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Ampersand: Martial Rituals in Martial Power 2
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<blockquote data-quote="Badwe" data-source="post: 4922124" data-attributes="member: 61762"><p>First:</p><p></p><p></p><p>to which i respond:</p><p></p><p></p><p></p><p></p><p></p><p>Next:</p><p></p><p></p><p>to which:</p><p></p><p></p><p></p><p>so if we're going to sit down and dissect it, we're implying that 10 straight minutes of pantomime is necessary to eke out the meaning of things like location of water or "which way did the baddy go". If we're going to continue down this conceit of "what i can do to real life should be mappable to D&D" then i would point out that collective understanding among humans and shared symbolism/physiology creates enough of a common ground that you can quickly portray things like "where is the bathroom" or "what time is it?". That being said, the ritual works for anything, including non-humanoids or even bizarre intelligent beasts.</p><p></p><p>Now, let's take a step back for a second. Not everything in D&D is going to be a perfect real world simulation. The general idea is that the use of healing surges to represent "strain" is going to get us "close enough" without us trying to literally interpret it as having to cut yourself to speak with animals. Beyond that, use your friggin imagination! Why does the book have to tell you EXACTLY what that healing surge is buying you? That's a waste of text and it doesn't even add fluff. Think outside the box, make up your own reasons, do the pantomiming at the table and describe alongside the DM the ridiculous hand gestures you try to convey the meaning. Most people are content to say "it must be tough to communicate with people with whom you don't share a language" but that doesn't mean there needs to be a paragraph to satisfy everyone else.</p></blockquote><p></p>
[QUOTE="Badwe, post: 4922124, member: 61762"] First: to which i respond: Next: to which: so if we're going to sit down and dissect it, we're implying that 10 straight minutes of pantomime is necessary to eke out the meaning of things like location of water or "which way did the baddy go". If we're going to continue down this conceit of "what i can do to real life should be mappable to D&D" then i would point out that collective understanding among humans and shared symbolism/physiology creates enough of a common ground that you can quickly portray things like "where is the bathroom" or "what time is it?". That being said, the ritual works for anything, including non-humanoids or even bizarre intelligent beasts. Now, let's take a step back for a second. Not everything in D&D is going to be a perfect real world simulation. The general idea is that the use of healing surges to represent "strain" is going to get us "close enough" without us trying to literally interpret it as having to cut yourself to speak with animals. Beyond that, use your friggin imagination! Why does the book have to tell you EXACTLY what that healing surge is buying you? That's a waste of text and it doesn't even add fluff. Think outside the box, make up your own reasons, do the pantomiming at the table and describe alongside the DM the ridiculous hand gestures you try to convey the meaning. Most people are content to say "it must be tough to communicate with people with whom you don't share a language" but that doesn't mean there needs to be a paragraph to satisfy everyone else. [/QUOTE]
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