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AMA - 3D Artist and Videogame Developer, Designer, and DM
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<blockquote data-quote="Dan@DeepDark-Designs" data-source="post: 6839853" data-attributes="member: 6802503"><p>Thanks for your swift and considered response Dan. After reading through your answer, your website, fb, and the video (awesome soundtrack btw), I have a lot of positive things to say about the project. Simply for the sake of brevity I won't go into all of them but I liked a lot of little details. For example, the fact that your map editing functionality operates over 4 layers immediately puts you head and shoulders above most of your competition. To my mind less layers grows exponentially worse and anything over 4 leads to diminishing returns - essentially 4 is a great number (or allowing a DM to 'create' layers as they see fit). </p><p></p><p>Additionally, the fact that 'Infinitas DM doesn't want to run your game for you' really resonates with me. As I've found apps that try to take over more of the process cumbersome and that they generally slow me down at the table. I can only speak for myself but simplicity & elegance are some of the primary things I would look for in a product such as what you're offering. And, while I wouldn't want to encourage all of my players to be using electronic devices at the table, 'broadcasting' a map from my device in real-time to a projector seems like a wonderful alternative (which is something I'd be able to do with pc functionality).</p><p></p><p>I think the information you have posted covers most of the follow-up questions I had in mind from the perspective of a consumer. The main other area I'm interested in would be your thoughts/plans regarding post-launch support. A lot of apps such as yours creep out with decent launch-functionality but are never expanded upon. For example, would you consider including a library or marketplace where additional brushes, tokens, fonts, etc, could be purchased? I know a lot of DMs (myself included) spend a fortune on trying to find ways to enrich our games. Heck, I'm sure a lot of people would happily pay for a subscription where generic battlemaps are released each month. After all, a lot of things like this work best when the creators provide a platform that can then be used to sell product. Fantasy Grounds does this extremely well, it sells you a subscription/licence for its platform, and then takes a cut out of each product you buy to use on it. I think as more apps like yours become available, the 'winner' will be the app with the best support and dlc, not the one with the best functionality or features.</p><p></p><p>I suppose that brings me to my other question. As someone who makes adventures and supplements, is your goal simply to get this application into the hands of players and DMs so that they can produce all the content, or would you approach it more similarly to something like fantasy grounds or roll20 - whereby companies can release maps/adventures/etc for it and artists/freelancers can also release token sets and other content as well?</p><p></p><p>The only criticism I have, which, to be fair, is so insanely subjective that it's not really relevant to anyone but me, is that I really don't like the name 'Infinitas DM'. But hey-ho, you can't please everyone all the time haha. Best of luck with the project, I'll be sure to keep an eye out for it and back it once it goes live (might be worth throwing up a mailing list on your website so that people can be notified when your KS is launching).</p></blockquote><p></p>
[QUOTE="Dan@DeepDark-Designs, post: 6839853, member: 6802503"] Thanks for your swift and considered response Dan. After reading through your answer, your website, fb, and the video (awesome soundtrack btw), I have a lot of positive things to say about the project. Simply for the sake of brevity I won't go into all of them but I liked a lot of little details. For example, the fact that your map editing functionality operates over 4 layers immediately puts you head and shoulders above most of your competition. To my mind less layers grows exponentially worse and anything over 4 leads to diminishing returns - essentially 4 is a great number (or allowing a DM to 'create' layers as they see fit). Additionally, the fact that 'Infinitas DM doesn't want to run your game for you' really resonates with me. As I've found apps that try to take over more of the process cumbersome and that they generally slow me down at the table. I can only speak for myself but simplicity & elegance are some of the primary things I would look for in a product such as what you're offering. And, while I wouldn't want to encourage all of my players to be using electronic devices at the table, 'broadcasting' a map from my device in real-time to a projector seems like a wonderful alternative (which is something I'd be able to do with pc functionality). I think the information you have posted covers most of the follow-up questions I had in mind from the perspective of a consumer. The main other area I'm interested in would be your thoughts/plans regarding post-launch support. A lot of apps such as yours creep out with decent launch-functionality but are never expanded upon. For example, would you consider including a library or marketplace where additional brushes, tokens, fonts, etc, could be purchased? I know a lot of DMs (myself included) spend a fortune on trying to find ways to enrich our games. Heck, I'm sure a lot of people would happily pay for a subscription where generic battlemaps are released each month. After all, a lot of things like this work best when the creators provide a platform that can then be used to sell product. Fantasy Grounds does this extremely well, it sells you a subscription/licence for its platform, and then takes a cut out of each product you buy to use on it. I think as more apps like yours become available, the 'winner' will be the app with the best support and dlc, not the one with the best functionality or features. I suppose that brings me to my other question. As someone who makes adventures and supplements, is your goal simply to get this application into the hands of players and DMs so that they can produce all the content, or would you approach it more similarly to something like fantasy grounds or roll20 - whereby companies can release maps/adventures/etc for it and artists/freelancers can also release token sets and other content as well? The only criticism I have, which, to be fair, is so insanely subjective that it's not really relevant to anyone but me, is that I really don't like the name 'Infinitas DM'. But hey-ho, you can't please everyone all the time haha. Best of luck with the project, I'll be sure to keep an eye out for it and back it once it goes live (might be worth throwing up a mailing list on your website so that people can be notified when your KS is launching). [/QUOTE]
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