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<blockquote data-quote="Li Shenron" data-source="post: 6305563" data-attributes="member: 1465"><p>The limits of the Risk rules is that they have no diversity, i.e. every army is the same, and most of the tactics derive from territories owned and short or long term objectives. It's a great game of its own, but I don't see it very easy to link to D&D/PF.</p><p></p><p>What exactly are you looking for, in a mass-combat system? Are you just looking for a way to determine the outcome of a battle so that you, the DM, don't have to make an arbitrary choice? Do you want the players to make tactical decision <em>during </em>the battle (i.e. like a mini-game)? Strategic decision <em>before</em> the battle (i.e. army-building)?</p><p></p><p>A possible suggestion is to check out the "<u>War Machine</u>" rules of BECMI, which you can freely found on the web within the <em>Dark Dungeons</em> clone (the rules may not be <em>exactly</em> the same but very close).</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6305563, member: 1465"] The limits of the Risk rules is that they have no diversity, i.e. every army is the same, and most of the tactics derive from territories owned and short or long term objectives. It's a great game of its own, but I don't see it very easy to link to D&D/PF. What exactly are you looking for, in a mass-combat system? Are you just looking for a way to determine the outcome of a battle so that you, the DM, don't have to make an arbitrary choice? Do you want the players to make tactical decision [I]during [/I]the battle (i.e. like a mini-game)? Strategic decision [I]before[/I] the battle (i.e. army-building)? A possible suggestion is to check out the "[U]War Machine[/U]" rules of BECMI, which you can freely found on the web within the [I]Dark Dungeons[/I] clone (the rules may not be [I]exactly[/I] the same but very close). [/QUOTE]
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