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"Alternative lifestyles" in your campaign world
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<blockquote data-quote="fusangite" data-source="post: 704882" data-attributes="member: 7240"><p>Well, I've found the discussion to be baffling but I have something to say related to the topic so I thought I'd post.</p><p></p><p>What we are talking about is something to do with you campaign world. Clearly, this issue has nothing to do with the rules of the game. All that we can address is how cultures in game might relate to homosexuality. With that in mind, here are a few thoughts:</p><p></p><p>1. Unfortunately, D&D, except for a few superficial material things is set in a modern culture. The D&D rules, though written for something that looks like a medieval society at first glance, clearly describe a modern culture populated by modern people with modern ideas. So, if you're really _in_ Faerun or Greyhawk, my advice would be to play homosexuality EXACTLY the way it would be played in the modern world.</p><p></p><p>2. If you setting is actually medieval or antique, you have a few more interesting options:</p><p>(a) you can decouple sex and gender so that homosexuals are slotted into the gender opposite to their sex</p><p>(b) you can run a medieval public secret model where there's technically a severe penalty for homosexuality but in fact, it's a severe penalty for flaunting ones sexuality; thus, gay people in society are chaneled into roles and organizations that everyone knows are gay but no one acknowledges as such -- merchant marines, pirates and monks</p><p></p><p>3. In my most recent campaign, I decided to make all Paladins gay -- only gay men of lawful good alignment are ever called. Our one gay player who chose to play a Paladin under this model is having a wonderful time -- and I'm giving him license to write up how the Paladin order works in our world as kind of a counterpoint to the gay subculture in my city which my friend doesn't identify with very well.</p></blockquote><p></p>
[QUOTE="fusangite, post: 704882, member: 7240"] Well, I've found the discussion to be baffling but I have something to say related to the topic so I thought I'd post. What we are talking about is something to do with you campaign world. Clearly, this issue has nothing to do with the rules of the game. All that we can address is how cultures in game might relate to homosexuality. With that in mind, here are a few thoughts: 1. Unfortunately, D&D, except for a few superficial material things is set in a modern culture. The D&D rules, though written for something that looks like a medieval society at first glance, clearly describe a modern culture populated by modern people with modern ideas. So, if you're really _in_ Faerun or Greyhawk, my advice would be to play homosexuality EXACTLY the way it would be played in the modern world. 2. If you setting is actually medieval or antique, you have a few more interesting options: (a) you can decouple sex and gender so that homosexuals are slotted into the gender opposite to their sex (b) you can run a medieval public secret model where there's technically a severe penalty for homosexuality but in fact, it's a severe penalty for flaunting ones sexuality; thus, gay people in society are chaneled into roles and organizations that everyone knows are gay but no one acknowledges as such -- merchant marines, pirates and monks 3. In my most recent campaign, I decided to make all Paladins gay -- only gay men of lawful good alignment are ever called. Our one gay player who chose to play a Paladin under this model is having a wonderful time -- and I'm giving him license to write up how the Paladin order works in our world as kind of a counterpoint to the gay subculture in my city which my friend doesn't identify with very well. [/QUOTE]
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