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An "appropriate" system for LOTR?
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<blockquote data-quote="Dark Jezter" data-source="post: 1284511" data-attributes="member: 1015"><p>I think that the D&D/D20 system could be used to make a Middle Earth RPG, but it would require several changes. Here are just a few I can think of off the top of my head:</p><p></p><p>The races would need to be changed, obviously. Elves would be much different than default D&D elves, and would likely be level-adjusted races, considering how powerful elves are in LotR. Halflings would be renamed to hobbits and would have a few changes (mostly appearance-wise). Dwarves probably wouldn't require much changes statwise. Gnomes would not exist. Orcs would just be another name for Goblins, and Uruk-Hai could use the hobgoblin stats. Trolls could use ogre or hill giant stats. In addition, there might be a few different human subraces, such as the Dunedain (sp?).</p><p></p><p>The fighter, barbarian, and rogue classes could be kept as-is. I would replace the ranger class with the non-spellcasting variant from Complete Warrior. It's possible that Bards could still be a class, since music seems to be a major part of Middle Earth. Druids, Clerics, Paladins, and Monks would not be suitable for this setting.</p><p></p><p>Sorcerers and Wizards would need some drastic changes, considering that magic in Middle Earth seems to be a lot more subtle than in other settings (otherwise, Gandalf could have singlehandedly inflicted massive casulties on Sauron's armies with a few well-placed evocation spells).</p></blockquote><p></p>
[QUOTE="Dark Jezter, post: 1284511, member: 1015"] I think that the D&D/D20 system could be used to make a Middle Earth RPG, but it would require several changes. Here are just a few I can think of off the top of my head: The races would need to be changed, obviously. Elves would be much different than default D&D elves, and would likely be level-adjusted races, considering how powerful elves are in LotR. Halflings would be renamed to hobbits and would have a few changes (mostly appearance-wise). Dwarves probably wouldn't require much changes statwise. Gnomes would not exist. Orcs would just be another name for Goblins, and Uruk-Hai could use the hobgoblin stats. Trolls could use ogre or hill giant stats. In addition, there might be a few different human subraces, such as the Dunedain (sp?). The fighter, barbarian, and rogue classes could be kept as-is. I would replace the ranger class with the non-spellcasting variant from Complete Warrior. It's possible that Bards could still be a class, since music seems to be a major part of Middle Earth. Druids, Clerics, Paladins, and Monks would not be suitable for this setting. Sorcerers and Wizards would need some drastic changes, considering that magic in Middle Earth seems to be a lot more subtle than in other settings (otherwise, Gandalf could have singlehandedly inflicted massive casulties on Sauron's armies with a few well-placed evocation spells). [/QUOTE]
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An "appropriate" system for LOTR?
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