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<blockquote data-quote="Tashtego" data-source="post: 9063921" data-attributes="member: 5373"><p>I'm fond of WOIN and ran a successful NEW campaign a while ago. Today my group prefers lighter fare. However, it's got a solid, modular design by purpose and can handle a lot of hacks. To respond to OP, I would do the following:</p><p></p><ul> <li data-xf-list-type="ul">Curate your own list of skills—perhaps get about twenty or so, or use the category names as the skill instead (e.g. Academic, Artistic etc).</li> <li data-xf-list-type="ul">Look at the table on page 68 of NEW (Typical point values & advancement cost). I'm not sure if this exists in the online WOINRULES.COM version. A starting character has 44 Attribute Points, 13 skill ranks, 7 exploits, a 5d6 Max Dice Pool and XP of 50. So in the career-free chargen hack, I'd get players to pick their species, and allocate attribute points and skill ranks where they see fit. Because of the MDP concept, the system has a bit of inherent protection against drastic min-maxing and I don't think this would break the game (not having tried this, of course.)</li> </ul><p></p><p>On the philosophy of 'why hack/change this game? It works perfect for me!" Each GM/group is different and no game fits everyone. And house-ruling and game hacks have been with us since the beginning of time (or at least D&D)! And because WOIN is open source thanks to Morrus, there's a lot people can do with the system. For example, I'm thinking about a rules-light(er) variant that can still support long-term campaign play, (a bit like WEG Star Wars). Thanks to the modular game design, I'm looking at replacing the tactical combat system with a variant that favours of a lighter, Theatre-of-the-Mind play (something that feels like WEG Star Wars/d6 in play). (I find WOIN has a lot better integration of genres, and some nice features that I feel improve on the open d6 stuff, but I digress.)</p><p></p><p>I'll see what the starter set looks like first. I know people who started Pathfinder with the beginner box, and wanted a level 1-20 version of that rather than jumping from the starter set to the full game.</p></blockquote><p></p>
[QUOTE="Tashtego, post: 9063921, member: 5373"] I'm fond of WOIN and ran a successful NEW campaign a while ago. Today my group prefers lighter fare. However, it's got a solid, modular design by purpose and can handle a lot of hacks. To respond to OP, I would do the following: [LIST] [*]Curate your own list of skills—perhaps get about twenty or so, or use the category names as the skill instead (e.g. Academic, Artistic etc). [*]Look at the table on page 68 of NEW (Typical point values & advancement cost). I'm not sure if this exists in the online WOINRULES.COM version. A starting character has 44 Attribute Points, 13 skill ranks, 7 exploits, a 5d6 Max Dice Pool and XP of 50. So in the career-free chargen hack, I'd get players to pick their species, and allocate attribute points and skill ranks where they see fit. Because of the MDP concept, the system has a bit of inherent protection against drastic min-maxing and I don't think this would break the game (not having tried this, of course.) [/LIST] On the philosophy of 'why hack/change this game? It works perfect for me!" Each GM/group is different and no game fits everyone. And house-ruling and game hacks have been with us since the beginning of time (or at least D&D)! And because WOIN is open source thanks to Morrus, there's a lot people can do with the system. For example, I'm thinking about a rules-light(er) variant that can still support long-term campaign play, (a bit like WEG Star Wars). Thanks to the modular game design, I'm looking at replacing the tactical combat system with a variant that favours of a lighter, Theatre-of-the-Mind play (something that feels like WEG Star Wars/d6 in play). (I find WOIN has a lot better integration of genres, and some nice features that I feel improve on the open d6 stuff, but I digress.) I'll see what the starter set looks like first. I know people who started Pathfinder with the beginner box, and wanted a level 1-20 version of that rather than jumping from the starter set to the full game. [/QUOTE]
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