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Alternate Paladin - Fiends beware!
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<blockquote data-quote="Ridley's Cohort" data-source="post: 1889829" data-attributes="member: 545"><p>A few random comments.</p><p></p><p>A Paladin that cannot Turn undead is technically ineligible for Divine feats. That is a significant disadvantage. Paladins were born to use Divine Might.</p><p></p><p>Gift of Grave is very powerful in an odd way. Suddenly someone near the Paladin has the best saves in the party. When bunched up, the Paladin will likely have the worst saves in the party. I would suggest something simple like a continuous Magic Circle vs. Evil, but that is much weaker. You would also need to make Prot vs. Deomns/Devils double strength or they would be worthless.</p><p></p><p>I do not like per week powers. Pacing varies from campaign to campaign, and a 1/week power may be great in one campaign and useless in another. Class abilities should be per day or not at all IMHO.</p><p></p><p>Positive Energy Burst is weird mechanically, because positive energy does not normally harm non-undead. Perhaps a Sacred (metamagicked) Searing Light instead?</p><p></p><p>Final Stand is a weak ability at the level it is granted. I kind of like Upgraded Final Stand.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 1889829, member: 545"] A few random comments. A Paladin that cannot Turn undead is technically ineligible for Divine feats. That is a significant disadvantage. Paladins were born to use Divine Might. Gift of Grave is very powerful in an odd way. Suddenly someone near the Paladin has the best saves in the party. When bunched up, the Paladin will likely have the worst saves in the party. I would suggest something simple like a continuous Magic Circle vs. Evil, but that is much weaker. You would also need to make Prot vs. Deomns/Devils double strength or they would be worthless. I do not like per week powers. Pacing varies from campaign to campaign, and a 1/week power may be great in one campaign and useless in another. Class abilities should be per day or not at all IMHO. Positive Energy Burst is weird mechanically, because positive energy does not normally harm non-undead. Perhaps a Sacred (metamagicked) Searing Light instead? Final Stand is a weak ability at the level it is granted. I kind of like Upgraded Final Stand. [/QUOTE]
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