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<blockquote data-quote="Rich Baker" data-source="post: 6891362" data-attributes="member: 6746624"><p>I think blood theft still works okay. I might suggest a simple system to begin with, such as "your base bloodline score equals your level." Great successes as a ruler earn you +1 bloodline score. Killing an enemy scion earns you +1 bloodline score. You'd build a small table of benefits that unlock at various score milestones for each bloodline. Yes, it might be a "better" race than standard if you're a 15th level character with a long string of successes, but if those tables are done right, then accumulating a couple of stat bumps or a handful of spell-like abilities doesn't make you a seriously better cleric, or wizard, or ranger, or whatever than your non-scion pals of the same level. After all, you're going to make that character earn his advantages by giving him a kingdom to look after. </p><p></p><p>In that system, I might go ahead and provide a feat just for scions called "Greater Bloodline" that gives you a +2 or +4 boost to your bloodline score. If someone really wants to play at the deep end of the bloodline system, it's not crazy to ask them to invest a feat. To put it another way: Scale the bloodline table benefits toward the sort of thing you might see in an "average" bloodline, and require a player who wants a better than average bloodline to pay a little something for it.</p><p></p><p></p><p>Rich</p></blockquote><p></p>
[QUOTE="Rich Baker, post: 6891362, member: 6746624"] I think blood theft still works okay. I might suggest a simple system to begin with, such as "your base bloodline score equals your level." Great successes as a ruler earn you +1 bloodline score. Killing an enemy scion earns you +1 bloodline score. You'd build a small table of benefits that unlock at various score milestones for each bloodline. Yes, it might be a "better" race than standard if you're a 15th level character with a long string of successes, but if those tables are done right, then accumulating a couple of stat bumps or a handful of spell-like abilities doesn't make you a seriously better cleric, or wizard, or ranger, or whatever than your non-scion pals of the same level. After all, you're going to make that character earn his advantages by giving him a kingdom to look after. In that system, I might go ahead and provide a feat just for scions called "Greater Bloodline" that gives you a +2 or +4 boost to your bloodline score. If someone really wants to play at the deep end of the bloodline system, it's not crazy to ask them to invest a feat. To put it another way: Scale the bloodline table benefits toward the sort of thing you might see in an "average" bloodline, and require a player who wants a better than average bloodline to pay a little something for it. Rich [/QUOTE]
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