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<blockquote data-quote="humble minion" data-source="post: 8997985" data-attributes="member: 5948"><p>I thought about that. It's just that everyone wants a high Con anyway, for the hit points. It seemed like a bit too much synergy and a bit overpowered, and having physical stats used for casting seems like a pretty big can of worms to open. I suppose my personal rationalisation is that it's not about what magic your physical body holds, but how you train yourself to tap into it. Plus, I kinda like there being an option for Wis-based arcane casters, and sorcerer seems to fit the bill.</p><p></p><p></p><p></p><p>That's a reasonable point and one i didn't think of. I've never played a multiclassed caster though - how overpowered it it likely to be, in the worst case? Just eyeballing it, it'd seem to me you'd give up just as much or more in spell power than you'd likely get back in AC or whatever, especially at alternate levels when you're a full spell level behind the single-class caster. I mean, at my table our resident powergamer has a moon druid with one level of monk for the AC in wildshape, and that's probably as big an exploit of this sort as you're likely to find. We haven't found it terribly overpowering (or at least it wouldn't be if the DM stuck to the actual wording of Barkskin rather than letting it grant +6 to armour class on top of the wild shape AC and unarmoured defence, but eh, GMPCs, what are ya gonna do...?)</p></blockquote><p></p>
[QUOTE="humble minion, post: 8997985, member: 5948"] I thought about that. It's just that everyone wants a high Con anyway, for the hit points. It seemed like a bit too much synergy and a bit overpowered, and having physical stats used for casting seems like a pretty big can of worms to open. I suppose my personal rationalisation is that it's not about what magic your physical body holds, but how you train yourself to tap into it. Plus, I kinda like there being an option for Wis-based arcane casters, and sorcerer seems to fit the bill. That's a reasonable point and one i didn't think of. I've never played a multiclassed caster though - how overpowered it it likely to be, in the worst case? Just eyeballing it, it'd seem to me you'd give up just as much or more in spell power than you'd likely get back in AC or whatever, especially at alternate levels when you're a full spell level behind the single-class caster. I mean, at my table our resident powergamer has a moon druid with one level of monk for the AC in wildshape, and that's probably as big an exploit of this sort as you're likely to find. We haven't found it terribly overpowering (or at least it wouldn't be if the DM stuck to the actual wording of Barkskin rather than letting it grant +6 to armour class on top of the wild shape AC and unarmoured defence, but eh, GMPCs, what are ya gonna do...?) [/QUOTE]
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