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An alternative to eight hour healing
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<blockquote data-quote="cthulhu42" data-source="post: 7270968" data-attributes="member: 6792361"><p>This basic post has been reiterated several times in this thread, and believe it or not, I get it. I really do. I've read the section cited here and I understand the concept. I don't particularly like it, but I understand it, and yes, it works. </p><p></p><p>But let's talk about this from a different angle for a minute. If it's true that hit points basically represent "stamina" or "vigor" or "health" or an amalgam of a nebulous overall measure of physical heartiness, and if damage isn't measured in sword cuts, claw slashes or magical fire, then why are there damage types? </p><p></p><p>If it's true that we shouldn't even mention a slash or a pierce or a bludgeon until a foe is at 0 hit points, then why is there specifically named slashing, piercing and bludgeoning damage? If a foe has resistance to a certain type of damage, but all he's taking until 0 hit points is stamina drain, then what is he resisting from all those hits that take him to zero? </p><p></p><p>I do honestly appreciate all the feedback, and I'm gratified that no one has come up with ways to manipulate the idea into a game breaker, which is really my main concern. I'm going to give it some more thought. Again, I know it's a solution in search of a problem. The game works fine as is. But, you know, everybody's got a pet peeve, right? I guess the eight hour rest is mine.</p></blockquote><p></p>
[QUOTE="cthulhu42, post: 7270968, member: 6792361"] This basic post has been reiterated several times in this thread, and believe it or not, I get it. I really do. I've read the section cited here and I understand the concept. I don't particularly like it, but I understand it, and yes, it works. But let's talk about this from a different angle for a minute. If it's true that hit points basically represent "stamina" or "vigor" or "health" or an amalgam of a nebulous overall measure of physical heartiness, and if damage isn't measured in sword cuts, claw slashes or magical fire, then why are there damage types? If it's true that we shouldn't even mention a slash or a pierce or a bludgeon until a foe is at 0 hit points, then why is there specifically named slashing, piercing and bludgeoning damage? If a foe has resistance to a certain type of damage, but all he's taking until 0 hit points is stamina drain, then what is he resisting from all those hits that take him to zero? I do honestly appreciate all the feedback, and I'm gratified that no one has come up with ways to manipulate the idea into a game breaker, which is really my main concern. I'm going to give it some more thought. Again, I know it's a solution in search of a problem. The game works fine as is. But, you know, everybody's got a pet peeve, right? I guess the eight hour rest is mine. [/QUOTE]
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