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Alternate Guidance Spell: Less Powerful, Always On
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<blockquote data-quote="Stalker0" data-source="post: 7508502" data-attributes="member: 5889"><p>The Guidance spell has been heavily debated in the past, and I don't want to rehash it here. While I have used it normally in campaigns of my past, I'm finding in this one (which is heavily skill focused) that's its just too powerful and taking up too much roll time for my taste.</p><p></p><p>So I'm considering this houserule, which would decrease the raw power of the effect, but make it more automatic and omnipresent. Basically turning this into a general buff.</p><p></p><p></p><p>Guidance</p><p></p><p>Target: Touch</p><p>Duration: 1 hour</p><p></p><p>Effect: Creature touched gains a +1 bonus to ability checks utilizing a skill.</p><p></p><p></p><p>So quick and easy. Effectively if the party is together, I would just assume they have +1 to all ability checks involving a skill. I added that last caveat since its not intended to improve things like initiative or dispel checks in this version. Its meant for skills, quick and clean, no ruling, no dm interpretation of when its appropriate. Just a simple bonus the party can enjoy.</p><p></p><p></p><p>Do you see any concerns with this version I should keep in mind?</p></blockquote><p></p>
[QUOTE="Stalker0, post: 7508502, member: 5889"] The Guidance spell has been heavily debated in the past, and I don't want to rehash it here. While I have used it normally in campaigns of my past, I'm finding in this one (which is heavily skill focused) that's its just too powerful and taking up too much roll time for my taste. So I'm considering this houserule, which would decrease the raw power of the effect, but make it more automatic and omnipresent. Basically turning this into a general buff. Guidance Target: Touch Duration: 1 hour Effect: Creature touched gains a +1 bonus to ability checks utilizing a skill. So quick and easy. Effectively if the party is together, I would just assume they have +1 to all ability checks involving a skill. I added that last caveat since its not intended to improve things like initiative or dispel checks in this version. Its meant for skills, quick and clean, no ruling, no dm interpretation of when its appropriate. Just a simple bonus the party can enjoy. Do you see any concerns with this version I should keep in mind? [/QUOTE]
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