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Alternative to magic weapons and armor so they do not break bounded accuracy.
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<blockquote data-quote="zeldafan42" data-source="post: 6966093" data-attributes="member: 6853887"><p>Yeah, it feels like you're trying too hard to fix a problem that isn't there. In 5E, magic weapons and armor don't have to have a numerical bonus. They just need a special power and they're magical. If you're concerned with +1 weapons or armor breaking the game, don't give them out as treasure. Simple as that. As for magic weapons that have special powers on top of numerical bonuses, just ignore the bonus. If you really want magic weapons to still do extra damage, say that a +2 bonus applies to damage but not to your attack bonus.</p><p></p><p>Your suggested solutions are a lot more complex than they need to be. Keep it simple.</p></blockquote><p></p>
[QUOTE="zeldafan42, post: 6966093, member: 6853887"] Yeah, it feels like you're trying too hard to fix a problem that isn't there. In 5E, magic weapons and armor don't have to have a numerical bonus. They just need a special power and they're magical. If you're concerned with +1 weapons or armor breaking the game, don't give them out as treasure. Simple as that. As for magic weapons that have special powers on top of numerical bonuses, just ignore the bonus. If you really want magic weapons to still do extra damage, say that a +2 bonus applies to damage but not to your attack bonus. Your suggested solutions are a lot more complex than they need to be. Keep it simple. [/QUOTE]
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Community
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Alternative to magic weapons and armor so they do not break bounded accuracy.
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