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Alternate Paladin - Fiends beware!
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<blockquote data-quote="Amaroq" data-source="post: 1892729" data-attributes="member: 15470"><p>It does have that 'spark' for me; I'd love to play it in a fiendish campaign.</p><p></p><p>As people noted above, a few things...</p><p>Specify that 'Turn Fiend' counts as 'Turn Undead' for feats which require 'Turn Undead', or to power abilities which require consumption of a 'Turn Undead'.</p><p>'True Death' is hardly 'fluff' - it certainly is for 'sword fodder' level fiends, but if the DM wants to start pitting a high-level party against unique/named fiends, it becomes very powerful. I'd actually modify it to require that the paladin strike the killing blow: see piratecat's story hour for a great scene involving a similar ability, which does require Malachite to land the telling blow; it might also add some tactical consideration to low-level fights if the party is trying to incapacitate so that the paladin can slay rather than just unleashing every power they have at the fiends.</p><p>Does Dismissal and Banishment apply? I thought he couldn't cast spells.</p><p>Mount - the paladin's mount will probably be very underpowered for this particular class; I wouldn't expect a horse to last long against devils and demons. If I were designing the class, I might have gone down the path of applying the 'celestial' template to the mount at some level, and otherwise beefing up the mount. As is, I might drop the mount entirely.</p><p></p><p>I liked some of your earlier versions for 'balance' better than this last version; it feels a little too much like 'some neat power every level' than a well-balanced class <em>(but this is a complaint I have about a number of published classes and PrC's, so it may well balance against them!)</em>. At 19th level, for example, this paladin has seven bonus feats (to a fighter's nine) and many other powers in addition, such as the mount, lay-on-hands, smite, positive energy burst, etc.</p><p></p><p>I'd recommend running it trhough <a href="http://www.enworld.org/forums/showthread.php?t=82858" target="_blank">Dr_Spunge's Class Balance Spreadhseet</a> to level it against the 'core' classes; if nothing else the spreadhseet is a good tool for both you and the GM to consider in constructing a new class like this.</p><p></p><p>Regarding PrC vs core, there doesn't seem to be much teeth to that debate; if it makes sense for your campaign world and your GM agrees, its fine to run it as 'core' for that world, I'd say. </p><p></p><p>Even if balanced, though, it will present a bit of a challenge for the GM, though, and that is this: any time he throws a fiend against the party, this character will shine and stand heroically in the spotlight; any time he does not, this character risks (or <em>should</em> risk) being underpowered relative to a straight fighter of the same level.</p></blockquote><p></p>
[QUOTE="Amaroq, post: 1892729, member: 15470"] It does have that 'spark' for me; I'd love to play it in a fiendish campaign. As people noted above, a few things... Specify that 'Turn Fiend' counts as 'Turn Undead' for feats which require 'Turn Undead', or to power abilities which require consumption of a 'Turn Undead'. 'True Death' is hardly 'fluff' - it certainly is for 'sword fodder' level fiends, but if the DM wants to start pitting a high-level party against unique/named fiends, it becomes very powerful. I'd actually modify it to require that the paladin strike the killing blow: see piratecat's story hour for a great scene involving a similar ability, which does require Malachite to land the telling blow; it might also add some tactical consideration to low-level fights if the party is trying to incapacitate so that the paladin can slay rather than just unleashing every power they have at the fiends. Does Dismissal and Banishment apply? I thought he couldn't cast spells. Mount - the paladin's mount will probably be very underpowered for this particular class; I wouldn't expect a horse to last long against devils and demons. If I were designing the class, I might have gone down the path of applying the 'celestial' template to the mount at some level, and otherwise beefing up the mount. As is, I might drop the mount entirely. I liked some of your earlier versions for 'balance' better than this last version; it feels a little too much like 'some neat power every level' than a well-balanced class [I](but this is a complaint I have about a number of published classes and PrC's, so it may well balance against them!)[/I]. At 19th level, for example, this paladin has seven bonus feats (to a fighter's nine) and many other powers in addition, such as the mount, lay-on-hands, smite, positive energy burst, etc. I'd recommend running it trhough [URL=http://www.enworld.org/forums/showthread.php?t=82858]Dr_Spunge's Class Balance Spreadhseet[/URL] to level it against the 'core' classes; if nothing else the spreadhseet is a good tool for both you and the GM to consider in constructing a new class like this. Regarding PrC vs core, there doesn't seem to be much teeth to that debate; if it makes sense for your campaign world and your GM agrees, its fine to run it as 'core' for that world, I'd say. Even if balanced, though, it will present a bit of a challenge for the GM, though, and that is this: any time he throws a fiend against the party, this character will shine and stand heroically in the spotlight; any time he does not, this character risks (or [I]should[/I] risk) being underpowered relative to a straight fighter of the same level. [/QUOTE]
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