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AMA with Shanna Germain (author, editor, co-owner of Monte Cook Games, lead designer of No Thank You, Evil!)
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<blockquote data-quote="Shanna Germain" data-source="post: 6634719" data-attributes="member: 6747519"><p>That’s a hard one, because I don’t really feel like a gaming celebrity! Working in a company next to Monte and Bruce, who are very recognizable and have a much longer gaming history, means that I can kind of stay under the radar. The truth is that I’m actually very shy and introverted, and I need a lot of quiet time in order to work. So I feel like I’m always balancing my desire to spend time with cool people with my need to have lots of quiet time. The Internet and conventions help with that—I feel like I can come up from my creative cocoon and interact for a little bit and get inspired by fans and players, and then go back to my quiet space and work. </p><p></p><p>I have a funny story about NOT being recognized: I was sitting in a coffee shop last year working on a Numenera adventure for Weird Discoveries, and there was a group of guys sitting at the table next to me. They were talking about playing Numenera, and how excited they were about their campaign. At one point, one of them said, “I hear the people who make Numenera live in Seattle.” I didn’t know whether introducing myself would make them excited or freak them out, so I didn’t say anything.</p></blockquote><p></p>
[QUOTE="Shanna Germain, post: 6634719, member: 6747519"] That’s a hard one, because I don’t really feel like a gaming celebrity! Working in a company next to Monte and Bruce, who are very recognizable and have a much longer gaming history, means that I can kind of stay under the radar. The truth is that I’m actually very shy and introverted, and I need a lot of quiet time in order to work. So I feel like I’m always balancing my desire to spend time with cool people with my need to have lots of quiet time. The Internet and conventions help with that—I feel like I can come up from my creative cocoon and interact for a little bit and get inspired by fans and players, and then go back to my quiet space and work. I have a funny story about NOT being recognized: I was sitting in a coffee shop last year working on a Numenera adventure for Weird Discoveries, and there was a group of guys sitting at the table next to me. They were talking about playing Numenera, and how excited they were about their campaign. At one point, one of them said, “I hear the people who make Numenera live in Seattle.” I didn’t know whether introducing myself would make them excited or freak them out, so I didn’t say anything. [/QUOTE]
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Community
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AMA with Shanna Germain (author, editor, co-owner of Monte Cook Games, lead designer of No Thank You, Evil!)
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