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Among the Githzerai . . . and into the Room with No Doors
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<blockquote data-quote="pemerton" data-source="post: 6535307" data-attributes="member: 42582"><p>Thanks. Though looking over it again today, I noticed that I didn't mention the negotiation with the githzerai was done as a skill challenge: that much-maligned mechanical framework once again coming into service!</p><p></p><p>The githzerai leadership (not Liricosa, but the formal leaders) were giving the PCs the run-around, telling them about the set-up at Sanzaerathad and showing them around - including all the meditators who maintain its integrity against the buffeting forces of chaos. But they wouldn't answer questions about the Room with No Doors. The fighter (and his player) was getting increasingly irritated, especially once he had worked out that there was a piece of the Rod there. At one stage I said to him that, as part of the skill challenge, he was welcome to spend an AoE encounter power and make an Aths (or Endurance? I can't remember) check to cut down all the meditators, and thereby gain access to the Room with No Doors without needing to get them to agree to reshape it! He was tempted to try this, but in the end the information and agreement was extracted peacefully.</p><p></p><p>I remember the fighter player made at least one, maybe two, Diplomacy and/or Intimidate checks - I think one failed and one succeeded. I'm always interested when I read posts about players not trying weak skills in skill challenges, because the fighter player seems to do it pretty often in my game (because he wants to be more aggressive or direct with the NCPs, and feels that the socially-oriented PCs like the paladin or the invoker beat around the bush too much).</p><p></p><p>I think the Rod is a fun item, and it's backstory is rich but flexible enough that you can make what you want of it as the campaign unfolds. In my game it's connected to Erathis (as god of law and civilisation) but it could be linked to Moradin, or Bahamut, or treated as its own thing that in some ways is beyond or above the gods.</p><p></p><p>I have the Neverwinter book but have only dipped into bits and pieces of its setting descriptions. But there seem to be a lot of active factions. Will you have any lycanthrope PCs? Those look like interesting themes, and you could have a triangular thing with Melora and Sehanine on one side against (say) Erathis and the Rod on another and elementals on the third. So a struggle between civilisation, wilderness and true chaos.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6535307, member: 42582"] Thanks. Though looking over it again today, I noticed that I didn't mention the negotiation with the githzerai was done as a skill challenge: that much-maligned mechanical framework once again coming into service! The githzerai leadership (not Liricosa, but the formal leaders) were giving the PCs the run-around, telling them about the set-up at Sanzaerathad and showing them around - including all the meditators who maintain its integrity against the buffeting forces of chaos. But they wouldn't answer questions about the Room with No Doors. The fighter (and his player) was getting increasingly irritated, especially once he had worked out that there was a piece of the Rod there. At one stage I said to him that, as part of the skill challenge, he was welcome to spend an AoE encounter power and make an Aths (or Endurance? I can't remember) check to cut down all the meditators, and thereby gain access to the Room with No Doors without needing to get them to agree to reshape it! He was tempted to try this, but in the end the information and agreement was extracted peacefully. I remember the fighter player made at least one, maybe two, Diplomacy and/or Intimidate checks - I think one failed and one succeeded. I'm always interested when I read posts about players not trying weak skills in skill challenges, because the fighter player seems to do it pretty often in my game (because he wants to be more aggressive or direct with the NCPs, and feels that the socially-oriented PCs like the paladin or the invoker beat around the bush too much). I think the Rod is a fun item, and it's backstory is rich but flexible enough that you can make what you want of it as the campaign unfolds. In my game it's connected to Erathis (as god of law and civilisation) but it could be linked to Moradin, or Bahamut, or treated as its own thing that in some ways is beyond or above the gods. I have the Neverwinter book but have only dipped into bits and pieces of its setting descriptions. But there seem to be a lot of active factions. Will you have any lycanthrope PCs? Those look like interesting themes, and you could have a triangular thing with Melora and Sehanine on one side against (say) Erathis and the Rod on another and elementals on the third. So a struggle between civilisation, wilderness and true chaos. [/QUOTE]
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Among the Githzerai . . . and into the Room with No Doors
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