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An 18-year old's take on 5E
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<blockquote data-quote="Trickster Spirit" data-source="post: 6584144" data-attributes="member: 6701829"><p>I'm 25, and the DM of a self-taught group - none of us had ever played D&D until I ran our first game in Pathfinder, though I've since switched us to 5E (my group is all casual players, the character creation and feats were honestly a nightmare for us). So I can't provide a take on 5E through the lens of a player of 3.5 or 4E as Mercurius' student can, but I can share what it's like to enter the hobby relatively recently with a completely fresh slate.</p><p></p><p>I'm sure there are folks out there who received a set of core books as a gift, and that was their entry point into the hobby. But most folks who aren't connected to an existing group, but are still interested in getting into D&D, are going to do their homework first. Or, at least the ones who are going to stick with the hobby will. They're going to do their homework. They're going to Google what the hell a saving throw is, they're going to watch an Acquisitions Inc. video or two, they're going to binge read about classic modules in Wikipedia (I knew I wanted to run my players through GDQ1-7 a full year before we ever started playing. They're going to read about the different editions and look at reviews to decide on the ones they're going to play. </p><p></p><p>Now, I'm the odd one out in my group, since I'm the DM, and the only one who actively reads the boards / listens to actual play podcasts of other campaigns. I'd happily play in a game of Dungeon World or FATE. I actually really, really dig FATE, and if any of my players were interested, I'd DM a campaign in it in a heartbeat (either a Diaspora campaign using the FATE Core rules, or maybe a World of Darkness conversion). I've taken a look at Dungeon World, and will confess I just didn't grok it - that doesn't mean I'd turn down an invitation to someone else's campaign, but I wasn't able to wrap my head around it. In terms of my "D&D" style game, 5E is my jam.</p><p></p><p>My take on the "average" young newcomer to the hobby is this: D&D is king. Pathfinder is certainly on people's radar, but only inasmuch as they saw it at the store when they went in to buy D&D, and a quick Google search has informed them that it is "a kind of D&D" (I'm talking about self-forming groups here, of course, not newcomers attaching themselves to existing groups - Pathfinder's done very well in that arena). Any other game, folks haven't even heard of, unless they've joined a group that's had experience with it. Nothing else has managed to break out of the tabletop gamer bubble and into the larger nerd zeitgeist. <em>Maybe</em> World of Darkness did, once upon a time, but not today, at any rate.</p></blockquote><p></p>
[QUOTE="Trickster Spirit, post: 6584144, member: 6701829"] I'm 25, and the DM of a self-taught group - none of us had ever played D&D until I ran our first game in Pathfinder, though I've since switched us to 5E (my group is all casual players, the character creation and feats were honestly a nightmare for us). So I can't provide a take on 5E through the lens of a player of 3.5 or 4E as Mercurius' student can, but I can share what it's like to enter the hobby relatively recently with a completely fresh slate. I'm sure there are folks out there who received a set of core books as a gift, and that was their entry point into the hobby. But most folks who aren't connected to an existing group, but are still interested in getting into D&D, are going to do their homework first. Or, at least the ones who are going to stick with the hobby will. They're going to do their homework. They're going to Google what the hell a saving throw is, they're going to watch an Acquisitions Inc. video or two, they're going to binge read about classic modules in Wikipedia (I knew I wanted to run my players through GDQ1-7 a full year before we ever started playing. They're going to read about the different editions and look at reviews to decide on the ones they're going to play. Now, I'm the odd one out in my group, since I'm the DM, and the only one who actively reads the boards / listens to actual play podcasts of other campaigns. I'd happily play in a game of Dungeon World or FATE. I actually really, really dig FATE, and if any of my players were interested, I'd DM a campaign in it in a heartbeat (either a Diaspora campaign using the FATE Core rules, or maybe a World of Darkness conversion). I've taken a look at Dungeon World, and will confess I just didn't grok it - that doesn't mean I'd turn down an invitation to someone else's campaign, but I wasn't able to wrap my head around it. In terms of my "D&D" style game, 5E is my jam. My take on the "average" young newcomer to the hobby is this: D&D is king. Pathfinder is certainly on people's radar, but only inasmuch as they saw it at the store when they went in to buy D&D, and a quick Google search has informed them that it is "a kind of D&D" (I'm talking about self-forming groups here, of course, not newcomers attaching themselves to existing groups - Pathfinder's done very well in that arena). Any other game, folks haven't even heard of, unless they've joined a group that's had experience with it. Nothing else has managed to break out of the tabletop gamer bubble and into the larger nerd zeitgeist. [I]Maybe[/I] World of Darkness did, once upon a time, but not today, at any rate. [/QUOTE]
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