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Ampersand: Martial Rituals in Martial Power 2
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<blockquote data-quote="Cadfan" data-source="post: 4921544" data-attributes="member: 40961"><p>Agreed.</p><p></p><p>To work well, these need to allow you to do something you simply cannot do with a regular skill check. If that's the case, then its basically just an extra way to use a skill that you can gain by spending a feat. Which is cool by me.</p><p> </p><p>As such:</p><p> </p><p>Alter Ego: Mixed feelings. Its good that disguising yourself costs materials and so on, but I'd have allowed it with a simple makeup kit and a bluff check. I'd want specialized training that costs a feat to grant you something special. Like maybe if regular disguises couldn't imitate specific people, but this training regimen permitted you to do so. I guess this training lets you disguise an ally, which is cool.</p><p> </p><p>Precise Forgery: I'm ok with this one. Forgery seems sufficiently specialized to be its own feat.</p><p> </p><p>Speech without Words: I think this one is ok since its functionally an auto success you can purchase with a feat.</p><p> </p><p>What I really don't like is the healing surge cost. It will probably make sense for some trainings, since spending a healing surge sometimes reflects strenuous effort over time. But I'm not sure it works for all of the examples given. And I can't see much reason to worry about people using their martial trainings all day without rest just because they can. First, the ones listed so far aren't the sort of thing you'll <em>want</em> to do all day. Once you've forged all the documents you need, you stop, right? Second, the time it takes to complete the task is an inherent limiting factor. It takes a full hour to disguise someone using Alter Ego. That's an inherent limit on how often you'll use it.</p><p> </p><p>I'll probably drop the healing surge requirement.</p><p> </p><p>My biggest problem with these is that it doubles down the old bind- do I spend a feat on combat power, or on a fun skill ability? Siloing is good. Feats kind of fail at siloing.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4921544, member: 40961"] Agreed. To work well, these need to allow you to do something you simply cannot do with a regular skill check. If that's the case, then its basically just an extra way to use a skill that you can gain by spending a feat. Which is cool by me. As such: Alter Ego: Mixed feelings. Its good that disguising yourself costs materials and so on, but I'd have allowed it with a simple makeup kit and a bluff check. I'd want specialized training that costs a feat to grant you something special. Like maybe if regular disguises couldn't imitate specific people, but this training regimen permitted you to do so. I guess this training lets you disguise an ally, which is cool. Precise Forgery: I'm ok with this one. Forgery seems sufficiently specialized to be its own feat. Speech without Words: I think this one is ok since its functionally an auto success you can purchase with a feat. What I really don't like is the healing surge cost. It will probably make sense for some trainings, since spending a healing surge sometimes reflects strenuous effort over time. But I'm not sure it works for all of the examples given. And I can't see much reason to worry about people using their martial trainings all day without rest just because they can. First, the ones listed so far aren't the sort of thing you'll [I]want[/I] to do all day. Once you've forged all the documents you need, you stop, right? Second, the time it takes to complete the task is an inherent limiting factor. It takes a full hour to disguise someone using Alter Ego. That's an inherent limit on how often you'll use it. I'll probably drop the healing surge requirement. My biggest problem with these is that it doubles down the old bind- do I spend a feat on combat power, or on a fun skill ability? Siloing is good. Feats kind of fail at siloing. [/QUOTE]
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