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<blockquote data-quote="garrowolf" data-source="post: 7045911" data-attributes="member: 31900"><p>I'm working on an alternate Star Trek with a different economy than normally listed. Basically the idea is that the Federation has a centralized market index with the values set based on certain factors, such as the basic cost of food. It does not experience any fluctuations. Wages, benefits, as well as any basic income for civilians would be set in this system. The name of the currency is a Cemark (centralized market index). </p><p>Then each solar system or small groups of systems would have it's own economy that can fluctuate as it needs to. Each currency would have a conversion rate based on various factors. </p><p>Trade could occur between each system or through the Cemark. </p><p></p><p> Interstellar Economies are divided into these general categories. </p><p> </p><p> </p><p> <strong>Bureaucratic</strong> – This is mostly importing goods and exporting regulations. Command economy with distributed ownership of land. Most groups are renting space. </p><p> <strong>Industrial</strong> – They import resources and export finished goods, usually large goods such as ships, stations, or city ships. This could be a mixed economy or a corporate command economy with the types of ownership determined by the type. </p><p> <strong>Tourist</strong> – They have a light economy, import visitors, and export happiness. This would most likely be a command economy or a co-op. They would not allow free ownership of land which could damage the tourist trade. </p><p> <strong>Mining</strong> – They mainly export resources. The economy types would depend on the nature of the culture. </p><p> <strong>Outpost</strong> – This is a small town that exists on a planet. This outpost can't support the outpost completely. It is just a stopping point for travel to other points. It may not have an actual economy. </p><p> <strong>Support</strong> – This is a small town that exist on a planet to support a larger economy somewhere else in the system. This could be a town for R&R for another economy such as a mining or industrial. </p><p> <strong>Newly Established Colony</strong> – This is a new colony trying to get on it's feet. It would likely have a traditional economy unless it was supported by an external culture. </p><p> <strong>City Ship/Station </strong>– They are usually all imports or are supporting another economy. </p><p> <strong>Trade Point </strong>– This is a point where several other economies trade. </p><p></p><p></p><p> </p><p> Colonies are usually either: </p><p> </p><p> </p><p> <strong>Corporate</strong> – It is set up for corporate exploitation. It will have a corporate controlled economy locally. </p><p></p><p> <strong>Cultural</strong> – This is a colony trying to set up a colony based on a specific sub-culture or religion. It will have a local economy based on the sub-culture involved. </p><p></p><p> <strong>Local</strong> – Setup because of local reasons such as a crashed ship or being along a trade route or having local resources. It will have a small local economy. </p><p></p><p></p><p>The assumption is that Market Economies will not exist, except maybe the Ferengi, and it won't make sense to aliens to describe Mixed economies in terms of Market Economies. I was thinking of making it based on general characteristics as above. </p><p></p><p>So I was trying to figure out what a Vulcan economy would be like. Maybe a command economy? </p><p></p><p>What about the Klingon economy? </p><p></p><p>etc. </p><p>Any thoughts?</p></blockquote><p></p>
[QUOTE="garrowolf, post: 7045911, member: 31900"] I'm working on an alternate Star Trek with a different economy than normally listed. Basically the idea is that the Federation has a centralized market index with the values set based on certain factors, such as the basic cost of food. It does not experience any fluctuations. Wages, benefits, as well as any basic income for civilians would be set in this system. The name of the currency is a Cemark (centralized market index). Then each solar system or small groups of systems would have it's own economy that can fluctuate as it needs to. Each currency would have a conversion rate based on various factors. Trade could occur between each system or through the Cemark. Interstellar Economies are divided into these general categories. [B]Bureaucratic[/B] – This is mostly importing goods and exporting regulations. Command economy with distributed ownership of land. Most groups are renting space. [B]Industrial[/B] – They import resources and export finished goods, usually large goods such as ships, stations, or city ships. This could be a mixed economy or a corporate command economy with the types of ownership determined by the type. [B]Tourist[/B] – They have a light economy, import visitors, and export happiness. This would most likely be a command economy or a co-op. They would not allow free ownership of land which could damage the tourist trade. [B]Mining[/B] – They mainly export resources. The economy types would depend on the nature of the culture. [B]Outpost[/B] – This is a small town that exists on a planet. This outpost can't support the outpost completely. It is just a stopping point for travel to other points. It may not have an actual economy. [B]Support[/B] – This is a small town that exist on a planet to support a larger economy somewhere else in the system. This could be a town for R&R for another economy such as a mining or industrial. [B]Newly Established Colony[/B] – This is a new colony trying to get on it's feet. It would likely have a traditional economy unless it was supported by an external culture. [B]City Ship/Station [/B]– They are usually all imports or are supporting another economy. [B]Trade Point [/B]– This is a point where several other economies trade. Colonies are usually either: [B]Corporate[/B] – It is set up for corporate exploitation. It will have a corporate controlled economy locally. [B]Cultural[/B] – This is a colony trying to set up a colony based on a specific sub-culture or religion. It will have a local economy based on the sub-culture involved. [B]Local[/B] – Setup because of local reasons such as a crashed ship or being along a trade route or having local resources. It will have a small local economy. The assumption is that Market Economies will not exist, except maybe the Ferengi, and it won't make sense to aliens to describe Mixed economies in terms of Market Economies. I was thinking of making it based on general characteristics as above. So I was trying to figure out what a Vulcan economy would be like. Maybe a command economy? What about the Klingon economy? etc. Any thoughts? [/QUOTE]
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