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General Tabletop Discussion
*Pathfinder & Starfinder
alternate Crafting rules (items from the Treasure chapter)
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<blockquote data-quote="CapnZapp" data-source="post: 7893184" data-attributes="member: 12731"><p>Correct.</p><p></p><p></p><p>"You get four consumables in place of one permanent item."</p><p></p><p>(Not my rule, just sticking to what Paizo decided)</p><p></p><p></p><p>It kind of does <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>A level 7 crafter will be able to craft a first level item in just a day (=they can craft seven L1 items in one week), while a seventh level item takes a whole week. So something <em>does</em> take longer, the higher level it is! (Then when the character reaches level 14, that same level 7 item only takes half a week to craft = two L7 items in one week).</p><p></p><p>Thank you for your feedback, Philip, even if I realize this rule might not be for someone more concerned about realism and verisimilitude! My main concern here is ease of use and playability. The "downtime currency" used by Earn Income and every other downtime-related rule is "one week" so I consider it a benefit that Crafting uses that unit of currency. I also want Crafting to remain useful even in campaigns where you only have a few short weeks of downtime here and there. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite22" alt="(y)" title="Thumbs up (y)" loading="lazy" data-shortname="(y)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7893184, member: 12731"] Correct. "You get four consumables in place of one permanent item." (Not my rule, just sticking to what Paizo decided) It kind of does :) A level 7 crafter will be able to craft a first level item in just a day (=they can craft seven L1 items in one week), while a seventh level item takes a whole week. So something [I]does[/I] take longer, the higher level it is! (Then when the character reaches level 14, that same level 7 item only takes half a week to craft = two L7 items in one week). Thank you for your feedback, Philip, even if I realize this rule might not be for someone more concerned about realism and verisimilitude! My main concern here is ease of use and playability. The "downtime currency" used by Earn Income and every other downtime-related rule is "one week" so I consider it a benefit that Crafting uses that unit of currency. I also want Crafting to remain useful even in campaigns where you only have a few short weeks of downtime here and there. (y) [/QUOTE]
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alternate Crafting rules (items from the Treasure chapter)
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