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AMA with Shanna Germain (author, editor, co-owner of Monte Cook Games, lead designer of No Thank You, Evil!)
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<blockquote data-quote="Shanna Germain" data-source="post: 6632591" data-attributes="member: 6747519"><p>-That’s a really interesting question. I would say that they might not know how far ahead companies are thinking and working. For example, we were researching kids’ games and working on the concepts for No Thank You, Evil! for about a year before we announced it. We’re currently working on ideas for 2016 and 2017. So by the time fans see the very first mention of a game, we’ve already put a lot of thought into everything about it.</p><p></p><p>-I think the hardest part for me is really wanting to create things that honor our players’ time. Everyone’s so busy, and there are so many great games out there, so if someone sits down to play one of our games, I want them to leave the table feeling like they just spent their time in a really worthy, fun way.</p><p></p><p>-Joy for me comes in the form of fantastic writing, unexpected laughter, leveling up in games, baking fantastic cupcakes, going on unplanned road trips, and spending time with the people and animals that I love. I guess those are pretty obvious, huh? I love things that make me laugh, think, or see the world in a new way. </p><p></p><p>-Kickstarters have been great to us—they’re such a good way to see what fans are interested in, and to give the players that support us all kinds of extra goodies. So I think, yes, you can expect more crowfunding from us!</p><p></p><p>-This one is funny and hard. (I bet the others will have different answers!)</p><p>Monte: Paper (He’s so creative that he can start with empty space and build the most amazing, innovative things) </p><p>Shanna: Scissors (I’ve got a sarcastic, sharp edge to me, and I like to cut things apart and put them back together in new ways)</p><p>Bruce: Rock (He seems strong and unflappable, and if you crack him open, he’s hiding these amazing creative gems inside him)</p></blockquote><p></p>
[QUOTE="Shanna Germain, post: 6632591, member: 6747519"] -That’s a really interesting question. I would say that they might not know how far ahead companies are thinking and working. For example, we were researching kids’ games and working on the concepts for No Thank You, Evil! for about a year before we announced it. We’re currently working on ideas for 2016 and 2017. So by the time fans see the very first mention of a game, we’ve already put a lot of thought into everything about it. -I think the hardest part for me is really wanting to create things that honor our players’ time. Everyone’s so busy, and there are so many great games out there, so if someone sits down to play one of our games, I want them to leave the table feeling like they just spent their time in a really worthy, fun way. -Joy for me comes in the form of fantastic writing, unexpected laughter, leveling up in games, baking fantastic cupcakes, going on unplanned road trips, and spending time with the people and animals that I love. I guess those are pretty obvious, huh? I love things that make me laugh, think, or see the world in a new way. -Kickstarters have been great to us—they’re such a good way to see what fans are interested in, and to give the players that support us all kinds of extra goodies. So I think, yes, you can expect more crowfunding from us! -This one is funny and hard. (I bet the others will have different answers!) Monte: Paper (He’s so creative that he can start with empty space and build the most amazing, innovative things) Shanna: Scissors (I’ve got a sarcastic, sharp edge to me, and I like to cut things apart and put them back together in new ways) Bruce: Rock (He seems strong and unflappable, and if you crack him open, he’s hiding these amazing creative gems inside him) [/QUOTE]
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Community
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AMA with Shanna Germain (author, editor, co-owner of Monte Cook Games, lead designer of No Thank You, Evil!)
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