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AMA (Thurs April 30): Wolfgang Baur (Kobold Press, TSR, DUNGEON Magazine, D&D 5E Tyranny of Dragons, Advanced Races Compendium)
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<blockquote data-quote="Monkey King" data-source="post: 6605446" data-attributes="member: 22474"><p><strong>Magazines</strong></p><p></p><p></p><p></p><p>Thanks, Will, for raising a subject near and dear to me. It's no secret that I love magazines, they got me my start in the RPG business as a freelancer and as a staffer, and yet...</p><p></p><p>I think there's extremely slim hope of KQ returning. It required about 4 months of my time every year to keep it going, and it stayed in the black, just barely, with declining circulation. Much of what I would have published in KQ now appears on the Kobold Press blog or as PDFs. The Kobold Press design contests are my slush pile these days. I still love to find new writers or new artists to publish.</p><p></p><p>Now, my time with Dragon/Dungeon and KQ taught me a lot about deadlines, working with freelancers & artists, editing text, writing a headline, and some of the skills required of a publisher. It was an amazing education learning editing, reading a slush pile from industry titans like Kim Mohan and Roger Moore and Barbara Young. I would not trade those magazine years for anything.</p><p></p><p>With that said, I think the time of the niche RPG magazine is coming to a close. It kills me to admit it, but readers have so many options now, and advertisers do as well. It is supremely hard to break even in magazines, and the returns.... The finances of a magazine are always a disaster.</p><p></p><p>So let me be clear, print magazines are stressful, difficult, ornery beasts. I love print magazines dearly and subscribe to more than a dozen, but I'm sort of a dying breed in this. I want <a href="http://gygaxmagazine.com/" target="_blank">Gygax Magazine</a> to succeed (and have contributed editing and articles to it), and I love to cheer on and buy fanzines like the <a href="http://grognardia.blogspot.com/p/blog-page.html" target="_blank">Excellent Travelling Volume (issue #2 out now!)</a>. I just don't believe that print magazines are a central source of RPG lore anymore: people look elsewhere for their gaming inspiration, surprises, art, essays, new monsters, etc. </p><p></p><p>Blogs and PDF publishing are strong and wonderful wellsprings of gaming, and I find joy in that. But I miss the age of magazines, and the sense that anything, ANYTHING could be between those covers. I would give a lot for a new set of "Pages from the Mages" in my mailbox. Hell, there's a whole section of spellbooks and spells in <a href="http://koboldpress.com/kpstore/product/deep-magic-pathfinder-rpg/" target="_blank">Deep Magic</a> that are basically a nod to PftM.</p><p></p><p>*sigh*</p></blockquote><p></p>
[QUOTE="Monkey King, post: 6605446, member: 22474"] [b]Magazines[/b] Thanks, Will, for raising a subject near and dear to me. It's no secret that I love magazines, they got me my start in the RPG business as a freelancer and as a staffer, and yet... I think there's extremely slim hope of KQ returning. It required about 4 months of my time every year to keep it going, and it stayed in the black, just barely, with declining circulation. Much of what I would have published in KQ now appears on the Kobold Press blog or as PDFs. The Kobold Press design contests are my slush pile these days. I still love to find new writers or new artists to publish. Now, my time with Dragon/Dungeon and KQ taught me a lot about deadlines, working with freelancers & artists, editing text, writing a headline, and some of the skills required of a publisher. It was an amazing education learning editing, reading a slush pile from industry titans like Kim Mohan and Roger Moore and Barbara Young. I would not trade those magazine years for anything. With that said, I think the time of the niche RPG magazine is coming to a close. It kills me to admit it, but readers have so many options now, and advertisers do as well. It is supremely hard to break even in magazines, and the returns.... The finances of a magazine are always a disaster. So let me be clear, print magazines are stressful, difficult, ornery beasts. I love print magazines dearly and subscribe to more than a dozen, but I'm sort of a dying breed in this. I want [URL="http://gygaxmagazine.com/"]Gygax Magazine[/URL] to succeed (and have contributed editing and articles to it), and I love to cheer on and buy fanzines like the [URL="http://grognardia.blogspot.com/p/blog-page.html"]Excellent Travelling Volume (issue #2 out now!)[/URL]. I just don't believe that print magazines are a central source of RPG lore anymore: people look elsewhere for their gaming inspiration, surprises, art, essays, new monsters, etc. Blogs and PDF publishing are strong and wonderful wellsprings of gaming, and I find joy in that. But I miss the age of magazines, and the sense that anything, ANYTHING could be between those covers. I would give a lot for a new set of "Pages from the Mages" in my mailbox. Hell, there's a whole section of spellbooks and spells in [URL="http://koboldpress.com/kpstore/product/deep-magic-pathfinder-rpg/"]Deep Magic[/URL] that are basically a nod to PftM. *sigh* [/QUOTE]
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AMA (Thurs April 30): Wolfgang Baur (Kobold Press, TSR, DUNGEON Magazine, D&D 5E Tyranny of Dragons, Advanced Races Compendium)
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