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an alchemist's puzzle
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<blockquote data-quote="Quickleaf" data-source="post: 4967256" data-attributes="member: 20323"><p>The next adventure I'm leading my PCs through is the Thieves' Maze of Daggerdale. A while ago I had posted the "Gate of Nine Thieves" puzzle-trap as an example of the sorts of challenges I was inventing - immersive, requiring thinking not just dice rolling, and dangerous.</p><p></p><p>I've got one more puzzle to make and then the adventure will be finished. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> This one is the vault door to the thieves' treasure vault (the PCs need to get in to retrieve the king's stolen will). There's been a gnomish theme to several of the traps, a gnome who was supposed to forge the king's will, and gnomes who may betray the PCs at one point. Contuining that theme I thought it would be appropriate to make this puzzle-trap an Alchemist's Vault Door...so here's what I've got so far, but I'm feeling pretty stuck...</p><p></p><p></p><p></p><p>Any ideas how to make this into a cool puzzle? Thanks! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 4967256, member: 20323"] The next adventure I'm leading my PCs through is the Thieves' Maze of Daggerdale. A while ago I had posted the "Gate of Nine Thieves" puzzle-trap as an example of the sorts of challenges I was inventing - immersive, requiring thinking not just dice rolling, and dangerous. I've got one more puzzle to make and then the adventure will be finished. :) This one is the vault door to the thieves' treasure vault (the PCs need to get in to retrieve the king's stolen will). There's been a gnomish theme to several of the traps, a gnome who was supposed to forge the king's will, and gnomes who may betray the PCs at one point. Contuining that theme I thought it would be appropriate to make this puzzle-trap an Alchemist's Vault Door...so here's what I've got so far, but I'm feeling pretty stuck... Any ideas how to make this into a cool puzzle? Thanks! :) [/QUOTE]
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