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Alternatives to Lifepath?
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<blockquote data-quote="Belisarion" data-source="post: 9080718" data-attributes="member: 6813431"><p>Could you share your rule-light variant?</p><p></p><p>I've also been on the constant hunt for a generic rule system to rule all genres. I delved in GURPS (which I dearly love, but preparation and world building is so time consuming). WEG D6, OpenD6, Mini Six are great systems to just start out of the box, extremely easy to play and building characters from scratch. But it lacked the details of customizations, I was looking for (advantages, exploits, you name it). OpenD6 was going a very intriguing route with advantages/disadvantages but I think it felt rather as being still in development and fell short because of it's unfinished feel.</p><p></p><p>WOIN is the (as good as) perfect scratch for my generic system itch. As [USER=2512]@Corporate Dog[/USER] is seeking to play Star Wars, I was also looking for a system handling that almost out of the box. And what can I say, the Star Knight ist almost identical with a Jedi Knight. Tweak the exploits a bit, add some who are missing and maybe an additional Jedi Master career or even a Guardian and Consular one, if you like. Exploits for each light saber fighting style should be easy to implement. Use the Cinematic Mode and implement the ideas from the <a href="https://www.enworld.org/threads/woin-how-to-handle-minion-groups.653150/#post-7487586" target="_blank">How to handle minion groups?</a> thread to make the heroes feel even more heroic.</p><p></p><p>[USER=1]@Morrus[/USER] , which books besides <strong>N.E.W.</strong>, <strong>Galactic Sentience Catalog</strong> and <strong>Starship Recognition Manual</strong> would you recommend for a Star Wars game?</p></blockquote><p></p>
[QUOTE="Belisarion, post: 9080718, member: 6813431"] Could you share your rule-light variant? I've also been on the constant hunt for a generic rule system to rule all genres. I delved in GURPS (which I dearly love, but preparation and world building is so time consuming). WEG D6, OpenD6, Mini Six are great systems to just start out of the box, extremely easy to play and building characters from scratch. But it lacked the details of customizations, I was looking for (advantages, exploits, you name it). OpenD6 was going a very intriguing route with advantages/disadvantages but I think it felt rather as being still in development and fell short because of it's unfinished feel. WOIN is the (as good as) perfect scratch for my generic system itch. As [USER=2512]@Corporate Dog[/USER] is seeking to play Star Wars, I was also looking for a system handling that almost out of the box. And what can I say, the Star Knight ist almost identical with a Jedi Knight. Tweak the exploits a bit, add some who are missing and maybe an additional Jedi Master career or even a Guardian and Consular one, if you like. Exploits for each light saber fighting style should be easy to implement. Use the Cinematic Mode and implement the ideas from the [URL='https://www.enworld.org/threads/woin-how-to-handle-minion-groups.653150/#post-7487586']How to handle minion groups?[/URL] thread to make the heroes feel even more heroic. [USER=1]@Morrus[/USER] , which books besides [B]N.E.W.[/B], [B]Galactic Sentience Catalog[/B] and [B]Starship Recognition Manual[/B] would you recommend for a Star Wars game? [/QUOTE]
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