Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
AMA: Richard Baker, author of lots of stuff!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rich Baker" data-source="post: 6890360" data-attributes="member: 6746624"><p>Hi, Luis --</p><p></p><p>First, your "broken English" is excellent! If you didn't say anything I would not have guessed you aren't a native speaker.</p><p></p><p>Here are a couple of ideas you might explore for increasing the "magic is rare" element in Primeval Thule:</p><p>* No cantrip attack spells; encourage the PC spellcaster to default to dagger, dart, or even thrown vials of acid/alchemist fire when he wants to attack without expending a spell slot. If the caster *looks* like spends 30 or 40 percent of his actions using sly, underhanded "wizard weapons" instead of blasting pew-pew-laser, it changes the tone of the encounter.</p><p>* Add a "level tax" to spells of extremely "loud" magic schools. Maybe evocations or transmutations are harder than illusions and necromancy. Casters work through deception and curses, they don't blow things up or turn people into frogs.</p><p>* Add a cost: more sanity rolls, spending hit points to cast, picking up levels of exhaustion if you cast too many spells too fast.</p><p></p><p>All of these ideas make a wizard (or sorcerer, or what-have-you) strictly weaker than they would be otherwise, so I might make up for that by providing some special skill use for Intimidation or Knowledge. People might be *terrified* of magic and the wizard can daunt them easily. Or maybe you can borrow some of the knowledge-based "help my party fight better" abilities like the Archivist from Heroes of Horror. It's a different class at that point, but I think you would feel a lot more like a wizard in a Conan story and less like a superhero.</p><p></p><p>Hope that helps--and I'll say you've given me an idea for something we ought to touch on the next time we work up some Thule player content!</p><p></p><p>Oh, and for the GM Screen, send a note to <a href="mailto:info@sasquatchgamestudio.com">info@sasquatchgamestudio.com</a>. We can probably help you out.</p><p></p><p>Rich</p></blockquote><p></p>
[QUOTE="Rich Baker, post: 6890360, member: 6746624"] Hi, Luis -- First, your "broken English" is excellent! If you didn't say anything I would not have guessed you aren't a native speaker. Here are a couple of ideas you might explore for increasing the "magic is rare" element in Primeval Thule: * No cantrip attack spells; encourage the PC spellcaster to default to dagger, dart, or even thrown vials of acid/alchemist fire when he wants to attack without expending a spell slot. If the caster *looks* like spends 30 or 40 percent of his actions using sly, underhanded "wizard weapons" instead of blasting pew-pew-laser, it changes the tone of the encounter. * Add a "level tax" to spells of extremely "loud" magic schools. Maybe evocations or transmutations are harder than illusions and necromancy. Casters work through deception and curses, they don't blow things up or turn people into frogs. * Add a cost: more sanity rolls, spending hit points to cast, picking up levels of exhaustion if you cast too many spells too fast. All of these ideas make a wizard (or sorcerer, or what-have-you) strictly weaker than they would be otherwise, so I might make up for that by providing some special skill use for Intimidation or Knowledge. People might be *terrified* of magic and the wizard can daunt them easily. Or maybe you can borrow some of the knowledge-based "help my party fight better" abilities like the Archivist from Heroes of Horror. It's a different class at that point, but I think you would feel a lot more like a wizard in a Conan story and less like a superhero. Hope that helps--and I'll say you've given me an idea for something we ought to touch on the next time we work up some Thule player content! Oh, and for the GM Screen, send a note to [email]info@sasquatchgamestudio.com[/email]. We can probably help you out. Rich [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
AMA: Richard Baker, author of lots of stuff!
Top