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An attempt at a Barbarian (Defender)
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<blockquote data-quote="Nymrohd" data-source="post: 4358114" data-attributes="member: 59126"><p><strong>The Barbarian</strong></p><p> <strong>CLASS TRAITS</strong></p><p> <strong>Role: </strong>Defender</p><p> <strong>Power Source: </strong>Primal</p><p> <strong> Key Abilities: </strong>Strength, Constitution, Dexterity</p><p> </p><p> <strong>Armor Proficiencies:</strong> Cloth, Leather, Hide, Chainmail, Scale</p><p> <strong>Weapon Proficiencies:</strong> Simple melee, military melee, simply ranged, military ranged</p><p> <strong> Bonus to Defense: </strong>+2 Fortitude</p><p> </p><p> <strong> Hit Points at 1st Level: </strong>18 + Constitution score</p><p> <strong> Hit Points per Level Gained:</strong> 7</p><p> <strong> Healing Surgers per Day: </strong>10 + Constitution modifier</p><p> </p><p> <strong>Trained Skills:</strong> Intimidate. From the class skills list below, choose three more trained skills at 1st level,</p><p> <em>Class Skills:</em> Athletics (Str), Endurance (Con), Heal (Wis), Intimidate (Cha), Nature (Wis), Perception (Wis).</p><p> </p><p> <strong>Class Features:</strong> Barbarian Rage, Barbarian Tenacity, Powerful Built, War Howl</p><p> <strong>Barbarian Class Features</strong></p><p></p><p> <strong>Barbarian Rage</strong></p><p></p><p> Once per encounter a barbarian can fly into a screaming blood frenzy. In your rage you enter special combat stances, such as <em>beserker’s wrath</em> or <em>whirling frenzy</em>. Some barbarians learn other uses for this feature; rage feats grant characters with access to the Barbarian Rage feature the ability to use additional powers.</p><p> Regardless of how many different uses for Barbarian Rage you know, you can only use one such ability per encounter. The special power you invoke work just like your other powers.</p><p> </p><p> <strong>Barbarian Tenacity</strong></p><p></p><p> Whenever you expend a healing surge, you also gain temporary hit points equal to your Constitution modifier.</p><p> </p><p> <strong>Powerful Built:</strong></p><p></p><p> You can use two-handed weapons of your size or one size larger than you as if they were your size and you can wield an one-handed weapon in your off hand as if it were an off-hand weapon.</p><p> </p><p> <strong>War Howl</strong></p><p></p><p> The fury of a barbarian against those who seek to harm his allies is fearsome. You can use the <em>war howl</em> power against enemies that try to hurt your allies.</p><p> <strong>Barbarian Powers</strong></p><p></p><p> Your barbarian powers are called rites. Several powers favor either a two-handed weapon style or a two weapon style. The powers here also introduce a new keyword: rage.</p><p> <strong> Rage:</strong> Powers with the rage keyword can only be used while under the effect of Barbarian Rage, Each time you use a power with the rage keyword, you lose a number of hit points equal to your Constitution modifier</p><p> <strong>Class Features</strong></p><p></p><p> The barbarian has two class features that work like powers: <em>barbarian rage</em> and <em>war howl</em>. They are presented below.</p><p> </p><p> Barbarian Rage: Beserker’s Wrath</p><p> <p style="text-align: right"><p style="text-align: right"><span style="color: white">Barbarian Feature</span></p> </p><p> <em>Descriptive text</em></p><p> <strong>Encounter</strong> ♦ <strong>Primal, Stance</strong></p><p> <strong>Immediate Reaction</strong></p><p> <strong>Personal</strong></p><p> <strong>Trigger: </strong>You or an ally takes damage</p><p> <strong>Effect:</strong> You spend a healing surge but regain no hit points. Instead, you gain a +2 power bonus to your Will defense and temporary hit points equal to your healing surge value. You gain a +1 power bonus to barbarian Constiturion attacks</p><p> Increaste the power bonus to Constitution attacks to +2 at 6th level, +3 at 11th level, +4 at 16th level, +5 at 21st level, and +6 at 26th level,</p><p> </p><p> Barbarian Rage: Whirling Frenzy</p><p> <p style="text-align: right"><p style="text-align: right"><span style="color: white">Barbarian Feature</span></p> </p><p> <em>Descriptive text</em></p><p> <strong>Encounter</strong> ♦ <strong>Primal, Stance</strong></p><p> <strong>Immediate Reaction</strong></p><p> <strong>Personal</strong></p><p> <strong>Trigger:</strong> You hit an enemy with an attack</p><p> <strong>Effect:</strong> You spend a healing surge but regain no hit points. Instead, you gain a +1 power bonus to your speed and a +2 power bonus to your Reflex defense. Once per round and while wielding two melee weapons, you can use your off-hand weapon to make a basic melee attack with a -2 penalty against a marked enemy you hit using a melee attack power.</p><p> </p><p> War Howl</p><p> <p style="text-align: right"><p style="text-align: right"><span style="color: white">Barbarian Attack 1</span></p> </p><p> <em>Descriptive text</em></p><p> <strong>At-Will</strong> ♦ <strong>Primal</strong></p><p> <strong>Immediate Interrupt</strong></p><p> <strong>Close </strong>burst 5</p><p> <strong>Trigger:</strong> A creature within range attacks an ally</p><p> <strong>Prerequisite:</strong> You must be trained in Intimidate</p><p> <strong>Target:</strong> The attacking creature</p><p> <strong>Attack: </strong>Constitution vs. Will</p><p> <strong>Hit:</strong> The target is dazed until the end of your next turn.</p><p> <strong>Effect:</strong> You mark the target. The target remains marked until the end of your next turn. While a target is marked, it takes a -2 penalty to attack rolls for any attack that doesn’t include you as a target. A creature can be subject to only one mark at a time.</p><p> </p><p> <strong>Level 1 At-Will Rites</strong></p><p></p><p> </p><p> Savage Strike</p><p> <p style="text-align: right"><p style="text-align: right"><span style="color: white">Barbarian Attack 1</span></p> </p><p> <em>Descriptive text</em></p><p> <strong>At-Will</strong> ♦ <strong>Primal, Weapon</strong></p><p> <strong>Standard Action</strong></p><p> <strong>Melee </strong>weapon</p><p> <strong>Target:</strong> One creature</p><p> <strong>Attack:</strong> Strength vs. AC</p><p> <strong>Hit: </strong>1[W] + Strength modifier damage. If the target is taking ongoing damage, you deal additional damage equal to your Dexterity modifier.</p><p> Increase damage to 2[W] + Strength modifier at 21st level.</p><p> </p><p> Sweeping Strike</p><p> <p style="text-align: right"><p style="text-align: right"><span style="color: white">Barbarian Attack 1</span></p> </p><p> <em>Descriptive text</em></p><p> <strong>At-Will</strong> ♦ <strong>Primal, Weapon</strong></p><p> <strong>Standard Action</strong></p><p> <strong>Close </strong>blast 2</p><p> <strong>Requirement: </strong>You must be wielding a two-handed weapon</p><p> <strong>Target:</strong> Each creature in a blast</p><p> <strong>Attack: </strong> Strength -2 vs. AC</p><p> <strong>Hit: </strong>1[W] + Strength modifier damage.</p><p> Increase damage to 2[W] + Strength modifier at 21st level.</p><p> </p><p> Weapon Frenzy</p><p> <p style="text-align: right"><p style="text-align: right"><span style="color: white">Barbarian Attack 1</span></p> </p><p> <em>Descriptive text</em></p><p> <strong>At-Will</strong> ♦ <strong>Primal, Weapon</strong></p><p> <strong>Standard Action</strong></p><p> <strong>Melee Weapon</strong></p><p> <strong>Prerequisite:</strong></p><p> <strong>Requirement:</strong> You must be wielding two melee weapons</p><p> <strong>Target:</strong> One creature</p><p> <strong>Attack:</strong> Strength vs. AC (main weapon)</p><p> <strong>Hit: </strong>1[W] + Strength modifier damage and make a secondary attack against your target.</p><p> Increase damage to 2[W] + Strength modifier at 21st level.</p><p> <strong>Secondary Attack: </strong>Strength vs. AC (off-hand weapon)</p><p> <strong>Secondary Hit:</strong> 1[W] damage..</p><p> </p><p> Wrathful Strike</p><p> <p style="text-align: right"><p style="text-align: right"><span style="color: white">Barbarian Attack 1</span></p> </p><p> <em>Descriptive text</em></p><p> <strong>At-Will</strong> ♦ <strong>Primal, Weapon</strong></p><p> <strong>Standard Action</strong></p><p> <strong>Melee </strong>weapon</p><p> <strong>Target:</strong> One creature</p><p> <strong>Attack:</strong> Strength vs. AC</p><p> <strong>Hit: </strong>1[W] + Strength modifier damage. If the target is marked, you deal additional damage equal to your Constitution modifier.</p><p> Increase damage to 2[W] + Strength modifier at 21st level.</p><p> </p><p> <strong>Level 1 Encounter Rites</strong></p><p></p><p> </p><p> Battering Strike</p><p> <p style="text-align: right"><p style="text-align: right"><span style="color: white">Barbarian Attack 1</span></p> </p><p> <em>Descriptive text</em></p><p> <strong>Encounter</strong> ♦ <strong>Primal, Weapon</strong></p><p> <strong>Standard Action</strong></p><p> <strong>Melee </strong>weapon</p><p> <strong>Target: </strong>One creature</p><p> <strong>Attack:</strong> Strength vs. AC</p><p> <strong>Hit: </strong>2[W] + Strength modifier, and the target takes a -2 penalty to his AC until the end of your next turn.</p><p> </p><p> Hideous Blow</p><p> <p style="text-align: right"><p style="text-align: right"><span style="color: white">Barbarian Attack 1</span></p> </p><p> <em>Descriptive text</em></p><p> <strong>Encounter</strong> ♦ <strong>Primal, Rage, Weapon</strong></p><p> <strong>Standard Action</strong></p><p> <strong>Melee</strong> weapon</p><p> <strong>Prerequisite:</strong> You must be trained in Intimidate</p><p> <strong>Requirement: </strong>You must be wielding a two-handed weapon</p><p> <strong>Target: </strong>One creature</p><p> <strong>Attack:</strong> Strength vs. AC</p><p> <strong>Hit:</strong> 2[W] + Strength modifier damage, and an enemy adjacent to you takes a penalty to all attack rolls equal to your Constitution modifier until the end of your next turn.</p><p> </p><p> Marking Throw</p><p> <p style="text-align: right"><p style="text-align: right"><span style="color: white">Barbarian Attack 1</span></p> </p><p> <em>Descriptive text</em></p><p> <strong>Encounter</strong> ♦ <strong>Primal, Weapon</strong></p><p> <strong>Move Action</strong></p><p> <strong>Ranged</strong> weapon</p><p> <strong>Requirement:</strong> You must be wielding a heavy thrown weapon</p><p> <strong>Special:</strong> You can move your speed as part of this action</p><p> <strong>Target:</strong> One creature</p><p> <strong>Attack:</strong> Strength vs. AC</p><p> <strong>Hit:</strong> 1[W] + Strength modifier, and the target is marked.</p><p> </p><p> Rending Strike</p><p> <p style="text-align: right"><p style="text-align: right"><span style="color: white">Barbarian Attack 1</span></p> </p><p> <em>Descriptive text</em></p><p> <strong>Encounter</strong> ♦ <strong>Primal, Rage, Weapon</strong></p><p> <strong>Standard Action</strong></p><p> <strong>Melee </strong>weapon</p><p> <strong>Requirement: </strong>You must be wielding two melee weapons</p><p> <strong>Target:</strong> One creature</p><p> <strong>Attack:</strong> Strength vs. AC, two attacks (main weapon and off-hand weapon), two attacks</p><p> <strong>Hit:</strong> 1[W] + Strength modifier damage. If both attacks hit, you deal ongoing damage equal to your Dexterity modifier (save ends).</p><p> </p><p> <strong>Level 1 Daily Rites</strong></p><p></p><p> </p><p> Furious Howl</p><p> <p style="text-align: right"><p style="text-align: right"><span style="color: white">Barbarian Attack 1</span></p> </p><p> <em>Descriptive text</em></p><p> <strong>Daily</strong> ♦ <strong>Primal, Rage</strong></p><p> <strong>Minor Action</strong></p><p> <strong>Close </strong>burst 5</p><p> <strong>Prerequisite:</strong> You must be trained in Intimidate</p><p> <strong>Target:</strong> Each enemy in a burst</p><p> <strong>Attack: </strong>Constitution vs. Will</p><p> <strong>Hit:</strong> The target is dazed and marked until the end of your next turn.</p><p> <strong>Effect: </strong>You and your allies in the burst gain a bonus to your next damage roll equal to your Constitution modifier.</p><p> </p><p> Rampage</p><p> <p style="text-align: right"><p style="text-align: right"><span style="color: white">Barbarian Attack 1</span></p> </p><p> <em>Descriptive text</em></p><p> <strong>Daily</strong> ♦ <strong>Primal, Weapon</strong></p><p> <strong>Standard Action</strong></p><p> <strong>Attack</strong><strong>Type</strong> Range</p><p> <strong>Special: </strong>You must charge as part of this attack</p><p> <strong>Target:</strong> One creature</p><p> <strong>Attack:</strong> Strength vs. AC</p><p> <strong>Hit:</strong> 2[W] + Strength modifier, and you gain a cumulative +1 power bonus to damage rolls whenever you make a succesful melee attack against the target until the end of the encounter.</p><p> <strong>Miss: </strong>Half damage, and no additional effect.</p><p> </p><p> Vicious Blow</p><p> <p style="text-align: right"><p style="text-align: right"><span style="color: white">Barbarian Attack 1</span></p> </p><p> <em>Descriptive text</em></p><p> <strong>Daily</strong> ♦ <strong>Primal, Rage, Weapon</strong></p><p> <strong>Standard Action</strong></p><p> <strong>Melee</strong> weapon</p><p> <strong>Target:</strong> One creature</p><p> <strong>Attack:</strong> Strength vs. AC</p><p> <strong>Hit:</strong> 3[W] + Strength modifier damage, and the target is weakened (save ends).</p><p> <strong>Miss: </strong>Half damage, and the target is weakened until the end of your next turn</p><p> </p><p> <strong>Level 2 Utility Rites</strong></p><p></p><p> </p><p> Blood Frenzy</p><p> <p style="text-align: right"><p style="text-align: right"><span style="color: white">Barbarian Utility 2</span></p> </p><p> <em>Descriptive text</em></p><p> <strong>Daily</strong> ♦ <strong>Primal, Rage</strong></p><p> <strong>Minor Action</strong></p><p> <strong>Personal</strong></p><p> <strong>Effect:</strong> While bloodied, you gain a power bonus to all damage rolls equal to your Dexterity modifier.</p><p> </p><p> Raging Presence</p><p> <p style="text-align: right"><p style="text-align: right"><span style="color: white">Barbarian Utility 2</span></p> </p><p> <em>Descriptive text</em></p><p> <strong>Daily</strong> ♦ <strong>Primal, Rage, Stance</strong></p><p> <strong>Minor Action</strong></p><p> <strong>Personal</strong></p><p> <strong>Effect:</strong> You can use powers with the rage keyword without losing any hit points. </p><p> </p><p> Warning Cry</p><p> <p style="text-align: right"><p style="text-align: right"><span style="color: white">Barbarian Utility 2</span></p> </p><p> <em>Descriptive text</em></p><p> <strong>Encounter</strong> ♦ <strong>Primal, Rage</strong></p><p> <strong>Immediate Interrupt</strong></p><p> <strong>Ranged 5</strong></p><p> <strong>Prerequisite:</strong> Must be trained in Perception</p><p> <strong>Trigger: </strong>An ally within range is attacked</p><p> <strong>Target: </strong>The triggering ally</p><p> <strong>Effect:</strong> The target gains a power bonus to his Reflex defense equal to your Constitution modifier until the end of his next turn.</p><p> </p><p> <strong>Level 3 Encounter Rites</strong></p><p></p><p> </p><p> Knockdown Blow</p><p> <p style="text-align: right"><p style="text-align: right"><span style="color: white">Barbarian Attack 3</span></p> </p><p> <em>Descriptive text</em></p><p> <strong>Encounter</strong> ♦ <strong>Primal, Weapon</strong></p><p> <strong>Standard Action</strong></p><p> <strong>Melee </strong>weapon</p><p> <strong>Requirement: </strong>You must be wielding two melee weapons</p><p> <strong>Target:</strong> One creature</p><p> <strong>Attack:</strong> Strength vs. AC (main weapon)</p><p> <strong>Hit: </strong>1[W] + Strength modifier damage and make a secondary attack against your target.</p><p> <strong>Secondary Attack: </strong>Strength vs. AC (off-hand weapon)</p><p> <strong>Secondary Hit:</strong> 1[W] + Strength modifier damage, and the target is knocked prone</p><p> </p><p> Leap Attack</p><p> <p style="text-align: right"><p style="text-align: right"><span style="color: white">Barbarian Attack 3</span></p> </p><p> <em>Descriptive text</em></p><p> <strong>Encounter</strong> ♦ <strong>Primal, Rage, Weapon</strong></p><p> <strong>Standard Action</strong></p><p> <strong>Close </strong>burst 1</p><p> <strong>Prerequisite: </strong>You must be trained in Athletics</p><p> <strong>Target:</strong> Each enemy in burst</p><p> <strong>Special: </strong>You must charge as part of this attack</p><p> <strong>Attack:</strong> Strength vs. AC </p><p> <strong>Hit: </strong>1[W] + Strength modifier damage, and the target is knocked prone.</p><p> </p><p> None Shall Flee</p><p> <p style="text-align: right"><p style="text-align: right"><span style="color: white">Barbarian Attack 3</span></p> </p><p> <em>Descriptive text</em></p><p> <strong>Encounter</strong> ♦ <strong>Primal, Weapon</strong></p><p> <strong>Immediate Interrupt</strong></p><p> <strong>Ranged</strong> weapon</p><p> <strong>Trigger:</strong> An enemy is moving away from you and your allies</p><p> <strong>Requirement:</strong> You must be wielding a heavy thrown weapon</p><p> <strong>Target:</strong> The triggering enemy</p><p> <strong>Attack:</strong> Strength vs. AC</p><p> <strong>Hit:</strong> 1[W] + Strength modifier, and the target is kncoked prone.</p><p> <strong>Miss: </strong>The target is dazed.</p><p> </p><p> Reckless Strike</p><p> <p style="text-align: right"><p style="text-align: right"><span style="color: white">Barbarian Attack 3</span></p> </p><p> <em>Descriptive text</em></p><p> <strong>Encounter</strong> ♦ <strong>Primal, Rage, Weapon</strong></p><p> <strong>Standard Action</strong></p><p> <strong>Melee</strong> weapon</p><p> <strong>Prerequisite:</strong> You must be trained in Intimidate</p><p> <strong>Requirement: </strong>You must be wielding a two-handed weapon</p><p> <strong>Target: </strong>One creature</p><p> <strong>Attack:</strong> Strength vs. AC</p><p> <strong>Hit:</strong> 3[W] + Strength modifier damage.</p><p> <strong>Effect:</strong> You take a -2 penalty to AC and your Reflex defense until the start of your next turn.</p><p> </p><p> <strong>Level 5 Daily Rites</strong></p><p></p><p> </p><p> Flurry of Blows</p><p> <p style="text-align: right"><p style="text-align: right"><span style="color: white">Barbarian Attack 5</span></p> </p><p> <em>Descriptive text</em></p><p> <strong>Daily</strong> ♦ <strong>Primal, Rage, Weapon</strong></p><p> <strong>Standard Action</strong></p><p> <strong>Melee </strong>weapon</p><p> <strong>Requirement: </strong>You must be wielding two melee weapons</p><p> <strong>Target:</strong> One creature</p><p> <strong>Attack:</strong> Strength vs. AC (main weapon)</p><p> <strong>Hit: </strong>2[W[ + Strength modifier, and make a secondary attack against the same target</p><p> <strong>Secondary Attack:</strong> Strength +2 vs. AC (off-hand weapon)</p><p> <strong>Secondary Hit:</strong> 1[W] + Strength modifier, and the target is dazed until the end of your next turn. Make a tertiary attack against the same target</p><p> <strong>Tertiary Attack:</strong> Strength +3 vs. AC (off-hand weapon)</p><p> <strong>Tertiary Hit:</strong> 1[W] + Strength modifier, and the target is marked until the end of the encounter</p><p> </p><p> Impairing Blow</p><p> <p style="text-align: right"><p style="text-align: right"><span style="color: white">Barbarian Attack 5</span></p> </p><p> <em>Descriptive text</em></p><p> <strong>Daily</strong> ♦ <strong>Primal, Weapon</strong></p><p> <strong>Standard Action</strong></p><p> <strong>Melee</strong> weapon</p><p> <strong>Requirement: </strong>You must be wielding a two-handed weapon</p><p> <strong>Target: </strong>One creature</p><p> <strong>Attack:</strong> Strength + 2 vs. AC</p><p> <strong>Hit:</strong> 3[W] + Strength modifier damage, and the target is stunned until the end of your next turn.</p><p> <strong>Miss: </strong>Half damage, and the target is dazed until the end of your next turn</p><p> </p><p> Whirlwind Attack</p><p> <p style="text-align: right"><p style="text-align: right"><span style="color: white">Barbarian Attack 5</span></p> </p><p> <em>Descriptive text</em></p><p> <strong>Daily</strong> ♦ <strong>Primal, Rage, Weapon</strong></p><p> <strong>Standard Action</strong></p><p> <strong>Close </strong>burst 1</p><p> <strong>Target: </strong>Each enemy in burst</p><p> <strong>Attack:</strong> Strength vs. AC</p><p> <strong>Hit: </strong>2[W] + Strength modifier</p><p> <strong>Sustain Minor:</strong> You must move at least 2 squares from your starting position to sustain this power. You can sustain this power for a number of turns equal to your Constitution modifier. Each time you sustain this power, loose a number of hit points equal to your Constitution modifier. As a standard action, you can repeat the attack. </p><p> </p><p> <strong>Level 6 Utility Rites</strong></p><p></p><p> </p><p> Combat Awareness</p><p> <p style="text-align: right"><p style="text-align: right"><span style="color: white">Barbarian Utility 6</span></p> </p><p> <em>Descriptive text</em></p><p> <strong>Daily</strong> ♦ <strong>Primal</strong></p><p> <strong>Immediate Interrupt</strong></p><p> <strong>Ranged </strong>5</p><p> <strong>Prerequisite:</strong> Must be trained in Perception</p><p> <strong>Trigger:</strong> An enemy attacks you and has combat advantage against you</p><p> <strong>Target:</strong> The triggering enemy</p><p> <strong>Effect:</strong> The target is marked until the end of the encounter. While marked, the target cannot gain combat advantage against you.</p><p> </p><p> Taste of Blood</p><p> <p style="text-align: right"><p style="text-align: right"><span style="color: white">Barbarian Utility 6</span></p> <p style="text-align: right"><span style="color: white"></span></p> </p><p> <em>Descriptive text</em></p><p> <strong>Encounter</strong> ♦ <strong>Healing, </strong><strong>Primal, Rage</strong></p><p> <strong>Immediate Reaction</strong></p><p> <strong>Ranged </strong>5</p><p> <strong>Trigger: </strong>An enemy within range is bloodied</p><p> <strong>Effect:</strong> You can spend a healing surge and until the end of your next turn, gain a power bonus to damage rolls equal to your Dexterity modifier.</p><p> </p><p> Triumphant Cry</p><p> <p style="text-align: right"><p style="text-align: right"><span style="color: white">Barbarian Utility 6</span></p> <p style="text-align: right"><span style="color: white"></span></p> </p><p> <em>Descriptive text</em></p><p> <strong>Encounter</strong> ♦ <strong>Healing,</strong> <strong>Primal</strong></p><p> <strong>Immediate Reaction</strong></p><p> <strong>Close </strong>burt 5</p><p> <strong>Trigger:</strong> An enemy dies</p><p> <strong>Effect:</strong> You can spend a healing surge and allies in the burst gain temporary hit points equal to your Constitution modifier.</p><p> </p><p> <strong>Level 7 Encounter Rites</strong></p><p></p><p> </p><p> Advancing Blows</p><p> <p style="text-align: right"><p style="text-align: right"><span style="color: white">Barbarian Attack 7</span></p> <p style="text-align: right"><span style="color: white"></span></p> </p><p> <em>Descriptive text</em></p><p> <strong>Encounter</strong> ♦ <strong>Primal, Weapon</strong></p><p> <strong>Standard Action</strong></p><p> <strong>Melee </strong>weapon</p><p> <strong>Requirement: </strong>You must be wielding two melee weapons</p><p> <strong>Target:</strong> One creature</p><p> <strong>Attack:</strong> Strength vs. AC (main weapon)</p><p> <strong>Hit: </strong>1[W] + Strength modifier damage, and you push the target one square. You can shift into the space the target occupied.</p><p> <strong>Effect:</strong> Make a secondart arrack against the same target.</p><p> <strong>Secondary Attack: </strong>Strength vs. AC (off-hand weapon)</p><p> <strong>Secondary Hit:</strong> 1[W] + Strength modifier damage, and you push the target one square.</p><p> </p><p> Double Throw</p><p> <p style="text-align: right"><p style="text-align: right"><span style="color: white">Barbarian Attack 7</span></p> </p><p> <em>Descriptive text</em></p><p> <strong>Encounter</strong> ♦ <strong>Primal, Weapon</strong></p><p> <strong>Standard Action</strong></p><p> <strong>Ranged</strong> weapon</p><p> <strong>Requirement:</strong> You must be wielding two heavy thrown weapons</p><p> <strong>Target:</strong> One creature</p><p> <strong>Attack:</strong> Strength vs. AC, two attacks (main weapon and off-hand weapon), two attacks</p><p> <strong>Hit:</strong> 1[W] + Strength modifier, and the target is dazed (save ends).</p><p> <strong>Effect: </strong>The target is marked until the end of your next turn.</p><p> </p><p> Lunging Strike</p><p> <p style="text-align: right"><p style="text-align: right"><span style="color: white">Barbarian Attack 7</span></p> </p><p> <em>Descriptive text</em></p><p> <strong>Encounter</strong> ♦ <strong>Primal, Weapon</strong></p><p> <strong>Standard Action</strong></p><p> <strong>Melee</strong> weapon</p><p> <strong>Requirement: </strong>You must be wielding a two-handed weapon</p><p> <strong>Special: </strong>You can attack enemies that are 2 squares away from you with this power as if your weapon had reach.</p><p> <strong>Target: </strong>One creature</p><p> <strong>Attack:</strong> Strength + 2 vs. AC</p><p> <strong>Hit:</strong> 2[W] + Strength modifier damage.</p><p> </p><p> Victorious Blow</p><p> <p style="text-align: right"><p style="text-align: right"><span style="color: white">Barbarian Attack 7</span></p> </p><p> <em>Descriptive text</em></p><p> <strong>Encounter</strong> ♦ <strong>Primal, Rage, Weapon</strong></p><p> <strong>Standard Action</strong></p><p> <strong>Melee</strong> weapon</p><p> <strong>Target: </strong>One creature</p><p> <strong>Attack:</strong> Strength vs. AC (can score a critical hit on a bloodied enemy on a roll of 19-20)</p><p> <strong>Hit:</strong> 2[W] + Strength modifier damage.</p><p> <strong>Effect:</strong> If the enemy dies until the start of your next turn, you can spend a healing surge as a free action</p><p> </p><p> <strong>Level 9 Daily Rites</strong></p><p></p><p> </p><p> Bloodbath</p><p> <p style="text-align: right"><p style="text-align: right"><span style="color: white">Barbarian Attack 9</span></p> </p><p> <em>Descriptive text</em></p><p> <strong>Daily</strong> ♦ <strong>Primal, Rage, Weapon</strong></p><p> <strong>Standard Action</strong></p><p> <strong>Close </strong>burst 1</p><p> <strong>Target:</strong> Each enemy in burst</p><p> <strong>Attack:</strong> Strength vs. AC</p><p> <strong>Hit:</strong> 2[W] + Strength modifier and ongoing damage equal to your Dexterity modifier (save ends).</p><p> <strong>Miss:</strong> Half damage and no ongoing damage.</p><p> </p><p> Make Them Bleed</p><p> <p style="text-align: right"><p style="text-align: right"><span style="color: white">Barbarian Attack 9</span></p> </p><p> <em>Descriptive text</em></p><p> <strong>Daily</strong> ♦ <strong>Primal, Rage, Weapon</strong></p><p> <strong>Standard Action</strong></p><p> <strong>Melee</strong> weapon</p><p> <strong>Target:</strong> One creature</p><p> <strong>Attack:</strong> Strength vs. AC</p><p> <strong>Hit:</strong> 4[W] + Strength modifier and ongoing damage equal to your Dexterity modifier (save ends).</p><p> <strong>Miss:</strong> Half damage and ongoing 2 damage (save ends).</p><p> </p><p> Thunderous Howl</p><p> <p style="text-align: right"><p style="text-align: right"><span style="color: white">Barbarian Attack 9</span></p> </p><p> <em>Descriptive text</em></p><p> <strong>Daily</strong> ♦ <strong>Primal, Rage, Thunder</strong></p><p> <strong>Minor Action</strong></p><p> <strong>Close </strong>burst 5</p><p> <strong>Prerequisite:</strong> You must be trained in Intimidate</p><p> <strong>Special:</strong> You can use this power after a charge</p><p> <strong>Target:</strong> Each creature in a burst</p><p> <strong>Attack: </strong>Constitution vs. Fortitude</p><p> <strong>Hit:</strong> 2d8 + Constitution modifier thunder damage, and the target is stunned.</p><p> <strong>Effect: </strong>The target is deafened.</p><p> </p><p> <strong>Level 10 Utility Rites</strong></p><p></p><p> </p><p> Blood Staunch</p><p> <p style="text-align: right"><p style="text-align: right"><span style="color: white">Barbarian Utility 10</span></p> </p><p> <em>Descriptive text</em></p><p> <strong>Daily</strong> ♦ <strong>Primal, Rage</strong></p><p> <strong>Minor Action</strong></p><p> <strong>Personal</strong></p><p> <strong>Effect:</strong> Reduce all ongoing damage you take by 1 + your Constitution modifier until the end of the encounter.</p><p> </p><p> Leap into Battle</p><p> <p style="text-align: right"><p style="text-align: right"><span style="color: white">Barbarian Utility 10</span></p> </p><p> <em>Descriptive text</em></p><p> <strong>Daily</strong> ♦ <strong>Primal</strong></p><p> <strong>Minor Action</strong></p><p> <strong>Personal</strong></p><p> <strong>Prerequisite: </strong>You must be trained in Athletics</p><p> <strong>Effect:</strong> You can move a number of squares equal to your speed + 2.</p><p> </p><p> Savage Cry</p><p> <p style="text-align: right"><p style="text-align: right"><span style="color: white">Barbarian Utility 10</span></p> </p><p> <em>Descriptive text</em></p><p> <strong>Daily</strong> ♦ <strong>Primal, Rage</strong></p><p> <strong>Minor Action</strong></p><p> <strong>Close</strong> burst 5</p><p> <strong>Effect: </strong>You and your allies in the burst gain a bonus to your damage rolls equal to your Constitution modifier until the end of your next turn.</p></blockquote><p></p>
[QUOTE="Nymrohd, post: 4358114, member: 59126"] [B]The Barbarian[/B] [B]CLASS TRAITS[/B] [B]Role: [/B]Defender [B]Power Source: [/B]Primal [B] Key Abilities: [/B]Strength, Constitution, Dexterity [B]Armor Proficiencies:[/B] Cloth, Leather, Hide, Chainmail, Scale [B]Weapon Proficiencies:[/B] Simple melee, military melee, simply ranged, military ranged [B] Bonus to Defense: [/B]+2 Fortitude [B] Hit Points at 1st Level: [/B]18 + Constitution score [B] Hit Points per Level Gained:[/B] 7 [B] Healing Surgers per Day: [/B]10 + Constitution modifier [B]Trained Skills:[/B] Intimidate. From the class skills list below, choose three more trained skills at 1st level, [I]Class Skills:[/I] Athletics (Str), Endurance (Con), Heal (Wis), Intimidate (Cha), Nature (Wis), Perception (Wis). [B]Class Features:[/B] Barbarian Rage, Barbarian Tenacity, Powerful Built, War Howl [B]Barbarian Class Features[/B] [B]Barbarian Rage[/B] Once per encounter a barbarian can fly into a screaming blood frenzy. In your rage you enter special combat stances, such as [I]beserker’s wrath[/I] or [I]whirling frenzy[/I]. Some barbarians learn other uses for this feature; rage feats grant characters with access to the Barbarian Rage feature the ability to use additional powers. Regardless of how many different uses for Barbarian Rage you know, you can only use one such ability per encounter. The special power you invoke work just like your other powers. [B]Barbarian Tenacity[/B] Whenever you expend a healing surge, you also gain temporary hit points equal to your Constitution modifier. [B]Powerful Built:[/B] You can use two-handed weapons of your size or one size larger than you as if they were your size and you can wield an one-handed weapon in your off hand as if it were an off-hand weapon. [B]War Howl[/B] The fury of a barbarian against those who seek to harm his allies is fearsome. You can use the [I]war howl[/I] power against enemies that try to hurt your allies. [B]Barbarian Powers[/B] Your barbarian powers are called rites. Several powers favor either a two-handed weapon style or a two weapon style. The powers here also introduce a new keyword: rage. [B] Rage:[/B] Powers with the rage keyword can only be used while under the effect of Barbarian Rage, Each time you use a power with the rage keyword, you lose a number of hit points equal to your Constitution modifier [B]Class Features[/B] The barbarian has two class features that work like powers: [I]barbarian rage[/I] and [I]war howl[/I]. They are presented below. Barbarian Rage: Beserker’s Wrath [RIGHT][RIGHT][COLOR=white]Barbarian Feature[/COLOR][/RIGHT] [/RIGHT] [I]Descriptive text[/I] [B]Encounter[/B] ♦ [B]Primal, Stance[/B] [B]Immediate Reaction[/B] [B]Personal[/B] [B]Trigger: [/B]You or an ally takes damage [B]Effect:[/B] You spend a healing surge but regain no hit points. Instead, you gain a +2 power bonus to your Will defense and temporary hit points equal to your healing surge value. You gain a +1 power bonus to barbarian Constiturion attacks Increaste the power bonus to Constitution attacks to +2 at 6th level, +3 at 11th level, +4 at 16th level, +5 at 21st level, and +6 at 26th level, Barbarian Rage: Whirling Frenzy [RIGHT][RIGHT][COLOR=white]Barbarian Feature[/COLOR][/RIGHT] [/RIGHT] [I]Descriptive text[/I] [B]Encounter[/B] ♦ [B]Primal, Stance[/B] [B]Immediate Reaction[/B] [B]Personal[/B] [B]Trigger:[/B] You hit an enemy with an attack [B]Effect:[/B] You spend a healing surge but regain no hit points. Instead, you gain a +1 power bonus to your speed and a +2 power bonus to your Reflex defense. Once per round and while wielding two melee weapons, you can use your off-hand weapon to make a basic melee attack with a -2 penalty against a marked enemy you hit using a melee attack power. War Howl [RIGHT][RIGHT][COLOR=white]Barbarian Attack 1[/COLOR][/RIGHT] [/RIGHT] [I]Descriptive text[/I] [B]At-Will[/B] ♦ [B]Primal[/B] [B]Immediate Interrupt[/B] [B]Close [/B]burst 5 [B]Trigger:[/B] A creature within range attacks an ally [B]Prerequisite:[/B] You must be trained in Intimidate [B]Target:[/B] The attacking creature [B]Attack: [/B]Constitution vs. Will [B]Hit:[/B] The target is dazed until the end of your next turn. [B]Effect:[/B] You mark the target. The target remains marked until the end of your next turn. While a target is marked, it takes a -2 penalty to attack rolls for any attack that doesn’t include you as a target. A creature can be subject to only one mark at a time. [B]Level 1 At-Will Rites[/B] Savage Strike [RIGHT][RIGHT][COLOR=white]Barbarian Attack 1[/COLOR][/RIGHT] [/RIGHT] [I]Descriptive text[/I] [B]At-Will[/B] ♦ [B]Primal, Weapon[/B] [B]Standard Action[/B] [B]Melee [/B]weapon [B]Target:[/B] One creature [B]Attack:[/B] Strength vs. AC [B]Hit: [/B]1[W] + Strength modifier damage. If the target is taking ongoing damage, you deal additional damage equal to your Dexterity modifier. Increase damage to 2[W] + Strength modifier at 21st level. Sweeping Strike [RIGHT][RIGHT][COLOR=white]Barbarian Attack 1[/COLOR][/RIGHT] [/RIGHT] [I]Descriptive text[/I] [B]At-Will[/B] ♦ [B]Primal, Weapon[/B] [B]Standard Action[/B] [B]Close [/B]blast 2 [B]Requirement: [/B]You must be wielding a two-handed weapon [B]Target:[/B] Each creature in a blast [B]Attack: [/B] Strength -2 vs. AC [B]Hit: [/B]1[W] + Strength modifier damage. Increase damage to 2[W] + Strength modifier at 21st level. Weapon Frenzy [RIGHT][RIGHT][COLOR=white]Barbarian Attack 1[/COLOR][/RIGHT] [/RIGHT] [I]Descriptive text[/I] [B]At-Will[/B] ♦ [B]Primal, Weapon[/B] [B]Standard Action[/B] [B]Melee Weapon[/B] [B]Prerequisite:[/B] [B]Requirement:[/B] You must be wielding two melee weapons [B]Target:[/B] One creature [B]Attack:[/B] Strength vs. AC (main weapon) [B]Hit: [/B]1[W] + Strength modifier damage and make a secondary attack against your target. Increase damage to 2[W] + Strength modifier at 21st level. [B]Secondary Attack: [/B]Strength vs. AC (off-hand weapon) [B]Secondary Hit:[/B] 1[W] damage.. Wrathful Strike [RIGHT][RIGHT][COLOR=white]Barbarian Attack 1[/COLOR][/RIGHT] [/RIGHT] [I]Descriptive text[/I] [B]At-Will[/B] ♦ [B]Primal, Weapon[/B] [B]Standard Action[/B] [B]Melee [/B]weapon [B]Target:[/B] One creature [B]Attack:[/B] Strength vs. AC [B]Hit: [/B]1[W] + Strength modifier damage. If the target is marked, you deal additional damage equal to your Constitution modifier. Increase damage to 2[W] + Strength modifier at 21st level. [B]Level 1 Encounter Rites[/B] Battering Strike [RIGHT][RIGHT][COLOR=white]Barbarian Attack 1[/COLOR][/RIGHT] [/RIGHT] [I]Descriptive text[/I] [B]Encounter[/B] ♦ [B]Primal, Weapon[/B] [B]Standard Action[/B] [B]Melee [/B]weapon [B]Target: [/B]One creature [B]Attack:[/B] Strength vs. AC [B]Hit: [/B]2[W] + Strength modifier, and the target takes a -2 penalty to his AC until the end of your next turn. Hideous Blow [RIGHT][RIGHT][COLOR=white]Barbarian Attack 1[/COLOR][/RIGHT] [/RIGHT] [I]Descriptive text[/I] [B]Encounter[/B] ♦ [B]Primal, Rage, Weapon[/B] [B]Standard Action[/B] [B]Melee[/B] weapon [B]Prerequisite:[/B] You must be trained in Intimidate [B]Requirement: [/B]You must be wielding a two-handed weapon [B]Target: [/B]One creature [B]Attack:[/B] Strength vs. AC [B]Hit:[/B] 2[W] + Strength modifier damage, and an enemy adjacent to you takes a penalty to all attack rolls equal to your Constitution modifier until the end of your next turn. Marking Throw [RIGHT][RIGHT][COLOR=white]Barbarian Attack 1[/COLOR][/RIGHT] [/RIGHT] [I]Descriptive text[/I] [B]Encounter[/B] ♦ [B]Primal, Weapon[/B] [B]Move Action[/B] [B]Ranged[/B] weapon [B]Requirement:[/B] You must be wielding a heavy thrown weapon [B]Special:[/B] You can move your speed as part of this action [B]Target:[/B] One creature [B]Attack:[/B] Strength vs. AC [B]Hit:[/B] 1[W] + Strength modifier, and the target is marked. Rending Strike [RIGHT][RIGHT][COLOR=white]Barbarian Attack 1[/COLOR][/RIGHT] [/RIGHT] [I]Descriptive text[/I] [B]Encounter[/B] ♦ [B]Primal, Rage, Weapon[/B] [B]Standard Action[/B] [B]Melee [/B]weapon [B]Requirement: [/B]You must be wielding two melee weapons [B]Target:[/B] One creature [B]Attack:[/B] Strength vs. AC, two attacks (main weapon and off-hand weapon), two attacks [B]Hit:[/B] 1[W] + Strength modifier damage. If both attacks hit, you deal ongoing damage equal to your Dexterity modifier (save ends). [B]Level 1 Daily Rites[/B] Furious Howl [RIGHT][RIGHT][COLOR=white]Barbarian Attack 1[/COLOR][/RIGHT] [/RIGHT] [I]Descriptive text[/I] [B]Daily[/B] ♦ [B]Primal, Rage[/B] [B]Minor Action[/B] [B]Close [/B]burst 5 [B]Prerequisite:[/B] You must be trained in Intimidate [B]Target:[/B] Each enemy in a burst [B]Attack: [/B]Constitution vs. Will [B]Hit:[/B] The target is dazed and marked until the end of your next turn. [B]Effect: [/B]You and your allies in the burst gain a bonus to your next damage roll equal to your Constitution modifier. Rampage [RIGHT][RIGHT][COLOR=white]Barbarian Attack 1[/COLOR][/RIGHT] [/RIGHT] [I]Descriptive text[/I] [B]Daily[/B] ♦ [B]Primal, Weapon[/B] [B]Standard Action[/B] [B]Attack[/B][B]Type[/B] Range [B]Special: [/B]You must charge as part of this attack [B]Target:[/B] One creature [B]Attack:[/B] Strength vs. AC [B]Hit:[/B] 2[W] + Strength modifier, and you gain a cumulative +1 power bonus to damage rolls whenever you make a succesful melee attack against the target until the end of the encounter. [B]Miss: [/B]Half damage, and no additional effect. Vicious Blow [RIGHT][RIGHT][COLOR=white]Barbarian Attack 1[/COLOR][/RIGHT] [/RIGHT] [I]Descriptive text[/I] [B]Daily[/B] ♦ [B]Primal, Rage, Weapon[/B] [B]Standard Action[/B] [B]Melee[/B] weapon [B]Target:[/B] One creature [B]Attack:[/B] Strength vs. AC [B]Hit:[/B] 3[W] + Strength modifier damage, and the target is weakened (save ends). [B]Miss: [/B]Half damage, and the target is weakened until the end of your next turn [B]Level 2 Utility Rites[/B] Blood Frenzy [RIGHT][RIGHT][COLOR=white]Barbarian Utility 2[/COLOR][/RIGHT] [/RIGHT] [I]Descriptive text[/I] [B]Daily[/B] ♦ [B]Primal, Rage[/B] [B]Minor Action[/B] [B]Personal[/B] [B]Effect:[/B] While bloodied, you gain a power bonus to all damage rolls equal to your Dexterity modifier. Raging Presence [RIGHT][RIGHT][COLOR=white]Barbarian Utility 2[/COLOR][/RIGHT] [/RIGHT] [I]Descriptive text[/I] [B]Daily[/B] ♦ [B]Primal, Rage, Stance[/B] [B]Minor Action[/B] [B]Personal[/B] [B]Effect:[/B] You can use powers with the rage keyword without losing any hit points. Warning Cry [RIGHT][RIGHT][COLOR=white]Barbarian Utility 2[/COLOR][/RIGHT] [/RIGHT] [I]Descriptive text[/I] [B]Encounter[/B] ♦ [B]Primal, Rage[/B] [B]Immediate Interrupt[/B] [B]Ranged 5[/B] [B]Prerequisite:[/B] Must be trained in Perception [B]Trigger: [/B]An ally within range is attacked [B]Target: [/B]The triggering ally [B]Effect:[/B] The target gains a power bonus to his Reflex defense equal to your Constitution modifier until the end of his next turn. [B]Level 3 Encounter Rites[/B] Knockdown Blow [RIGHT][RIGHT][COLOR=white]Barbarian Attack 3[/COLOR][/RIGHT] [/RIGHT] [I]Descriptive text[/I] [B]Encounter[/B] ♦ [B]Primal, Weapon[/B] [B]Standard Action[/B] [B]Melee [/B]weapon [B]Requirement: [/B]You must be wielding two melee weapons [B]Target:[/B] One creature [B]Attack:[/B] Strength vs. AC (main weapon) [B]Hit: [/B]1[W] + Strength modifier damage and make a secondary attack against your target. [B]Secondary Attack: [/B]Strength vs. AC (off-hand weapon) [B]Secondary Hit:[/B] 1[W] + Strength modifier damage, and the target is knocked prone Leap Attack [RIGHT][RIGHT][COLOR=white]Barbarian Attack 3[/COLOR][/RIGHT] [/RIGHT] [I]Descriptive text[/I] [B]Encounter[/B] ♦ [B]Primal, Rage, Weapon[/B] [B]Standard Action[/B] [B]Close [/B]burst 1 [B]Prerequisite: [/B]You must be trained in Athletics [B]Target:[/B] Each enemy in burst [B]Special: [/B]You must charge as part of this attack [B]Attack:[/B] Strength vs. AC [B]Hit: [/B]1[W] + Strength modifier damage, and the target is knocked prone. None Shall Flee [RIGHT][RIGHT][COLOR=white]Barbarian Attack 3[/COLOR][/RIGHT] [/RIGHT] [I]Descriptive text[/I] [B]Encounter[/B] ♦ [B]Primal, Weapon[/B] [B]Immediate Interrupt[/B] [B]Ranged[/B] weapon [B]Trigger:[/B] An enemy is moving away from you and your allies [B]Requirement:[/B] You must be wielding a heavy thrown weapon [B]Target:[/B] The triggering enemy [B]Attack:[/B] Strength vs. AC [B]Hit:[/B] 1[W] + Strength modifier, and the target is kncoked prone. [B]Miss: [/B]The target is dazed. Reckless Strike [RIGHT][RIGHT][COLOR=white]Barbarian Attack 3[/COLOR][/RIGHT] [/RIGHT] [I]Descriptive text[/I] [B]Encounter[/B] ♦ [B]Primal, Rage, Weapon[/B] [B]Standard Action[/B] [B]Melee[/B] weapon [B]Prerequisite:[/B] You must be trained in Intimidate [B]Requirement: [/B]You must be wielding a two-handed weapon [B]Target: [/B]One creature [B]Attack:[/B] Strength vs. AC [B]Hit:[/B] 3[W] + Strength modifier damage. [B]Effect:[/B] You take a -2 penalty to AC and your Reflex defense until the start of your next turn. [B]Level 5 Daily Rites[/B] Flurry of Blows [RIGHT][RIGHT][COLOR=white]Barbarian Attack 5[/COLOR][/RIGHT] [/RIGHT] [I]Descriptive text[/I] [B]Daily[/B] ♦ [B]Primal, Rage, Weapon[/B] [B]Standard Action[/B] [B]Melee [/B]weapon [B]Requirement: [/B]You must be wielding two melee weapons [B]Target:[/B] One creature [B]Attack:[/B] Strength vs. AC (main weapon) [B]Hit: [/B]2[W[ + Strength modifier, and make a secondary attack against the same target [B]Secondary Attack:[/B] Strength +2 vs. AC (off-hand weapon) [B]Secondary Hit:[/B] 1[W] + Strength modifier, and the target is dazed until the end of your next turn. Make a tertiary attack against the same target [B]Tertiary Attack:[/B] Strength +3 vs. AC (off-hand weapon) [B]Tertiary Hit:[/B] 1[W] + Strength modifier, and the target is marked until the end of the encounter Impairing Blow [RIGHT][RIGHT][COLOR=white]Barbarian Attack 5[/COLOR][/RIGHT] [/RIGHT] [I]Descriptive text[/I] [B]Daily[/B] ♦ [B]Primal, Weapon[/B] [B]Standard Action[/B] [B]Melee[/B] weapon [B]Requirement: [/B]You must be wielding a two-handed weapon [B]Target: [/B]One creature [B]Attack:[/B] Strength + 2 vs. AC [B]Hit:[/B] 3[W] + Strength modifier damage, and the target is stunned until the end of your next turn. [B]Miss: [/B]Half damage, and the target is dazed until the end of your next turn Whirlwind Attack [RIGHT][RIGHT][COLOR=white]Barbarian Attack 5[/COLOR][/RIGHT] [/RIGHT] [I]Descriptive text[/I] [B]Daily[/B] ♦ [B]Primal, Rage, Weapon[/B] [B]Standard Action[/B] [B]Close [/B]burst 1 [B]Target: [/B]Each enemy in burst [B]Attack:[/B] Strength vs. AC [B]Hit: [/B]2[W] + Strength modifier [B]Sustain Minor:[/B] You must move at least 2 squares from your starting position to sustain this power. You can sustain this power for a number of turns equal to your Constitution modifier. Each time you sustain this power, loose a number of hit points equal to your Constitution modifier. As a standard action, you can repeat the attack. [B]Level 6 Utility Rites[/B] Combat Awareness [RIGHT][RIGHT][COLOR=white]Barbarian Utility 6[/COLOR][/RIGHT] [/RIGHT] [I]Descriptive text[/I] [B]Daily[/B] ♦ [B]Primal[/B] [B]Immediate Interrupt[/B] [B]Ranged [/B]5 [B]Prerequisite:[/B] Must be trained in Perception [B]Trigger:[/B] An enemy attacks you and has combat advantage against you [B]Target:[/B] The triggering enemy [B]Effect:[/B] The target is marked until the end of the encounter. While marked, the target cannot gain combat advantage against you. Taste of Blood [RIGHT][RIGHT][COLOR=white]Barbarian Utility 6 [/COLOR][/RIGHT] [/RIGHT] [I]Descriptive text[/I] [B]Encounter[/B] ♦ [B]Healing, [/B][B]Primal, Rage[/B] [B]Immediate Reaction[/B] [B]Ranged [/B]5 [B]Trigger: [/B]An enemy within range is bloodied [B]Effect:[/B] You can spend a healing surge and until the end of your next turn, gain a power bonus to damage rolls equal to your Dexterity modifier. Triumphant Cry [RIGHT][RIGHT][COLOR=white]Barbarian Utility 6 [/COLOR][/RIGHT] [/RIGHT] [I]Descriptive text[/I] [B]Encounter[/B] ♦ [B]Healing,[/B] [B]Primal[/B] [B]Immediate Reaction[/B] [B]Close [/B]burt 5 [B]Trigger:[/B] An enemy dies [B]Effect:[/B] You can spend a healing surge and allies in the burst gain temporary hit points equal to your Constitution modifier. [B]Level 7 Encounter Rites[/B] Advancing Blows [RIGHT][RIGHT][COLOR=white]Barbarian Attack 7 [/COLOR][/RIGHT] [/RIGHT] [I]Descriptive text[/I] [B]Encounter[/B] ♦ [B]Primal, Weapon[/B] [B]Standard Action[/B] [B]Melee [/B]weapon [B]Requirement: [/B]You must be wielding two melee weapons [B]Target:[/B] One creature [B]Attack:[/B] Strength vs. AC (main weapon) [B]Hit: [/B]1[W] + Strength modifier damage, and you push the target one square. You can shift into the space the target occupied. [B]Effect:[/B] Make a secondart arrack against the same target. [B]Secondary Attack: [/B]Strength vs. AC (off-hand weapon) [B]Secondary Hit:[/B] 1[W] + Strength modifier damage, and you push the target one square. Double Throw [RIGHT][RIGHT][COLOR=white]Barbarian Attack 7[/COLOR][/RIGHT] [/RIGHT] [I]Descriptive text[/I] [B]Encounter[/B] ♦ [B]Primal, Weapon[/B] [B]Standard Action[/B] [B]Ranged[/B] weapon [B]Requirement:[/B] You must be wielding two heavy thrown weapons [B]Target:[/B] One creature [B]Attack:[/B] Strength vs. AC, two attacks (main weapon and off-hand weapon), two attacks [B]Hit:[/B] 1[W] + Strength modifier, and the target is dazed (save ends). [B]Effect: [/B]The target is marked until the end of your next turn. Lunging Strike [RIGHT][RIGHT][COLOR=white]Barbarian Attack 7[/COLOR][/RIGHT] [/RIGHT] [I]Descriptive text[/I] [B]Encounter[/B] ♦ [B]Primal, Weapon[/B] [B]Standard Action[/B] [B]Melee[/B] weapon [B]Requirement: [/B]You must be wielding a two-handed weapon [B]Special: [/B]You can attack enemies that are 2 squares away from you with this power as if your weapon had reach. [B]Target: [/B]One creature [B]Attack:[/B] Strength + 2 vs. AC [B]Hit:[/B] 2[W] + Strength modifier damage. Victorious Blow [RIGHT][RIGHT][COLOR=white]Barbarian Attack 7[/COLOR][/RIGHT] [/RIGHT] [I]Descriptive text[/I] [B]Encounter[/B] ♦ [B]Primal, Rage, Weapon[/B] [B]Standard Action[/B] [B]Melee[/B] weapon [B]Target: [/B]One creature [B]Attack:[/B] Strength vs. AC (can score a critical hit on a bloodied enemy on a roll of 19-20) [B]Hit:[/B] 2[W] + Strength modifier damage. [B]Effect:[/B] If the enemy dies until the start of your next turn, you can spend a healing surge as a free action [B]Level 9 Daily Rites[/B] Bloodbath [RIGHT][RIGHT][COLOR=white]Barbarian Attack 9[/COLOR][/RIGHT] [/RIGHT] [I]Descriptive text[/I] [B]Daily[/B] ♦ [B]Primal, Rage, Weapon[/B] [B]Standard Action[/B] [B]Close [/B]burst 1 [B]Target:[/B] Each enemy in burst [B]Attack:[/B] Strength vs. AC [B]Hit:[/B] 2[W] + Strength modifier and ongoing damage equal to your Dexterity modifier (save ends). [B]Miss:[/B] Half damage and no ongoing damage. Make Them Bleed [RIGHT][RIGHT][COLOR=white]Barbarian Attack 9[/COLOR][/RIGHT] [/RIGHT] [I]Descriptive text[/I] [B]Daily[/B] ♦ [B]Primal, Rage, Weapon[/B] [B]Standard Action[/B] [B]Melee[/B] weapon [B]Target:[/B] One creature [B]Attack:[/B] Strength vs. AC [B]Hit:[/B] 4[W] + Strength modifier and ongoing damage equal to your Dexterity modifier (save ends). [B]Miss:[/B] Half damage and ongoing 2 damage (save ends). Thunderous Howl [RIGHT][RIGHT][COLOR=white]Barbarian Attack 9[/COLOR][/RIGHT] [/RIGHT] [I]Descriptive text[/I] [B]Daily[/B] ♦ [B]Primal, Rage, Thunder[/B] [B]Minor Action[/B] [B]Close [/B]burst 5 [B]Prerequisite:[/B] You must be trained in Intimidate [B]Special:[/B] You can use this power after a charge [B]Target:[/B] Each creature in a burst [B]Attack: [/B]Constitution vs. Fortitude [B]Hit:[/B] 2d8 + Constitution modifier thunder damage, and the target is stunned. [B]Effect: [/B]The target is deafened. [B]Level 10 Utility Rites[/B] Blood Staunch [RIGHT][RIGHT][COLOR=white]Barbarian Utility 10[/COLOR][/RIGHT] [/RIGHT] [I]Descriptive text[/I] [B]Daily[/B] ♦ [B]Primal, Rage[/B] [B]Minor Action[/B] [B]Personal[/B] [B]Effect:[/B] Reduce all ongoing damage you take by 1 + your Constitution modifier until the end of the encounter. Leap into Battle [RIGHT][RIGHT][COLOR=white]Barbarian Utility 10[/COLOR][/RIGHT] [/RIGHT] [I]Descriptive text[/I] [B]Daily[/B] ♦ [B]Primal[/B] [B]Minor Action[/B] [B]Personal[/B] [B]Prerequisite: [/B]You must be trained in Athletics [B]Effect:[/B] You can move a number of squares equal to your speed + 2. Savage Cry [RIGHT][RIGHT][COLOR=white]Barbarian Utility 10[/COLOR][/RIGHT] [/RIGHT] [I]Descriptive text[/I] [B]Daily[/B] ♦ [B]Primal, Rage[/B] [B]Minor Action[/B] [B]Close[/B] burst 5 [B]Effect: [/B]You and your allies in the burst gain a bonus to your damage rolls equal to your Constitution modifier until the end of your next turn. [/QUOTE]
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