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General Tabletop Discussion
*Dungeons & Dragons
An alternative to eight hour healing
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<blockquote data-quote="The Crimson Binome" data-source="post: 7271415" data-attributes="member: 6775031"><p>That's the thing. HP damage isn't <em>necessarily</em> any serious physical injury, and the rules work well for as long as they represent battering and bruising; but sometimes it <em>is</em> serious physical injury, and the rules don't work very well to address <em>that</em> situation.</p><p></p><p>If you're fighting on the back of a roc, and it throws you off, then you may well suffer ~70 points of damage from impacting the ground. That's not just something you should be able to sleep off in an hour. Likewise, each round spent in the Tarrasque's stomach does 56 acid damage - more than sufficient to dissolve a warhorse within six seconds - and yet anyone who survives that will be good as new after a nap.</p><p></p><p>There's just no way to reconcile everything that hit points are supposed to represent.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7271415, member: 6775031"] That's the thing. HP damage isn't [I]necessarily[/I] any serious physical injury, and the rules work well for as long as they represent battering and bruising; but sometimes it [I]is[/I] serious physical injury, and the rules don't work very well to address [I]that[/I] situation. If you're fighting on the back of a roc, and it throws you off, then you may well suffer ~70 points of damage from impacting the ground. That's not just something you should be able to sleep off in an hour. Likewise, each round spent in the Tarrasque's stomach does 56 acid damage - more than sufficient to dissolve a warhorse within six seconds - and yet anyone who survives that will be good as new after a nap. There's just no way to reconcile everything that hit points are supposed to represent. [/QUOTE]
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An alternative to eight hour healing
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