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<blockquote data-quote="Igfig" data-source="post: 7298107" data-attributes="member: 74153"><p>A couple off the top of my head:</p><ul> <li data-xf-list-type="ul">Some kind of huge bloated broodmother spawning aberrations. It's far too big to fight conventionally.</li> <li data-xf-list-type="ul">The entire level is trapped in some kind of time loop. Every 24 hours, everything in it (including the monsters) resets to its original state; adventurers who don't get out before the reset will be trapped in the loop potentially forever.</li> <li data-xf-list-type="ul">Similarly, a planar rift to the realm of Ysgard. Each dawn, everything that died in the area returns to life to rejoin the endless battle.</li> <li data-xf-list-type="ul">The level is suffused with negative energy in a way that animates loose bones and knits them together into strange, mismatched skeletons. When two of them fight (which is often) the winner draws the loser's mass into itself and becomes even larger. The end result is an undead mockery of an ecosystem, with monsters ranging from huge, ancient bone-titan predators to tiny bone-shard swarms.</li> <li data-xf-list-type="ul">A living Animate Objects spell wanders the dungeon, turning everything it encounters into constructs.</li> <li data-xf-list-type="ul">Far across the sea, in an empire peopled by one of the monstrous races (goblinoids, let's say), there's another, similar dungeon. Goblinoid adventurers delve their dungeon the same way humanoids delve this one. The depths of each dungeon connect to the other via extradimensional pathways. The goblinoids have no idea what's spawning all these humans in their dungeon... but since the humans have some great treasure (weapons, armour, magic items) and are apparently in endless supply, there's never a shortage of new goblinoid adventurers ready to seek their fortune against them.</li> </ul></blockquote><p></p>
[QUOTE="Igfig, post: 7298107, member: 74153"] A couple off the top of my head: [LIST] [*]Some kind of huge bloated broodmother spawning aberrations. It's far too big to fight conventionally. [*]The entire level is trapped in some kind of time loop. Every 24 hours, everything in it (including the monsters) resets to its original state; adventurers who don't get out before the reset will be trapped in the loop potentially forever. [*]Similarly, a planar rift to the realm of Ysgard. Each dawn, everything that died in the area returns to life to rejoin the endless battle. [*]The level is suffused with negative energy in a way that animates loose bones and knits them together into strange, mismatched skeletons. When two of them fight (which is often) the winner draws the loser's mass into itself and becomes even larger. The end result is an undead mockery of an ecosystem, with monsters ranging from huge, ancient bone-titan predators to tiny bone-shard swarms. [*]A living Animate Objects spell wanders the dungeon, turning everything it encounters into constructs. [*]Far across the sea, in an empire peopled by one of the monstrous races (goblinoids, let's say), there's another, similar dungeon. Goblinoid adventurers delve their dungeon the same way humanoids delve this one. The depths of each dungeon connect to the other via extradimensional pathways. The goblinoids have no idea what's spawning all these humans in their dungeon... but since the humans have some great treasure (weapons, armour, magic items) and are apparently in endless supply, there's never a shortage of new goblinoid adventurers ready to seek their fortune against them. [/LIST] [/QUOTE]
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