Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Alternating Campaigns -- one group, two (or more) campaigns
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kannik" data-source="post: 1431979" data-attributes="member: 984"><p><strong>Works surprisingly well...</strong></p><p></p><p>I've played in a group that played 2 campaigns in an alternating-week pattern and it worked very well, and kept both games rather fresh and the GMs from becoming complete wrecks. Now admittedly they weren't both the same game/genre, so perhaps that helped keep things from being confusing, but I would reccomend it. </p><p></p><p>I've also played in a group where there were four of us, and two of the players took turns GMing the same adventuring party; similarly, another group there were three of us and we each took turns holding the GM reins for the same group of superheroes, and it worked splendidly. For the latter, the option was either to play 'your' character as an NPC, or have them sit out (but still gain the same XP)... I think we all ended up doing the NPC thing but it may have been easier to do the sit out. </p><p></p><p>At any rate, long winded I am being, the short of it is that an alternating setup can work and be lots of fun and even advantageous. If you share the same party, you'll obviously need people who are good enough not to treat their characters a little too well when they are GMing... }<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Kannik</p></blockquote><p></p>
[QUOTE="Kannik, post: 1431979, member: 984"] [b]Works surprisingly well...[/b] I've played in a group that played 2 campaigns in an alternating-week pattern and it worked very well, and kept both games rather fresh and the GMs from becoming complete wrecks. Now admittedly they weren't both the same game/genre, so perhaps that helped keep things from being confusing, but I would reccomend it. I've also played in a group where there were four of us, and two of the players took turns GMing the same adventuring party; similarly, another group there were three of us and we each took turns holding the GM reins for the same group of superheroes, and it worked splendidly. For the latter, the option was either to play 'your' character as an NPC, or have them sit out (but still gain the same XP)... I think we all ended up doing the NPC thing but it may have been easier to do the sit out. At any rate, long winded I am being, the short of it is that an alternating setup can work and be lots of fun and even advantageous. If you share the same party, you'll obviously need people who are good enough not to treat their characters a little too well when they are GMing... };) Kannik [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Alternating Campaigns -- one group, two (or more) campaigns
Top