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Am I an atypical DM?
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<blockquote data-quote="DungeonMaster" data-source="post: 3048698" data-attributes="member: 27431"><p>The first two are normal. In fact it's so normal that it's not worth mention really. Mastering the ruleset is beyond important, it's essential to run D&D. </p><p>The last "Overload of options" isn't normal. Every good DM I've met prunes and strips to a small ruleset that works well. How any DM can allow all the ridiculous, absurd and moronic options available to 3.5 with a straight face is beyond me. I pick up ANY supplement in recent memory and have issues with practically every single page of rules.</p><p>I use 3rd edition core rules with a list of houserules that fit on one page. All non-core material is banned, outright. No "prestige" classes, "new classes". I have a small set of new feats and spells. I allow for original spells and magic items, even things inspired by non-core rules but I play it by the book - they pay upfront with no advice from me and the player might get fruitless research. I use plain monsters from the MM, but I play them very rough, to their fullest potential. I make all rolls in front of the players. </p><p>The game runs very smoothly, the players are often heavily challenged and generally enjoy themselves (except when running for their lives from vampires).</p></blockquote><p></p>
[QUOTE="DungeonMaster, post: 3048698, member: 27431"] The first two are normal. In fact it's so normal that it's not worth mention really. Mastering the ruleset is beyond important, it's essential to run D&D. The last "Overload of options" isn't normal. Every good DM I've met prunes and strips to a small ruleset that works well. How any DM can allow all the ridiculous, absurd and moronic options available to 3.5 with a straight face is beyond me. I pick up ANY supplement in recent memory and have issues with practically every single page of rules. I use 3rd edition core rules with a list of houserules that fit on one page. All non-core material is banned, outright. No "prestige" classes, "new classes". I have a small set of new feats and spells. I allow for original spells and magic items, even things inspired by non-core rules but I play it by the book - they pay upfront with no advice from me and the player might get fruitless research. I use plain monsters from the MM, but I play them very rough, to their fullest potential. I make all rolls in front of the players. The game runs very smoothly, the players are often heavily challenged and generally enjoy themselves (except when running for their lives from vampires). [/QUOTE]
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