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"Alternative lifestyles" in your campaign world
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<blockquote data-quote="Harold Mayo" data-source="post: 705782" data-attributes="member: 10361"><p>Some examples of how I've handled it in my own created world:</p><p></p><p>Vhir (variant elven race): The race is relatively infertile and is not overly concerned with sexual activity for reproductive purposes only. Sexual orientation, regardless of type, is not really looked upon with any importance. Experimentation over the centuries is actually probably expected rather than frowned upon. In the end, however, most would be considered heterosexual or bisexual rather than homosexual.</p><p></p><p>Durga (variant dwarven race): The disproportionate number of males to females in the race means that only half of the males could marry in a monogamous relationship. I considered polygamy but discarded it out of hand because I had a better idea. The durga aren't motivated by hormones like a human and don't constantly think about sex like a human male. Instead, half of all durgan males marry (the DUTY of the females is to marry and reproduce) while the rest "marry" their profession or craft. Hence the reputation that the race has as skilled craftsmen and tireless workers (perhaps the grumpiness, too). Homosexuality is unknown among them. There is no drive to reproduce unless they are paired with a female.</p><p></p><p>Church of Divine Man: A religious sect that worships the idea of the divinity of humanity. They are racially intolerant, seeing any race other than human as, well, subhuman, and not worthy of anything other than being suservient to humanity. The Church actually has a breeding program to pair off for reproductive purposes what we would see as genetically superior humans. Their observations over the years have led them to have some actual knowledge of inherited traits and statistical analysis and they have actually had some success at breeding "superior" humans. Sexual activity for any reason other than reproduction is deemed wasteful to their ultimate goals and homosexuality is something that is punished harshly by the church.</p><p></p><p>Hesperians: "Amazonian" subculture. These women are a small but strong subculture. They are the remnant of the nobility of a long-dead empire that was matriarchal in nature. They still rule over a small section of the campaign world. They prefer the company of other women for relationships but, of course, must also reproduce. This is a duty more than a pleasure for them (though there are exceptions). They are a selectively-bred subrace of humanity who have some very good ability modifiers, especially the highest-born of them.</p><p></p><p>There are four examples, anyway. There is not a strong component of sexuality of any sort in my world but these are some of the groups in which it has come up at all. I can't recall any actual adventure in which sexuality has played any real role at all other than noting in passing that my militarily-oriented PCs have hired prostitutes while on leave. I DID use that as a hook for a rather tough fight once, but that's about it.</p></blockquote><p></p>
[QUOTE="Harold Mayo, post: 705782, member: 10361"] Some examples of how I've handled it in my own created world: Vhir (variant elven race): The race is relatively infertile and is not overly concerned with sexual activity for reproductive purposes only. Sexual orientation, regardless of type, is not really looked upon with any importance. Experimentation over the centuries is actually probably expected rather than frowned upon. In the end, however, most would be considered heterosexual or bisexual rather than homosexual. Durga (variant dwarven race): The disproportionate number of males to females in the race means that only half of the males could marry in a monogamous relationship. I considered polygamy but discarded it out of hand because I had a better idea. The durga aren't motivated by hormones like a human and don't constantly think about sex like a human male. Instead, half of all durgan males marry (the DUTY of the females is to marry and reproduce) while the rest "marry" their profession or craft. Hence the reputation that the race has as skilled craftsmen and tireless workers (perhaps the grumpiness, too). Homosexuality is unknown among them. There is no drive to reproduce unless they are paired with a female. Church of Divine Man: A religious sect that worships the idea of the divinity of humanity. They are racially intolerant, seeing any race other than human as, well, subhuman, and not worthy of anything other than being suservient to humanity. The Church actually has a breeding program to pair off for reproductive purposes what we would see as genetically superior humans. Their observations over the years have led them to have some actual knowledge of inherited traits and statistical analysis and they have actually had some success at breeding "superior" humans. Sexual activity for any reason other than reproduction is deemed wasteful to their ultimate goals and homosexuality is something that is punished harshly by the church. Hesperians: "Amazonian" subculture. These women are a small but strong subculture. They are the remnant of the nobility of a long-dead empire that was matriarchal in nature. They still rule over a small section of the campaign world. They prefer the company of other women for relationships but, of course, must also reproduce. This is a duty more than a pleasure for them (though there are exceptions). They are a selectively-bred subrace of humanity who have some very good ability modifiers, especially the highest-born of them. There are four examples, anyway. There is not a strong component of sexuality of any sort in my world but these are some of the groups in which it has come up at all. I can't recall any actual adventure in which sexuality has played any real role at all other than noting in passing that my militarily-oriented PCs have hired prostitutes while on leave. I DID use that as a hook for a rather tough fight once, but that's about it. [/QUOTE]
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