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<blockquote data-quote="GMMichael" data-source="post: 6306662" data-attributes="member: 6685730"><p>Sure, Risk could work. You could make it interesting by using Risk rules every time a battle takes place without the PCs, but when the PCs are involved, run the battle using normal game rules. That would give you a sort of zoom-in effect when the PCs are involved.</p><p></p><p>Personally, I think you should throw your players a curveball and let them be generals. They get a war table to look at, and pieces on the war table get moved every time intel comes in about friendly and enemy movements. This intel isn't always correct, but your generals don't exactly have GPS, do they?</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6306662, member: 6685730"] Sure, Risk could work. You could make it interesting by using Risk rules every time a battle takes place without the PCs, but when the PCs are involved, run the battle using normal game rules. That would give you a sort of zoom-in effect when the PCs are involved. Personally, I think you should throw your players a curveball and let them be generals. They get a war table to look at, and pieces on the war table get moved every time intel comes in about friendly and enemy movements. This intel isn't always correct, but your generals don't exactly have GPS, do they? [/QUOTE]
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