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AMA - 3D Artist and Videogame Developer, Designer, and DM
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<blockquote data-quote="AtomSwitch" data-source="post: 6839773" data-attributes="member: 6814646"><p>Hello fellow Dan,</p><p></p><p>Thanks for stopping by to ask some questions!</p><p></p><p>I'll start from the bottom of your question first. We're targeting Android and iOS as our primary platforms for the initial launch of Infinitas DM. During development though we will also be looking into windows phone, kindle (which should in theory be an easy port from android), windows touch, and PC/Mac/Web.</p><p></p><p>All of the touch platforms are the 'easiest' to target together since that is what the design is based around - touch controls and mobile devices. The biggest workload there is just being able to test across devices and getting approved on the various marketplaces.</p><p></p><p>That said, we will definitely be using at least a very rough PC build during development, so whether or not a PC/Web/Mac build is supported at launch will come down to one of a few factors. If the controls and overall experience ports over well to a mouse interface then it's just a matter of getting on Steam or GoG or whichever store to distribute it. If the experience isn't so great though and requires more work than our initial budget covers, it will either become a stretch goal, or failing that, a target for a future release.</p><p></p><p>Ok, now the more complicated question. I found myself in the same boat as you, after looking at a lot of different table top simulators and other tools I never found one that just 'felt right' to me. Most of them had a frustrating learning curve and felt far more complex than they needed to be. They also often forced players to play online, or at least from individual computers. For me this killed a lot of the fun of table top gaming.</p><p></p><p>What I wanted was something that was minimal, while still being powerful. I wanted something that didn't try to play the game <em>for</em> me, but just enhanced what I was already doing.</p><p></p><p>That's why Infinitas DM is focused on 2 core elements. Maps and documents. In prettier terms, worlds and lore. It's about giving you the power to create huge worlds that players can explore organically, with all the digital bonuses of things like live editing, quick swapping between maps, high levels of detail, fog of war, etc. without having to send everyone home to play online.</p><p></p><p>I'll throw down a few bullet pointed features to start, but for a complete rundown you can look at our website - <a href="http://www.infinitasdm.com" target="_blank">www.infinitasdm.com</a> - which has a complete tutorial on how the app will work.</p><p></p><p>For these features displayed in a nice photo gallery, check out <a href="https://www.facebook.com/media/set/?set=a.240539496288124.1073741828.227732827568791&type=1&l=b9414d0645" target="_blank">Our Facebook Gallery Here</a> (you don't need a FB account to view it).</p><p></p><p>Or for another quick visual run-through, check out the first half of our Kickstarter video:</p><p></p><p>[video=youtube;ZhYdp3sQeiw]https://www.youtube.com/watch?v=ZhYdp3sQeiw[/video]</p><p></p><p>Some Quick Highlights:</p><p></p><p></p><ul> <li data-xf-list-type="ul">Draw maps right in the app</li> <li data-xf-list-type="ul">Import existing maps as image files</li> <li data-xf-list-type="ul">Capture physical maps with the device camera</li> <li data-xf-list-type="ul">Create and Edit campaigns from your smart device while players view on a secondary display</li> <li data-xf-list-type="ul">Player view has unique elements like Fog of War and can have notes and locations hidden from players</li> <li data-xf-list-type="ul">Write and edit documents right within the app</li> <li data-xf-list-type="ul">Map Links to quickly access documents and link to other maps from convenient shortcuts placed directly on the map</li> <li data-xf-list-type="ul">Atlas system to quickly access all of your maps</li> <li data-xf-list-type="ul">place, name, and scale character tokens and apply status effects to them</li> </ul><p></p><p>[edit] Sorry, hit post when I meant to preview.</p><p></p><p>If you have any other questions feel free to ask! I am happy to answer them and/or provide more clarification.</p></blockquote><p></p>
[QUOTE="AtomSwitch, post: 6839773, member: 6814646"] Hello fellow Dan, Thanks for stopping by to ask some questions! I'll start from the bottom of your question first. We're targeting Android and iOS as our primary platforms for the initial launch of Infinitas DM. During development though we will also be looking into windows phone, kindle (which should in theory be an easy port from android), windows touch, and PC/Mac/Web. All of the touch platforms are the 'easiest' to target together since that is what the design is based around - touch controls and mobile devices. The biggest workload there is just being able to test across devices and getting approved on the various marketplaces. That said, we will definitely be using at least a very rough PC build during development, so whether or not a PC/Web/Mac build is supported at launch will come down to one of a few factors. If the controls and overall experience ports over well to a mouse interface then it's just a matter of getting on Steam or GoG or whichever store to distribute it. If the experience isn't so great though and requires more work than our initial budget covers, it will either become a stretch goal, or failing that, a target for a future release. Ok, now the more complicated question. I found myself in the same boat as you, after looking at a lot of different table top simulators and other tools I never found one that just 'felt right' to me. Most of them had a frustrating learning curve and felt far more complex than they needed to be. They also often forced players to play online, or at least from individual computers. For me this killed a lot of the fun of table top gaming. What I wanted was something that was minimal, while still being powerful. I wanted something that didn't try to play the game [I]for[/I] me, but just enhanced what I was already doing. That's why Infinitas DM is focused on 2 core elements. Maps and documents. In prettier terms, worlds and lore. It's about giving you the power to create huge worlds that players can explore organically, with all the digital bonuses of things like live editing, quick swapping between maps, high levels of detail, fog of war, etc. without having to send everyone home to play online. I'll throw down a few bullet pointed features to start, but for a complete rundown you can look at our website - [URL="http://www.infinitasdm.com"]www.infinitasdm.com[/URL] - which has a complete tutorial on how the app will work. For these features displayed in a nice photo gallery, check out [URL="https://www.facebook.com/media/set/?set=a.240539496288124.1073741828.227732827568791&type=1&l=b9414d0645"]Our Facebook Gallery Here[/URL] (you don't need a FB account to view it). Or for another quick visual run-through, check out the first half of our Kickstarter video: [video=youtube;ZhYdp3sQeiw]https://www.youtube.com/watch?v=ZhYdp3sQeiw[/video] Some Quick Highlights: [LIST] [*]Draw maps right in the app [*]Import existing maps as image files [*]Capture physical maps with the device camera [*]Create and Edit campaigns from your smart device while players view on a secondary display [*]Player view has unique elements like Fog of War and can have notes and locations hidden from players [*]Write and edit documents right within the app [*]Map Links to quickly access documents and link to other maps from convenient shortcuts placed directly on the map [*]Atlas system to quickly access all of your maps [*]place, name, and scale character tokens and apply status effects to them [/LIST] [edit] Sorry, hit post when I meant to preview. If you have any other questions feel free to ask! I am happy to answer them and/or provide more clarification. [/QUOTE]
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