction, but it's a very problematic one in 5E on a number of levels.</p><p></p><ul> <li data-xf-list-type="ul">Barbarians go down a lot, despite damage resistance and no magic means you're going to spend a lot of fights face-down and making death-saves. Unless the DM is pretty generous and/or the party is very aggressive in saving you (which they likely will not be, see later), you'll probably end up dead in the 1-7 level range somewhere.</li> </ul><p></p><ul> <li data-xf-list-type="ul">In 5E, you can recover HP with HD, which is nice, but you're going to be forcing a lot of extra short rests (so you can spend them) and also causing issues with long rests, because they only recover 50% of your HD in 5E (1D&D they recover 100%). So the likely result is you're going to be walking around quite beaten up a lot of the time, or the party is going to be sitting on its arse a ton.</li> </ul><p></p><ul> <li data-xf-list-type="ul">At higher levels, travel magic like teleports is very common. If your characters refuses to be involved with this, they're going to be causing a big problem for the other PCs and for the party and even for the DM. At best, it'll be a "BA Baracus" situation, and the other PCs will have to find a way to knock you out then teleport or whatever, then have to deal with how mad your PC is when they wake up.</li> </ul><p></p><ul> <li data-xf-list-type="ul">In 5E, some stat/HP damage REQUIRES magic to cure - for example, Clay Golems can reduce your Max HP and only Greater Restoration can fix this. You'd be permanently screwed. This means either your DM has to avoid using those, or again if they party wants to fix it, they have to BA Baracus you.</li> </ul><p></p><ul> <li data-xf-list-type="ul">Also, what is magic in 5E? It's not well-defined, and it's not a matter of being willing. Is a Paladin aura magic, for example? Nobody knows. 5E knows what a spell is, but not what magic is.</li> </ul><p></p><p>Basically what you're doing there is creating a problem that gradually is going to be more and more and more disruptive for the ENTIRE PARTY, without actually reducing your character's power in any meaningful way. So the ENTIRE PARTY will basically be having to work around you, THE STAR, and you weird-ass character design. It's a profoundly selfish choice that's going to make the game about you and your character and how weird they are. I expect the result will be your PC dying sometime around L5 and the rest of the party cheering.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8926566, member: 18"] It's just funny how that's turned out to give you a particularly strong and synergistic character design there. You've confirmed two of the restrictions are meaningless. 1) No money = doesn't matter, you don't need money. What, is the rest of the group going let you starve? Nah. 2) No weapons/armour = doesn't matter, you weren't planning on using weapons/armour. So those two, like, just total non-restrictions. 3) Doesn't use magic is an actual restriction, but it's a very problematic one in 5E on a number of levels. [LIST] [*]Barbarians go down a lot, despite damage resistance and no magic means you're going to spend a lot of fights face-down and making death-saves. Unless the DM is pretty generous and/or the party is very aggressive in saving you (which they likely will not be, see later), you'll probably end up dead in the 1-7 level range somewhere. [/LIST] [LIST] [*]In 5E, you can recover HP with HD, which is nice, but you're going to be forcing a lot of extra short rests (so you can spend them) and also causing issues with long rests, because they only recover 50% of your HD in 5E (1D&D they recover 100%). So the likely result is you're going to be walking around quite beaten up a lot of the time, or the party is going to be sitting on its arse a ton. [/LIST] [LIST] [*]At higher levels, travel magic like teleports is very common. If your characters refuses to be involved with this, they're going to be causing a big problem for the other PCs and for the party and even for the DM. At best, it'll be a "BA Baracus" situation, and the other PCs will have to find a way to knock you out then teleport or whatever, then have to deal with how mad your PC is when they wake up. [/LIST] [LIST] [*]In 5E, some stat/HP damage REQUIRES magic to cure - for example, Clay Golems can reduce your Max HP and only Greater Restoration can fix this. You'd be permanently screwed. This means either your DM has to avoid using those, or again if they party wants to fix it, they have to BA Baracus you. [/LIST] [LIST] [*]Also, what is magic in 5E? It's not well-defined, and it's not a matter of being willing. Is a Paladin aura magic, for example? Nobody knows. 5E knows what a spell is, but not what magic is. [/LIST] Basically what you're doing there is creating a problem that gradually is going to be more and more and more disruptive for the ENTIRE PARTY, without actually reducing your character's power in any meaningful way. So the ENTIRE PARTY will basically be having to work around you, THE STAR, and you weird-ass character design. It's a profoundly selfish choice that's going to make the game about you and your character and how weird they are. I expect the result will be your PC dying sometime around L5 and the rest of the party cheering. [/QUOTE]
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