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Ampersand: Martial Rituals in Martial Power 2
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<blockquote data-quote="gribble" data-source="post: 4922493" data-attributes="member: 12430"><p>Here's the thing though - it really doesn't (allow you to do things in an exceptional fashion). I see how the disguise one could be considered slightly better (due to the +5 bonus), but lets look at the cost to a character of doing it: A feat to even have the *ability* to get that +5 bonus, plus (assuming the disguise practice is the freebie he picks up and he doesn't have to pay more to buy it) 50gp and a healing surge every time he wants to disguise someone.</p><p>Or, the alternative is to just pick up the skill focus feat instead and get an ally to assist (because whenever you disguise anyone other than yourself you have someone sitting around who <strong>could </strong>assist on a regular skill check, but <strong>not </strong>with the practice). You still get a +5 bonus, and it costs you a lot less...</p><p></p><p>The forgery one is worse because it doesn't even give you a bonus.</p><p></p><p>And the communication one? Why would a DM include an encounter with a race the party can't communicate with unless: a) he was already planning a skill challenge or something to allow the PCs to get the essential communication across; or b) communication isn't needed? Though I'll admit that as it's an auto success this last one isn't as bad as the first two.</p><p></p><p>The sad thing is, I can see WotC saying "people are complaining 4e is all about the combat, so lets make some rules for doing out of combat stuff". But this actually doesn't solve the problem - it makes it worse. Now, the official way to do any of these things is via a Martial Practice, which leaves the DM with few options:</p><ol> <li data-xf-list-type="ol">Rule that the only way to achieve these things is via a Martial Practice.</li> <li data-xf-list-type="ol">Not use Martial Practices in his game.</li> <li data-xf-list-type="ol">Allow PCs to achieve the same results with skill checks/challenges, and leave the PC who invested heavily in Martial Practices a sad panda (because the other PCs can do all the same things without the up front and ongoing costs he will have to do them). I.e.: this option is a thinly veiled version of option 2).</li> <li data-xf-list-type="ol">As per 3) above, but put strict penalties on anyone not using Martial Practices. Net effect: the only feasible way to achieve any of these feats is through using Martial Practices. I.e.: this option is a thinly veiled version of option 1).</li> </ol><p></p><p>So, basically you have 2 options - rule Martial Prctices are the only way to achieve these feats, or not use Martial Practices. And if your DM does rule that Martial Practices are the only way to achieve those feats, WotC have actually <strong>reduced </strong>the options available to PCs outside of combat - all those neat ideas just <em>can't be done </em>without the use of a Martial Practice.</p><p></p><p>And that is why Martial Practices make me sad.</p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="gribble, post: 4922493, member: 12430"] Here's the thing though - it really doesn't (allow you to do things in an exceptional fashion). I see how the disguise one could be considered slightly better (due to the +5 bonus), but lets look at the cost to a character of doing it: A feat to even have the *ability* to get that +5 bonus, plus (assuming the disguise practice is the freebie he picks up and he doesn't have to pay more to buy it) 50gp and a healing surge every time he wants to disguise someone. Or, the alternative is to just pick up the skill focus feat instead and get an ally to assist (because whenever you disguise anyone other than yourself you have someone sitting around who [B]could [/B]assist on a regular skill check, but [B]not [/B]with the practice). You still get a +5 bonus, and it costs you a lot less... The forgery one is worse because it doesn't even give you a bonus. And the communication one? Why would a DM include an encounter with a race the party can't communicate with unless: a) he was already planning a skill challenge or something to allow the PCs to get the essential communication across; or b) communication isn't needed? Though I'll admit that as it's an auto success this last one isn't as bad as the first two. The sad thing is, I can see WotC saying "people are complaining 4e is all about the combat, so lets make some rules for doing out of combat stuff". But this actually doesn't solve the problem - it makes it worse. Now, the official way to do any of these things is via a Martial Practice, which leaves the DM with few options: [LIST=1] [*]Rule that the only way to achieve these things is via a Martial Practice. [*]Not use Martial Practices in his game. [*]Allow PCs to achieve the same results with skill checks/challenges, and leave the PC who invested heavily in Martial Practices a sad panda (because the other PCs can do all the same things without the up front and ongoing costs he will have to do them). I.e.: this option is a thinly veiled version of option 2). [*]As per 3) above, but put strict penalties on anyone not using Martial Practices. Net effect: the only feasible way to achieve any of these feats is through using Martial Practices. I.e.: this option is a thinly veiled version of option 1). [/LIST] So, basically you have 2 options - rule Martial Prctices are the only way to achieve these feats, or not use Martial Practices. And if your DM does rule that Martial Practices are the only way to achieve those feats, WotC have actually [B]reduced [/B]the options available to PCs outside of combat - all those neat ideas just [I]can't be done [/I]without the use of a Martial Practice. And that is why Martial Practices make me sad. :( [/QUOTE]
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